Steve Bromley
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stevebromley.bsky.social
Steve Bromley
@stevebromley.bsky.social
🎮 Games User Research Consultant, author of “How To Be A Games User Researcher” | Horizon, SingStar, LittleBigPlanet, PlayStation VR & more 🤫 | Make games players love: http://gamesuserresearch.com 👾
So unbelievably hooked on Hades 2. Started this weekend and can’t stop with new runs.
a drawing of a woman with a sword and a star in the bottom right corner
Alt: Hades 2 logo
media.tenor.com
November 2, 2025 at 9:42 PM
Had a session as a research participant today, which was enlightening.

I could see a number of factors where the platform could have lead to me not knowing when or how to join the session - potentially creating no-shows.

Worth checking the participant experience for the platform you use!
October 22, 2025 at 7:53 PM
Reposted by Steve Bromley
Your idea ain't shit if it don't playtest well.
What's your number one personal game design principle? And even better - does it have a cool name?
October 21, 2025 at 8:49 PM
Excellent this is now Steam Deck optimised - jumped to the top of my weekend to-play list!
Update 2.2 includes general bug fixes and combat encounter adjustments for all platforms. It also introduces new handheld optimizations and quality of life updates including DOOM: The Dark Ages now being Steam Deck Verified.
beth.games/4nVNfFB
October 17, 2025 at 5:28 PM
AI in “can’t deliver when anyone cares about the quality of the output” shocker.
Charles Cecil says that using AI to upscale artwork for Broken Sword: Reforged was a mistake. "The result was not enormously satisfactory," he says. Instead, Revolution ended up redrawing the backgrounds from scratch, using the original artwork as a reference.

www.gamesindustry.biz/ai-was-an-ex...
"AI was an expensive mistake": Charles Cecil on innovation, insolvency, and Broken Sword
Plus, why Revolution Software needs to innovate for Broken Sword 6 – and why it might be a long way off
www.gamesindustry.biz
October 15, 2025 at 8:16 AM
Reposted by Steve Bromley
Our team are running user research concerning games accessibility. This is a paid research session open to UK residents. Please register your interest below if you are interested in taking part.

@researchi.bsky.social

www.researchi.co.uk/projects/RI9...
RI971: UK-Wide Digital Accessibility Research - £100
www.researchi.co.uk
October 6, 2025 at 9:07 AM
Huge fan of previous Size Five games - in particular Behold The Kickmen, and Lair Of The Clockwork God.

Looking forward to what’s next!
October 4, 2025 at 12:30 PM
Tom Arnold on this list also confirms True Lies 2… still waiting!
This 2002 press release of 'celebrity testimonials' for the PS2 is an absolutely incredible time capsule.
October 1, 2025 at 8:00 PM
With the invention of the .webp format, humanity has finally achieved it’s goal of creating an image format no-one can open.
September 30, 2025 at 12:31 PM
Played ‘and Roger’ this weekend.

Can’t say too much about it, but it will stick with me for a long time.
September 28, 2025 at 8:38 PM
A lot of my work has been from the perspective of user researchers - so I’m really excited about this new series of playtesting interviews showing a different viewpoint - starting with experienced producer Tom O’Connor:

gamesuserresearch.com/how-to-build...
How to build user testing into your development process, from concept to release  | Games User Research
How to build user testing into your development process, from concept to release - from experience production at Tencent & PlayStation
gamesuserresearch.com
September 25, 2025 at 7:49 PM
The Age of Man is … approx a couple of weeks?
September 20, 2025 at 8:46 PM
Puzzle gaming today - played through Time Flies, and Ooo, with Blue Prince next.

I always think puzzle games are interesting from a playtesting perspective - specifically how to balance the intended difficulty bs frustration.
September 20, 2025 at 2:43 PM
Worryingly, life membership of the Tate is only 25 years. What do they know that I don't?
September 14, 2025 at 11:47 AM
Reposted by Steve Bromley
It’s been such a bonkers couple of weeks, but this is HUGE news and affirmation for my new #gameDev book. If endorsements from folks like Will Wright and Jesse Schell and @stevebromley.bsky.social weren’t enough, we’re being featured by Kirkus Reviews as a recommendation in their print mag Oct 15. 💜
September 11, 2025 at 1:23 PM
My experience in many games
September 9, 2025 at 7:50 PM
I recently enjoyed the book LAN Party, with its many pictures bringing back memories of late, nerdy, nights.
September 8, 2025 at 9:33 PM
I really liked the mechanic in I Am Alive of bullets being very scarce in the post-apocalyptic world, making each shot a concious and costly decision.

It also ended on a cliffhanger - would be fun to see it come back!
August 28, 2025 at 9:09 AM
Concerned seeing teams rely on automated analysis of think-aloud data to find usability issues with games.

In complex systems like games, players often don’t know they are experiencing issues or haven’t understood correctly. You need to watch them, and ask questions, to uncover this!
August 27, 2025 at 9:06 AM
Game development is a challenging environment for user researchers, because we can’t rely on user needs as the baseline for our studies.

Good playtesting will push teams first to define “what are we trying to make”, & then iterate that vision based on seeing players interactions.
August 25, 2025 at 4:15 PM
Really excited to see this announced - It’s been fantastic supporting Fireshine and the @denshattack.bsky.social team with research for this - a very stylish and fun game!
Flip, trick & grind through a vibrant Japanese dystopia in Denshattack! Outsmart rival crews, crush a shady megacorp, and reclaim the rails with pure skill, speed & style. 🚅✨

🎮 Wishlist now: fireshinegames.co.uk/Denshattack/
August 20, 2025 at 7:08 AM
Reposted by Steve Bromley
The Coolest Thing From Gamescom ONL Was This Wild Train Game
Denshattack Was The Coolest Game At Opening Night Live 2025
Denshattack! combines Tony Hawk's Pro Skater, anime, cool music, Jet Set Radio, and subway trains into a weird combo that I can't wait to play
kotaku.com
August 19, 2025 at 9:49 PM
It was:
Gone Home
Thirty Flights of Loving
Papers Please
Stanley Parable
The Beginners Guide

… I was mostly a console player.
August 15, 2025 at 10:18 PM
Some early thinking of what levers we can pull on, to help encourage game development stakeholders to prioritise (and act on) research studies.

New article on this coming up shortly, which will be shared on the mailing list at gamesuserresearch.com.
August 8, 2025 at 3:58 PM
Picked up this new hardware “synthetic user”.

Will be using it for research studies where teams accept AI participants - saves on SaaS subscription fees.
August 6, 2025 at 8:57 AM