Can’t say too much about it, but it will stick with me for a long time.
Can’t say too much about it, but it will stick with me for a long time.
I always think puzzle games are interesting from a playtesting perspective - specifically how to balance the intended difficulty bs frustration.
I always think puzzle games are interesting from a playtesting perspective - specifically how to balance the intended difficulty bs frustration.
New article on this coming up shortly, which will be shared on the mailing list at gamesuserresearch.com.
New article on this coming up shortly, which will be shared on the mailing list at gamesuserresearch.com.
Will be using it for research studies where teams accept AI participants - saves on SaaS subscription fees.
Will be using it for research studies where teams accept AI participants - saves on SaaS subscription fees.
(An older attempt is on my website, focused on just the opinions vs behaviour dimensions).
What big ideas are missing here?
(An older attempt is on my website, focused on just the opinions vs behaviour dimensions).
What big ideas are missing here?
In Jedi Academy (2003), the objective is to get into this building - but this door is *not* the way in.
So much time walking around lost in this game…
In Jedi Academy (2003), the objective is to get into this building - but this door is *not* the way in.
So much time walking around lost in this game…
The Nintendo Music lineup is quite disappointing for someone nostalgic for the nineties. Three N64 games? One GameCube soundtrack? No smash bros?
The Nintendo Music lineup is quite disappointing for someone nostalgic for the nineties. Three N64 games? One GameCube soundtrack? No smash bros?