./yemáko/badgames.zip
@badgameszip.itch.io
having fun making bad games :)
he/they • 24 • adhd • bi
💀 indie game developer ⚔️
🎮 bachelor's in compsci + gamedev 🖥️
---
im very normal about games / game design / programming
my links: linktr.ee/badgameszip
support my work at patreon.com/badgameszip!
~
he/they • 24 • adhd • bi
💀 indie game developer ⚔️
🎮 bachelor's in compsci + gamedev 🖥️
---
im very normal about games / game design / programming
my links: linktr.ee/badgameszip
support my work at patreon.com/badgameszip!
~
Pinned
an unplayable game?! on Steam
a game about accessibility settings that's just a *bit* too hard for you to play effectively. 10-15 minutes in length with 30+ minutes of developer commentary!
store.steampowered.com
#gamedev #indiegame #solodev #indiedev
with the end of next fest, my first solo game "an unplayable game?!" is officially out for FREE on steam!
its a short platformer about accessibility settings and why they're important. only about 5-15 minutes, depending on how fast you figure it out!
with the end of next fest, my first solo game "an unplayable game?!" is officially out for FREE on steam!
its a short platformer about accessibility settings and why they're important. only about 5-15 minutes, depending on how fast you figure it out!
this got fixed after episode 2 but it also kind of becomes a plot point very briefly? so the (assumed) dialogue adjustment is now very strange but i still think the game is improved with a lot less fucks
playing dispatch. the writing occasionally feels like a kid realizing they can swear for the first time, so a bit grating for sure
November 11, 2025 at 3:22 PM
this got fixed after episode 2 but it also kind of becomes a plot point very briefly? so the (assumed) dialogue adjustment is now very strange but i still think the game is improved with a lot less fucks
Reposted by ./yemáko/badgames.zip
"This use of GenAI is fine because VAs signed contracts to relinquish their rights".
Well yeah, have you seen what happens to those who don't want to sign off on this? Can you really call that consent when the alternative is losing (or never getting) a job?
Well yeah, have you seen what happens to those who don't want to sign off on this? Can you really call that consent when the alternative is losing (or never getting) a job?
November 11, 2025 at 8:22 AM
"This use of GenAI is fine because VAs signed contracts to relinquish their rights".
Well yeah, have you seen what happens to those who don't want to sign off on this? Can you really call that consent when the alternative is losing (or never getting) a job?
Well yeah, have you seen what happens to those who don't want to sign off on this? Can you really call that consent when the alternative is losing (or never getting) a job?
Reposted by ./yemáko/badgames.zip
Mr. Johnson is dril
November 9, 2025 at 12:04 AM
Mr. Johnson is dril
I was going to build an ikea shelf this morning but i guess I have to do my job that I love instead
November 11, 2025 at 3:03 PM
I was going to build an ikea shelf this morning but i guess I have to do my job that I love instead
MY GAME GOT FEATURED ON CAN I PLAY THAT
For this Indie Spotlight Marijn played An Unplayable Game?!
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
Indie Spotlight: An Unplayable Game?! - Can I Play That?
An Unplayable Game?! is a thoughtful exercise in accessible game design, showing it's not about removing challenge, but making it possible.
caniplaythat.com
November 11, 2025 at 2:40 PM
MY GAME GOT FEATURED ON CAN I PLAY THAT
Reposted by ./yemáko/badgames.zip
Alt text on their social media posts.
Alt text of quoted tweet:
Black text on a white background reading "All video games should have", followed by a line inviting you to complete the sentence.
Alt text of quoted tweet:
Black text on a white background reading "All video games should have", followed by a line inviting you to complete the sentence.
November 11, 2025 at 7:50 AM
Alt text on their social media posts.
Alt text of quoted tweet:
Black text on a white background reading "All video games should have", followed by a line inviting you to complete the sentence.
Alt text of quoted tweet:
Black text on a white background reading "All video games should have", followed by a line inviting you to complete the sentence.
Reposted by ./yemáko/badgames.zip
For this Indie Spotlight Marijn played An Unplayable Game?!
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
Indie Spotlight: An Unplayable Game?! - Can I Play That?
An Unplayable Game?! is a thoughtful exercise in accessible game design, showing it's not about removing challenge, but making it possible.
caniplaythat.com
November 11, 2025 at 2:17 PM
For this Indie Spotlight Marijn played An Unplayable Game?!
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
Limited controls and a few assists turn this free game into a thoughtful exercise in accessible game design. Showing that accessibility isn't about removing challenge, but making it possible.
caniplaythat.com/2025/11/11/i...
BIG gamedev day for me today. working on a decently sized update to "an unplayable game" with some new accessibility settings (ACTUAL accessibility settings, like an alternate font toggle)
hoping to bring all the progress over to piecewise to get a settings menu implemented in record time!
hoping to bring all the progress over to piecewise to get a settings menu implemented in record time!
November 10, 2025 at 11:30 PM
BIG gamedev day for me today. working on a decently sized update to "an unplayable game" with some new accessibility settings (ACTUAL accessibility settings, like an alternate font toggle)
hoping to bring all the progress over to piecewise to get a settings menu implemented in record time!
hoping to bring all the progress over to piecewise to get a settings menu implemented in record time!
my take on dispatch right now is that approaching someone with a superficially regular (and possibly flirty) conversation and then turning it into a recruitment interview is... not good
sorry blonde blazer but i must side with mean women once again
sorry blonde blazer but i must side with mean women once again
November 10, 2025 at 4:43 AM
my take on dispatch right now is that approaching someone with a superficially regular (and possibly flirty) conversation and then turning it into a recruitment interview is... not good
sorry blonde blazer but i must side with mean women once again
sorry blonde blazer but i must side with mean women once again
Reposted by ./yemáko/badgames.zip
let's roll that Brennan clip real quick
November 10, 2025 at 2:18 AM
let's roll that Brennan clip real quick
jacobs my fuckin guy. i strive to be someone's jacob
November 10, 2025 at 4:31 AM
jacobs my fuckin guy. i strive to be someone's jacob
i just made a discount code to celebrate, you can use code BADGAMES24 to get 50% off your first month on tiers that are 10 USD or below!
(anything more than that and the monetary risk of forgetting to cancel is unacceptable and unethical imo)
so you can get your name in the games credits for $2.50
(anything more than that and the monetary risk of forgetting to cancel is unacceptable and unethical imo)
so you can get your name in the games credits for $2.50
oh i completely forgot it's my BIRTHDAY today. I'm 24!
birthdays mean nothing and time is made up BUT if you wanted to give me anything, you could join my patreon (below) or financially support my free game on itchio: badgameszip.itch.io/an-unplayabl...
birthdays mean nothing and time is made up BUT if you wanted to give me anything, you could join my patreon (below) or financially support my free game on itchio: badgameszip.itch.io/an-unplayabl...
./badgames.zip | Patreon
having fun making bad games :)
patreon.com
November 9, 2025 at 3:23 PM
i just made a discount code to celebrate, you can use code BADGAMES24 to get 50% off your first month on tiers that are 10 USD or below!
(anything more than that and the monetary risk of forgetting to cancel is unacceptable and unethical imo)
so you can get your name in the games credits for $2.50
(anything more than that and the monetary risk of forgetting to cancel is unacceptable and unethical imo)
so you can get your name in the games credits for $2.50
oh i completely forgot it's my BIRTHDAY today. I'm 24!
birthdays mean nothing and time is made up BUT if you wanted to give me anything, you could join my patreon (below) or financially support my free game on itchio: badgameszip.itch.io/an-unplayabl...
birthdays mean nothing and time is made up BUT if you wanted to give me anything, you could join my patreon (below) or financially support my free game on itchio: badgameszip.itch.io/an-unplayabl...
./badgames.zip | Patreon
having fun making bad games :)
patreon.com
November 9, 2025 at 3:11 PM
oh i completely forgot it's my BIRTHDAY today. I'm 24!
birthdays mean nothing and time is made up BUT if you wanted to give me anything, you could join my patreon (below) or financially support my free game on itchio: badgameszip.itch.io/an-unplayabl...
birthdays mean nothing and time is made up BUT if you wanted to give me anything, you could join my patreon (below) or financially support my free game on itchio: badgameszip.itch.io/an-unplayabl...
HEY go follow @freddifish.bsky.social to get them to 100 followers (only 3 to go!)
they're a super passionate game dev with awesome ideas, making games for the right reasons and i always love to see updates on their work.
they deserve way more attention than they currently get, so go follow!!
they're a super passionate game dev with awesome ideas, making games for the right reasons and i always love to see updates on their work.
they deserve way more attention than they currently get, so go follow!!
November 9, 2025 at 3:04 PM
HEY go follow @freddifish.bsky.social to get them to 100 followers (only 3 to go!)
they're a super passionate game dev with awesome ideas, making games for the right reasons and i always love to see updates on their work.
they deserve way more attention than they currently get, so go follow!!
they're a super passionate game dev with awesome ideas, making games for the right reasons and i always love to see updates on their work.
they deserve way more attention than they currently get, so go follow!!
Reposted by ./yemáko/badgames.zip
I have a question for fellow indie game devs, particularly those who constantly use the wishlist Wednesday and screenshot Saturday hashtags.
Do you actually see any noticeable increase in traffic or wishlists from those?
Or is it just a thing you do because it is how Twitter did things?
Do you actually see any noticeable increase in traffic or wishlists from those?
Or is it just a thing you do because it is how Twitter did things?
November 9, 2025 at 6:38 AM
I have a question for fellow indie game devs, particularly those who constantly use the wishlist Wednesday and screenshot Saturday hashtags.
Do you actually see any noticeable increase in traffic or wishlists from those?
Or is it just a thing you do because it is how Twitter did things?
Do you actually see any noticeable increase in traffic or wishlists from those?
Or is it just a thing you do because it is how Twitter did things?
social media growth has always *ALWAYS* been about finding those rare people who will like all your posts and follow all your work, since that helps get your posts more traction and will help you grow more.
November 9, 2025 at 2:57 PM
social media growth has always *ALWAYS* been about finding those rare people who will like all your posts and follow all your work, since that helps get your posts more traction and will help you grow more.
playing dispatch. the writing occasionally feels like a kid realizing they can swear for the first time, so a bit grating for sure
November 9, 2025 at 7:36 AM
playing dispatch. the writing occasionally feels like a kid realizing they can swear for the first time, so a bit grating for sure
holy shit gamers I finally figured out how to arrange my office so I can put this old as fuck plasma TV in there
November 9, 2025 at 5:50 AM
holy shit gamers I finally figured out how to arrange my office so I can put this old as fuck plasma TV in there
i have no idea how to feel about arc raiders. I'm still unsure about how i feel about embark, too,, i despise how they're doing well for themselves while blatantly using ai for SO MUCH voice acting, regardless of how ethically they sourced the voices
but they just keep making really good games
but they just keep making really good games
November 8, 2025 at 3:57 AM
i have no idea how to feel about arc raiders. I'm still unsure about how i feel about embark, too,, i despise how they're doing well for themselves while blatantly using ai for SO MUCH voice acting, regardless of how ethically they sourced the voices
but they just keep making really good games
but they just keep making really good games
Reposted by ./yemáko/badgames.zip
odd thought. is it our responsibility, as kind empathetic people, to chase wealth so that we can use it to better the world in the ways that the wealthy refuse to?
how does that interact with the inherent unethical nature of capitalism? and do we abandon the drive to make art in favor of products?
how does that interact with the inherent unethical nature of capitalism? and do we abandon the drive to make art in favor of products?
November 7, 2025 at 5:17 PM
odd thought. is it our responsibility, as kind empathetic people, to chase wealth so that we can use it to better the world in the ways that the wealthy refuse to?
how does that interact with the inherent unethical nature of capitalism? and do we abandon the drive to make art in favor of products?
how does that interact with the inherent unethical nature of capitalism? and do we abandon the drive to make art in favor of products?
genuinely really nice to see it laid out like this. its a great roadmap
Want to make your life easier as a #GameDev?! 😌
Stop fretting about the end product. Focus on your next big milestone. ⛳
Map it out, then focus on the journey OR you may never reach the destination.
Idea
Design
Prototype
Alpha
Beta
Demo / SNF
[Early Access]
Gold Master
1.0
Stop fretting about the end product. Focus on your next big milestone. ⛳
Map it out, then focus on the journey OR you may never reach the destination.
Idea
Design
Prototype
Alpha
Beta
Demo / SNF
[Early Access]
Gold Master
1.0
November 7, 2025 at 3:29 PM
genuinely really nice to see it laid out like this. its a great roadmap
Reposted by ./yemáko/badgames.zip
Want to make your life easier as a #GameDev?! 😌
Stop fretting about the end product. Focus on your next big milestone. ⛳
Map it out, then focus on the journey OR you may never reach the destination.
Idea
Design
Prototype
Alpha
Beta
Demo / SNF
[Early Access]
Gold Master
1.0
Stop fretting about the end product. Focus on your next big milestone. ⛳
Map it out, then focus on the journey OR you may never reach the destination.
Idea
Design
Prototype
Alpha
Beta
Demo / SNF
[Early Access]
Gold Master
1.0
November 5, 2025 at 9:49 PM
Want to make your life easier as a #GameDev?! 😌
Stop fretting about the end product. Focus on your next big milestone. ⛳
Map it out, then focus on the journey OR you may never reach the destination.
Idea
Design
Prototype
Alpha
Beta
Demo / SNF
[Early Access]
Gold Master
1.0
Stop fretting about the end product. Focus on your next big milestone. ⛳
Map it out, then focus on the journey OR you may never reach the destination.
Idea
Design
Prototype
Alpha
Beta
Demo / SNF
[Early Access]
Gold Master
1.0
a #PitchYaGame post for my upcoming game Piecewise!
it's a daily-challenge game about putting shapes in holes.
it's got new puzzles every day, a pretty cool wager-based leaderboard system and TONS of ways to track your skill progression!
check out the trailer + link below!
#"gamedev #indiegame
it's a daily-challenge game about putting shapes in holes.
it's got new puzzles every day, a pretty cool wager-based leaderboard system and TONS of ways to track your skill progression!
check out the trailer + link below!
#"gamedev #indiegame
November 7, 2025 at 3:11 PM
a #PitchYaGame post for my upcoming game Piecewise!
it's a daily-challenge game about putting shapes in holes.
it's got new puzzles every day, a pretty cool wager-based leaderboard system and TONS of ways to track your skill progression!
check out the trailer + link below!
#"gamedev #indiegame
it's a daily-challenge game about putting shapes in holes.
it's got new puzzles every day, a pretty cool wager-based leaderboard system and TONS of ways to track your skill progression!
check out the trailer + link below!
#"gamedev #indiegame
happy #PitchYaGame day!
my first solo game just came out: it's called "an unplayable game?!" and it's a short platforming experience about the importance of accessibility settings.
completely FREE and made with no AI, available on steam now! includes 30+ mins of dev commentary!
#gamedev #indiegame
my first solo game just came out: it's called "an unplayable game?!" and it's a short platforming experience about the importance of accessibility settings.
completely FREE and made with no AI, available on steam now! includes 30+ mins of dev commentary!
#gamedev #indiegame
an unplayable game?! on Steam
a game about accessibility settings that's just a *bit* too hard for you to play effectively. 10-15 minutes in length with 30+ minutes of developer commentary!
store.steampowered.com
November 7, 2025 at 1:44 PM
happy #PitchYaGame day!
my first solo game just came out: it's called "an unplayable game?!" and it's a short platforming experience about the importance of accessibility settings.
completely FREE and made with no AI, available on steam now! includes 30+ mins of dev commentary!
#gamedev #indiegame
my first solo game just came out: it's called "an unplayable game?!" and it's a short platforming experience about the importance of accessibility settings.
completely FREE and made with no AI, available on steam now! includes 30+ mins of dev commentary!
#gamedev #indiegame