Midge Makes Games
midgemakesgames.bsky.social
Midge Makes Games
@midgemakesgames.bsky.social
Game Dev

I made Gun Knight All Day. I've got some small projects on itch and sometimes I make little youtube videos.

https://store.steampowered.com/app/2073630/Gun_Knight_All_Day/
https://midgemakesgames.itch.io/
https://www.youtube.com/@itsmidge
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After ~10 years of making PICO-8 games, I bundled 16 of them into one collection ✨

SEBI 16 is out now! 🎉

16% launch discount for the first week
store.steampowered.com/app/3946490/...

#pico8 #sebi16 #indiedev
January 16, 2026 at 4:19 PM
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New— An American citizen boarding flight from Boston to Lisbon just now told me after showing boarding pass, every passenger stopped on jetway by two ICE agents demanding to take their photo. When passenger asked why, ICE threatened to detain them. If they said no photo, couldn't board/TBD detained.
January 20, 2026 at 11:13 PM
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yes, please baby, mansplain my post to me. it gets me so hot
January 20, 2026 at 10:36 PM
Watching fallout season 2, I noticed the power armor of the main character still has the scratch across the chest from the first season. I was wondering why they wouldn't fix the armor.

Then I realized it's a way to identify the main character in a group within a group when you can't see the face.
January 20, 2026 at 6:20 PM
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January 20, 2026 at 4:45 PM
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Man Donates  Body To   Culinary    Science https://theonion.com/man-donates-body-to-culinary-science/
January 19, 2026 at 10:00 PM
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My "Junior Dev Team" is officially on strike until the temperature rises.

They’re huddled for warmth and refusing to do any code reviews until further notice. Tough working conditions here in Florida! Send help (or a heated blanket)! ❄️🐈
.
#indiedev #gamedev #studioassistants
January 19, 2026 at 9:00 PM
I can't listen to music for deep work, I find it distracting.

But for something where I don't need to think TOO hard, just need to get something done. It does help me a bit for those sort of tasks.

Just can't do it while editing audio =\
January 19, 2026 at 8:47 PM
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Stephen Miller tweets like he’s playing the Nazi version of Civilization.
January 19, 2026 at 8:28 PM
Here's a simple piece of trivia, I bet this would work well for a bar trivia question. (no googling!)

What kind of beans are baked beans?

Honestly, I didn't know this until I looked it up yesterday. I always just knew them as "baked beans" as a kid, and that was a good enough answer for me.
January 17, 2026 at 5:03 PM
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January 16, 2026 at 2:32 PM
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Announcement: STEAM DEMO OUT NOW!

The early dungeons of Forbidden Solitaire are now open to those bold - or foolish - enough to explore them.

How badly do you wish to live forever? 👁️🩸
👇👇👇

store.steampowered.com/app/3414580/...

Please wishlist and share - thank you!
#indiedev
January 16, 2026 at 4:27 PM
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pretty sure he meant the other thing, grok, but very cool that those are your two things
January 16, 2026 at 4:55 PM
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Overkill: Using custom raymarching to render floating 3D voxel blobs. Irony: You probably need a decent GPU to even see them
#gamedev #indiedev #solodev #programming #graphics #coding
January 16, 2026 at 6:15 PM
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January 16, 2026 at 5:44 PM
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Navier-Stokes fluid simulation running in an ASCII terminal!!!
#procgen #programming #shaders #coding #indiedev #gamedev #solodev
January 16, 2026 at 4:14 PM
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Cyberpunk 2077 ass post.
snort-laughed in the way only dystopic humor can get you
January 16, 2026 at 2:12 AM
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This is from the Vonnegut museum, and apt as ever.
January 15, 2026 at 2:44 PM
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my rocket-jumping parkour platformer has been out on steam for a week! check out this trailer for some seriously cool movement #gamedev
January 15, 2026 at 11:11 PM
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Some Froggopics I took while playtesting the game 🐸

#indiegame #pixelart
January 15, 2026 at 8:26 PM
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Beetle Moses has the best hit rate on comics I’ve ever seen, every single one is amazing
January 14, 2026 at 6:36 PM
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Annual reminder that you can just leave a one word Steam review and make an indie developer's day.
January 14, 2026 at 7:35 AM
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Procedural planet generator rendered entirely in ASCII text
#gamedev #indiedev #programming #coding #procedural #simulation
All in under 300 lines of code (Not including the terminal shader)
January 14, 2026 at 9:52 AM
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In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.
January 14, 2026 at 2:06 AM