Zoomacroom Meadow
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badpantssituation.bsky.social
Zoomacroom Meadow
@badpantssituation.bsky.social
Video game designer / developer
Making Hematic, a roguelite arpg drawn (almost) entirely in ASCII characters
They / them
Pinned
Making a video game is complicated
Voxel planet with a slice missing
#gamedev #indiedev #solodev #programming
January 27, 2026 at 8:02 PM
The Coastline Paradox - Deep Zoom Terrain Generator
#indiedev #gamedev #solodev #programming #coding #procgen
I wanted to make a terrain you can zoom into like a fractal...
January 17, 2026 at 9:16 PM
I really enjoy explaining to people just how fucking weird my rendering pipeline is and having them go "You're insane"
January 17, 2026 at 2:37 PM
January 17, 2026 at 7:06 AM
Simulating the convective smoke emanating from an superheated source, such as a pyroclastic flow, with three dimensional Navier-Stokes voxel interaction w/ high vorticity.
#graphics #indiedev #solodev #programming #algorithm #procgen
January 17, 2026 at 4:04 AM
January 16, 2026 at 11:25 PM
Overkill: Using custom raymarching to render floating 3D voxel blobs. Irony: You probably need a decent GPU to even see them
#gamedev #indiedev #solodev #programming #graphics #coding
January 16, 2026 at 6:15 PM
Navier-Stokes fluid simulation running in an ASCII terminal!!!
#procgen #programming #shaders #coding #indiedev #gamedev #solodev
January 16, 2026 at 4:14 PM
January 16, 2026 at 7:53 AM
Compute shader N-Body simulation of spiral galaxies interacting
#gamedev #indiedev #solodev #graphics #algorithm #simulation #programming #coding
January 15, 2026 at 9:46 PM
January 15, 2026 at 4:53 PM
Market research: I've been posting a lot of mathematical and algorithmic art experiments rendered in ASCII. If I wrapped a bunch of these up together, with full parameter control and seed save ability, for say 99 cents would anyone be interested?
#gamedev #indiedev #indiegamedev #gaming #indiegame
January 15, 2026 at 3:57 PM
Formation of stable self-similar mandelbrot-style formations within a fractal flame simulation! Fascinating stuff!
#gamedev #indiedev #graphics #programming #shaders #algorithm
January 15, 2026 at 3:54 PM
Realtime Fractal Flame Generator 2/?
#gamedev #indiedev #graphics #programming #shaders #algorithm
January 15, 2026 at 3:30 PM
Realtime Fractal Flame Generator 1/?
#gamedev #indiedev #graphics #programming #shaders #algorithm #trippy
January 15, 2026 at 2:50 PM
January 15, 2026 at 10:43 AM
January 15, 2026 at 1:20 AM
Simulating... something based on branching and attraction to voronoi points.
#gamedev #indiedev #programming #shaders #coding
January 14, 2026 at 11:21 PM
If I have any success as a game developer it will be because I never stopped to ask if something was possible.
#indiedev #gamedev #solodev #programming
January 14, 2026 at 12:46 PM
One more. 3D fractal rendered entirely as text.
#indiedev #solodev #indiegame #programming #coding #algorithm #fractal #shader #procedural
HOW? HOW YOU ASK? A magician never reveals their secrets (DM me for details. It involves the GPU...)
January 14, 2026 at 12:38 PM
Reposted by Zoomacroom Meadow
The compute shader that maps ascii characters into a rendertexture was the complicated part. Once you have that you can draw *anything* that can be represented on a grid. This projects rays from the "camera" through a 3D multi-octave noise map. Selects chars and gradients from the terrain height.
January 14, 2026 at 10:27 AM
Procedural planet generator rendered entirely in ASCII text
#gamedev #indiedev #programming #coding #procedural #simulation
All in under 300 lines of code (Not including the terminal shader)
January 14, 2026 at 9:52 AM
Hydraulic erosion simulation with animated terrain generation - each octave adds detail, then rainfall floods the valleys + sediment buildup (All in ASCII)
#gamedev #indiedev #programming #shaders #procedural #simulation
January 14, 2026 at 4:30 AM
Reposted by Zoomacroom Meadow
PS artists if you want a #PortfolioDay boost, just reply here and I'll repost.

Want to take advantage of my decent size platform to boost artists!
January 13, 2026 at 6:34 PM
Finally found a use for my mycelia simulation - branching waves of blood as the background for the player's meta unlock screen!
#gamedev #indiedev #gamedesign #programming #shaders
January 13, 2026 at 6:14 PM