All the wall art in Vuntra City is procedural, and I love it when the game generates something that actually looks good!
#gamedev #indiegame #procgen
#gamedev #indiegame #procgen
November 9, 2025 at 8:48 AM
All the wall art in Vuntra City is procedural, and I love it when the game generates something that actually looks good!
#gamedev #indiegame #procgen
#gamedev #indiegame #procgen
I made a DCEL for #ProcGen dungeons. I'm working on the "Just make it exist" part of the meme. I'll add the "dark and scary" later. E.g. I'll fix the door gap, add room variety, and flesh it out with real art, enemies, and dimly lit torches.
en.wikipedia.org/wiki/Doubly_...
#GameDev #IndieDev
en.wikipedia.org/wiki/Doubly_...
#GameDev #IndieDev
November 10, 2025 at 1:23 AM
I made a DCEL for #ProcGen dungeons. I'm working on the "Just make it exist" part of the meme. I'll add the "dark and scary" later. E.g. I'll fix the door gap, add room variety, and flesh it out with real art, enemies, and dimly lit torches.
en.wikipedia.org/wiki/Doubly_...
#GameDev #IndieDev
en.wikipedia.org/wiki/Doubly_...
#GameDev #IndieDev
It seems my 2024 Everything Procedural Conference talk about Layer-Based Procedural Generation is no longer marked as "for kids" which means functionality is now enabled for e.g. commenting or saving to "Watch later".
www.youtube.com/watch?v=4oJG...
Also check out the other EPC talks! #ProcGen
www.youtube.com/watch?v=4oJG...
Also check out the other EPC talks! #ProcGen
EPC2024 | Layer-Based Procedural Generation: Chunks and Context | Rune Skovbo Johansen
YouTube video by BUas Games
www.youtube.com
November 8, 2025 at 9:55 AM
It seems my 2024 Everything Procedural Conference talk about Layer-Based Procedural Generation is no longer marked as "for kids" which means functionality is now enabled for e.g. commenting or saving to "Watch later".
www.youtube.com/watch?v=4oJG...
Also check out the other EPC talks! #ProcGen
www.youtube.com/watch?v=4oJG...
Also check out the other EPC talks! #ProcGen
November 5, 2025 at 7:01 PM
happy Election Day from a human-curated procgen bot
I'm not a real leftist
But l'm the proxy-leftist for these pick mes to yell at because they're too devoid of principle or integrity to yell at who they're really angry at
But l'm the proxy-leftist for these pick mes to yell at because they're too devoid of principle or integrity to yell at who they're really angry at
November 4, 2025 at 8:00 PM
happy Election Day from a human-curated procgen bot
Hey @ironoakgames.bsky.social thanks for hosting #TurnBasedThursday this week and the lovely event art!
Terra Randoma is a #turnbased #roguelike #RPG in a #procgen #lowpoly open world.
bsky.app/profile/terr...
Terra Randoma is a #turnbased #roguelike #RPG in a #procgen #lowpoly open world.
bsky.app/profile/terr...
Terra Randoma 👉 infinite hours of gameplay
⚔️🎲🗺️ Hero simulation in a open world
🐙☠️Light-hearted #tabletop aesthetic
👀 Highly Accessible UI
Wishlist ✅ Play ▶️ Share 🔃
#PitchYaRogue
⚔️🎲🗺️ Hero simulation in a open world
🐙☠️Light-hearted #tabletop aesthetic
👀 Highly Accessible UI
Wishlist ✅ Play ▶️ Share 🔃
#PitchYaRogue
November 6, 2025 at 2:20 PM
Hey @ironoakgames.bsky.social thanks for hosting #TurnBasedThursday this week and the lovely event art!
Terra Randoma is a #turnbased #roguelike #RPG in a #procgen #lowpoly open world.
bsky.app/profile/terr...
Terra Randoma is a #turnbased #roguelike #RPG in a #procgen #lowpoly open world.
bsky.app/profile/terr...
Really pleased with the first attempt at generating these wee islands. Very early days but a promising start. Excuse the primitive rendering #procgen
November 6, 2025 at 11:07 PM
Really pleased with the first attempt at generating these wee islands. Very early days but a promising start. Excuse the primitive rendering #procgen
Want to see some #ProcGen #GameDev in action? I'm streaming in 10 minutes! Continuing my space-station rooms build so you can see what can be built in www.apparance.uk and how! www.twitch.tv/ga5p0d3
ga5p0d3 - Twitch
Games Developer, specialising in procedural generation, tools, and systems. Creator of the Apparance proc-gen plugin for Unreal and Unity.
www.twitch.tv
November 6, 2025 at 11:49 AM
Want to see some #ProcGen #GameDev in action? I'm streaming in 10 minutes! Continuing my space-station rooms build so you can see what can be built in www.apparance.uk and how! www.twitch.tv/ga5p0d3
Last weeks #ProcGen #GameDev stream uploaded for viewing. See you Thursday 12 GMT on twitch.tv/ga5p0d3 for more :)
www.youtube.com/watch?v=wyIU...
www.youtube.com/watch?v=wyIU...
Proc-Gen Dev Stream #11 - Rooms now expand vertically!
YouTube video by Apparance
www.youtube.com
November 5, 2025 at 12:47 PM
Last weeks #ProcGen #GameDev stream uploaded for viewing. See you Thursday 12 GMT on twitch.tv/ga5p0d3 for more :)
www.youtube.com/watch?v=wyIU...
www.youtube.com/watch?v=wyIU...
Just added in a check for the colony spawning to prevent it from spawning on steep slopes as it made certain parts unreachable and looked weird in combination with the terrain deformation
#indiegame #gamedev #indiedev #solodev #indiegames #unity3d #procgen #terraingen
#indiegame #gamedev #indiedev #solodev #indiegames #unity3d #procgen #terraingen
November 7, 2025 at 6:14 PM
Just added in a check for the colony spawning to prevent it from spawning on steep slopes as it made certain parts unreachable and looked weird in combination with the terrain deformation
#indiegame #gamedev #indiedev #solodev #indiegames #unity3d #procgen #terraingen
#indiegame #gamedev #indiedev #solodev #indiegames #unity3d #procgen #terraingen
Ich hoffe sehr, dass Starfields rasches Verschwinden aus dem kulturellen Zeitgeist ein Weckruf für Bethesda gewesen ist. Elder Scrolls 6 bitte ohne Crafting und ProcGen, dafür wieder ein klassisches Singleplayer-Rollenspiel-Erlebnis, wie es mindestens Skyrim war.
November 7, 2025 at 8:43 PM
Ich hoffe sehr, dass Starfields rasches Verschwinden aus dem kulturellen Zeitgeist ein Weckruf für Bethesda gewesen ist. Elder Scrolls 6 bitte ohne Crafting und ProcGen, dafür wieder ein klassisches Singleplayer-Rollenspiel-Erlebnis, wie es mindestens Skyrim war.
i used to be like the mad hatter of procgen terrain (writing GPU-optimized noise algorithms in CUDA broke me), so don't expect the gaea terrainposting to stop anytime soon . until i remember i need to get this into unreal and export stuff PCG can ingest, at least (which will be even cooler)
November 6, 2025 at 8:33 PM
i used to be like the mad hatter of procgen terrain (writing GPU-optimized noise algorithms in CUDA broke me), so don't expect the gaea terrainposting to stop anytime soon . until i remember i need to get this into unreal and export stuff PCG can ingest, at least (which will be even cooler)
As a request, I have implemented the Steerable Perlin Noise by jakericedesigns as a real Noise resource in #GodotEngine. The implementation is a port of the shader code, so it's a bit slow. Feel free to contribute/review/give insights : github.com/CasualGarage...
#procgen #perlin #noise
#procgen #perlin #noise
GitHub - CasualGarageCoder/SteerablePerlinNoise.gd: An implementation of Steerable Perlin Noise as a Godot resource
An implementation of Steerable Perlin Noise as a Godot resource - CasualGarageCoder/SteerablePerlinNoise.gd
github.com
November 6, 2025 at 5:28 PM
As a request, I have implemented the Steerable Perlin Noise by jakericedesigns as a real Noise resource in #GodotEngine. The implementation is a port of the shader code, so it's a bit slow. Feel free to contribute/review/give insights : github.com/CasualGarage...
#procgen #perlin #noise
#procgen #perlin #noise
Thrustme Too has been released on #Steam - Go grab it with a 15% discount!!
store.steampowered.com/app/3351860/...
#indiedev #gamedev #solodev #procgen
store.steampowered.com/app/3351860/...
#indiedev #gamedev #solodev #procgen
Save 15% on Thrustme Too on Steam
Pilot a lunar lander through 100 unique, alien-infested caves! Rescue astronauts, gather crates, and collect gems to unlock powerful upgrades. Navigate treacherous terrain, face hostile creatures, and...
store.steampowered.com
November 6, 2025 at 6:05 PM
2D Maze Generator
Generates data for a simple 2D Maze made of squares.
thegodotbarn.com
November 3, 2025 at 8:17 AM
Soon at @thegodotbarn.com , a very simple 2D maze generator using the Kruskal algorithm. The code is utterly simple and can be the starting point of more complex maps (adding weaving, rooms, etc.). #procgen #godot
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
November 2, 2025 at 10:58 PM
Soon at @thegodotbarn.com , a very simple 2D maze generator using the Kruskal algorithm. The code is utterly simple and can be the starting point of more complex maps (adding weaving, rooms, etc.). #procgen #godot
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
Procgen UI is front loaded with effort but you save so much time later. Good job!
November 3, 2025 at 8:39 AM
Procgen UI is front loaded with effort but you save so much time later. Good job!
These are early screenshots from our strategy game about forging a cultural identity of a nomadic prehistoric tribe.
It's not about the destination, but the friends... and foes you meet along the way.
#screenshotsaturday #indiegame #gamedev #procgen #pcgame
It's not about the destination, but the friends... and foes you meet along the way.
#screenshotsaturday #indiegame #gamedev #procgen #pcgame
November 1, 2025 at 7:42 AM
These are early screenshots from our strategy game about forging a cultural identity of a nomadic prehistoric tribe.
It's not about the destination, but the friends... and foes you meet along the way.
#screenshotsaturday #indiegame #gamedev #procgen #pcgame
It's not about the destination, but the friends... and foes you meet along the way.
#screenshotsaturday #indiegame #gamedev #procgen #pcgame
Fun with spooky lighting for #screenshotsaturday. Fun fact: I made a component that causes any actor -- like this lighting rig -- to follow the viewport camera. No need to fiddle with un/possessing or piloting an actor. :) #unrealengine #procgen #usability #dungeoncrawler
November 1, 2025 at 10:45 PM
Fun with spooky lighting for #screenshotsaturday. Fun fact: I made a component that causes any actor -- like this lighting rig -- to follow the viewport camera. No need to fiddle with un/possessing or piloting an actor. :) #unrealengine #procgen #usability #dungeoncrawler
Rudimentary map editor revisited (loading one I prepared earlier). Green -> Meadow, Yellow -> Suburbs, White -> City #indiedev #gamedev #solodev #procgen #creativecoding #flightsim #starfox #nintendo64
October 31, 2025 at 7:40 PM
Rudimentary map editor revisited (loading one I prepared earlier). Green -> Meadow, Yellow -> Suburbs, White -> City #indiedev #gamedev #solodev #procgen #creativecoding #flightsim #starfox #nintendo64
Frustum-culling now comes standard in the #HelloTerrain system~
I always enjoyed the debug demonstrations like these, now I get to make my own!
#threejs #webgpu #tsl #procgen
I always enjoyed the debug demonstrations like these, now I get to make my own!
#threejs #webgpu #tsl #procgen
November 2, 2025 at 2:11 PM
Frustum-culling now comes standard in the #HelloTerrain system~
I always enjoyed the debug demonstrations like these, now I get to make my own!
#threejs #webgpu #tsl #procgen
I always enjoyed the debug demonstrations like these, now I get to make my own!
#threejs #webgpu #tsl #procgen