https://github.com/object01
https://www.linkedin.com/in/object01
Support tool R&D! https://buymeacoffee.com/object01
#PCGEx #procgen #UnrealEngine #dungeoncrawler
#PCGEx #procgen #UnrealEngine #dungeoncrawler
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
Read about the initiative on Beyond the Game Blog: cdpred.ly/summercamp4k...
Read about the initiative on Beyond the Game Blog: cdpred.ly/summercamp4k...
Worldgen distance doubled! Lighting enhanced! More Pickups! And the flying Hovercart!
youtu.be/aN5-JIvKHI8
#greeble4 #godot #blender3d #procgen #solodev #indiedev #megacity #megastructure #space #scifi #wandersim
Worldgen distance doubled! Lighting enhanced! More Pickups! And the flying Hovercart!
youtu.be/aN5-JIvKHI8
#greeble4 #godot #blender3d #procgen #solodev #indiedev #megacity #megastructure #space #scifi #wandersim
store.steampowered.com/app/3947790/...
#WishlistWednesdays #MajorUpdate #IndieGame #IndieGameDev #DoomLikeGames #FPSgames #SoloGameDev
store.steampowered.com/app/3947790/...
#WishlistWednesdays #MajorUpdate #IndieGame #IndieGameDev #DoomLikeGames #FPSgames #SoloGameDev
It’s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.
It’s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.