Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Let me help you answer all your questions, and teach your team how to build great workflows: Book a free call!
rystorm.com/consulting
There are also some incredibly strange decisions in the designs of some of the trials, in relation to the game mechanics around them. Definitely a future video idea
There are also some incredibly strange decisions in the designs of some of the trials, in relation to the game mechanics around them. Definitely a future video idea
Result? Only 2.8% of their negative reviews originated from forums vs Nioh 3's 10%
Community engagement literally changed the review outcome
3/6
🧵 1/6
🧵 1/6
This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines
> www.textanimatorforgames.com/unreal
This is not sponsored, endorsed, or administered by Epic Games, Inc.
This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines
> www.textanimatorforgames.com/unreal
This is not sponsored, endorsed, or administered by Epic Games, Inc.
I would say what I am interested in finding out, but saying that out loud might influence the results, so I won't.
I would say what I am interested in finding out, but saying that out loud might influence the results, so I won't.
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
Which is then never heard when actually being shot.
Which is then never heard when actually being shot.
As much as it sucks, you have to be very specific. I made a video with a bunch of examples from over the last 20 years:
If your definition of AI is 'Any algorithm that runs without my knowledge' then you may as well permanently turn off every single computer you have.
It's just a nomenclature issue:
youtu.be/CeZ_rcDQg6Q?...
As much as it sucks, you have to be very specific. I made a video with a bunch of examples from over the last 20 years:
Yet in level editors this is rarely done. That’s dumb.
Joe made a door example years ago:
Yet in level editors this is rarely done. That’s dumb.
Joe made a door example years ago:
And that’s macOS: youtu.be/1fZTOjd_bOQ?...
As long as you have ornery Linux engineers telling you that command lines are best, the UX is going to suck.
And that’s macOS: youtu.be/1fZTOjd_bOQ?...
As long as you have ornery Linux engineers telling you that command lines are best, the UX is going to suck.
Yet in level editors this is rarely done. That’s dumb.
Joe made a door example years ago:
Yet in level editors this is rarely done. That’s dumb.
Joe made a door example years ago:
www.joewintergreen.com/contextual-a...
www.joewintergreen.com/contextual-a...
Tuesday, Thursday, and Friday in Room 306 of the South hall.
Tuesday, Thursday, and Friday in Room 306 of the South hall.
I'll be looking for a 3D Level Designer for a new project.
▶️ No/very low budget (but small scope + lots of control)
▶️ Godot / First Person / Im-Sim "light"
▶️ Open nonlinear levels (Abiotic Factor, Deus Ex MD Prague)
Reach me via Signal or DM!
I'll be looking for a 3D Level Designer for a new project.
▶️ No/very low budget (but small scope + lots of control)
▶️ Godot / First Person / Im-Sim "light"
▶️ Open nonlinear levels (Abiotic Factor, Deus Ex MD Prague)
Reach me via Signal or DM!
You can find them here: itch.io/s/178769/3d-...
#godot #GodotEngine #shaders #vfx #gamedev
Folks start having to do 'rituals' like standup, not because anyone gets anything out of them, but because it's a box to be checked.
Are they offloading work from the team and making sure they can focus on the development..
..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
Just as good producers are force multipliers, bad producers are like throwing sand into a gearbox.
Folks start having to do 'rituals' like standup, not because anyone gets anything out of them, but because it's a box to be checked.
But, is there also a conference attached? Do folks do talks? Can I submit one? I can't quite get clarity through their website.
But, is there also a conference attached? Do folks do talks? Can I submit one? I can't quite get clarity through their website.
The cure is simple: Sit behind someone who is actually doing the work. If their tools are bad you’ll get frustrated in minutes.
If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute
The cure is simple: Sit behind someone who is actually doing the work. If their tools are bad you’ll get frustrated in minutes.
No! There's a big difference between a Reddit post of a broken game, and a speedrun.
No! There's a big difference between a Reddit post of a broken game, and a speedrun.
I pushed for a way to speed up time, we got it, and all the level designers were so happy to no longer have to wait around so long.
I pushed for a way to speed up time, we got it, and all the level designers were so happy to no longer have to wait around so long.