Robin-Yann Storm
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rystorm.com
Robin-Yann Storm
@rystorm.com
Product & UX Designer for Tools, Freelance Consultant @ https://rystorm.com/

Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.

Gets really excited about workflows.
Pinned
New video! Old news, new package: AI, Procedural Generation, UGC, in-game trading, Blockchain, and the Metaverse

Why are game developers so adverse to these technologies? The best way to find out is by asking folks who have lived through the history of game development.

youtu.be/CeZ_rcDQg6Q
Old news, new package: AI, Procedural Generation, UGC, ingame trading, Blockchain, and the Metaverse
YouTube video by Robin-Yann Storm
youtu.be
Reposted by Robin-Yann Storm
Finally pared my UX Sky list down to the most active 50 people. Share this out to your network to get more user experience people on here!
go.bsky.app/2NKjZdu
August 13, 2024 at 3:39 PM
Reposted by Robin-Yann Storm
The only way for those emails to stop is for the incentive to send them to be removed.

And that will never happen, because there are genuinely a lot of folks out in the world, like Derek Muller, who do amazing work and yet will only respond to a cold email.
December 25, 2025 at 9:29 AM
Reposted by Robin-Yann Storm
I have often heard folks lament getting cold emails with folks asking for jobs, internships, and a variety of other things.

Those are annoying to get, but sadly they work.

Here is a 30 minute video filled with 'I just sent him an email and now I have my dream job'.
www.youtube.com/watch?v=piHG...
The Future of Veritasium
YouTube video by Veritasium
www.youtube.com
December 25, 2025 at 9:25 AM
Merry Christmas from the Netherlands!
December 25, 2025 at 3:55 PM
I have often heard folks lament getting cold emails with folks asking for jobs, internships, and a variety of other things.

Those are annoying to get, but sadly they work.

Here is a 30 minute video filled with 'I just sent him an email and now I have my dream job'.
www.youtube.com/watch?v=piHG...
The Future of Veritasium
YouTube video by Veritasium
www.youtube.com
December 25, 2025 at 9:25 AM
Reposted by Robin-Yann Storm
Two neat things from the Game Dev Collective survey at this year's end:
1. You can see Unity shrink and Unreal grow over the 3 year period of surveys.
2. Blender is so often used that I wonder if it's usually used 'in combination with' other tools in the pipeline.

(Just a survey, so grains of salt)
December 24, 2025 at 8:18 AM
Two neat things from the Game Dev Collective survey at this year's end:
1. You can see Unity shrink and Unreal grow over the 3 year period of surveys.
2. Blender is so often used that I wonder if it's usually used 'in combination with' other tools in the pipeline.

(Just a survey, so grains of salt)
December 24, 2025 at 8:18 AM
Reposted by Robin-Yann Storm
I am bringing Stroopwafels to GDC!

As well as 4 other very important things, and you can watch the video to see them!
5 things I Bring to GDC episode 3 is ready for your viewing pleasure! Robin Yann-Storm @rystorm.com educates us on everything stroopwafel and how to be memorable at the GDC Festival of Gaming 2026. Join Us: https://bit.ly/48w1DxK #GDC2026
December 22, 2025 at 5:51 PM
I am bringing Stroopwafels to GDC!

As well as 4 other very important things, and you can watch the video to see them!
5 things I Bring to GDC episode 3 is ready for your viewing pleasure! Robin Yann-Storm @rystorm.com educates us on everything stroopwafel and how to be memorable at the GDC Festival of Gaming 2026. Join Us: https://bit.ly/48w1DxK #GDC2026
December 22, 2025 at 5:51 PM
A meat vending machine. Where else but Germany?
December 20, 2025 at 12:20 PM
They are defragging the church to speed up the Mass storage
December 19, 2025 at 12:31 PM
Wow I can’t wait for Gamescom next week!!
December 19, 2025 at 10:37 AM
I heard folks keep saying it's good, and it is indeed good! Worth a watch!
I did not expect a rather thoughtful exploration of faith from this story, paired with a much more coherent mystery than in the previous film.

Really enjoyed it!
December 18, 2025 at 9:20 PM
I had a fantastic time at Phantasialand today
December 18, 2025 at 6:00 PM
Reposted by Robin-Yann Storm
This is why game developers are skeptical of Blockchain, the Metaverse, and AI:
rystorm.com/blog/this-is...

My talk at the Gamescom Congress 2025 is now available in text format too, for folks who prefer to read at their own pace instead of watch a video.
This is why game developers are skeptical of Blockchain, the Metaverse, and AI — Robin-Yann Storm, Product & UX Designer for Tools
Why are game developers so adverse to these technologies? The best way to find out is by asking folks who have lived through the history of game development.
rystorm.com
September 16, 2025 at 8:24 PM
I’d much prefer awards in the direction of specifics instead of genres. Especially best UX/UI! Best inventory, best tutorial, things like that.

Things that a team can look at and go: Yes, we did that.
One easy fix would be to eliminate categories based on genre or whatever “indie” means and instead get granular about craft (best level design, best world, best combat, etc) which would probably pose other problems but at least make for more interesting conversations and honor specific people
December 13, 2025 at 8:28 PM
Reposted by Robin-Yann Storm
posted about my Apple ID woes, please share widely?

hey.paris/posts/appleid/
December 13, 2025 at 4:59 AM
This is why I want every single game, and every account system, to have the ability for duplicate names:
www.twitch.tv/lirik/clip/L...

Just put a dang UUID in the backend!! It's not hard!

Requiring everyone to have a completely unique name that they are also happy with is literally impossible!
LIRIK - This is why unique names are bad
Watch LIRIK's clip titled
www.twitch.tv
December 12, 2025 at 8:15 PM
I don’t want to amortize the goodwill. I’m happy there is good will, but I don’t love it to that degree. I mean come on, does everything in this world have to become transactional?
December 10, 2025 at 10:37 PM
Reposted by Robin-Yann Storm
There is a GDC talk about how to deal with being a sin-eater. It's called: Getting comfortable being uncomfortable.
gdcvault.com/play/1029289...

I both like and dislike this talk equal measures. It is honest and clear in dealing with uncomfortable reality, but shies away from pointing at the origin
December 10, 2025 at 11:42 AM
There is a GDC talk about how to deal with being a sin-eater. It's called: Getting comfortable being uncomfortable.
gdcvault.com/play/1029289...

I both like and dislike this talk equal measures. It is honest and clear in dealing with uncomfortable reality, but shies away from pointing at the origin
December 10, 2025 at 11:42 AM
Reposted by Robin-Yann Storm
at a certain level of any creative or intellectual collaborative job the main task is sin-eater: to fix what you can and get blamed for what you can’t, secretly knowing how much worse it would have been if you hadn’t done what you did.
December 10, 2025 at 4:18 AM
20 minutes ago my birthday started!

The gift you can give me is by sharing my tool design knowledge with someone:
rystorm.com/blog/skatebo...

Thank you!
That ‘Skateboard to Car’ image really grinds my gears — Robin-Yann Storm, Product & UX Designer for Tools
The idea is great, but only if used correctly. And most of the time, it is not being used correctly. We can do better!
rystorm.com
December 7, 2025 at 11:21 PM
Reposted by Robin-Yann Storm
December 5, 2025 at 2:17 PM
I had this with Andor too. It sucks.

Saying "SPOILERS BELOW" or "Not naming names, but I can't believe he killed him!!" is not enough.

Use rot13 or just don't post publicly. It is that easy.
the only annoying thing about Pluribus is nobody can shut the fuck up for two seconds after they watch it. last two eps I've watched on the day and been aware of the ending from bluesky people
December 5, 2025 at 1:46 PM