Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Let me help you answer all your questions, and teach your team how to build great workflows: Book a free call!
rystorm.com/consulting
At the same time: "Given the opportunity, players will optimize the fun out of a game" by Soren Johnson is also true.
At the same time: "Given the opportunity, players will optimize the fun out of a game" by Soren Johnson is also true.
There are also some incredibly strange decisions in the designs of some of the trials, in relation to the game mechanics around them. Definitely a future video idea
There are also some incredibly strange decisions in the designs of some of the trials, in relation to the game mechanics around them. Definitely a future video idea
Result? Only 2.8% of their negative reviews originated from forums vs Nioh 3's 10%
Community engagement literally changed the review outcome
3/6
🧵 1/6
🧵 1/6
The shortcut is bad.
The shortcut is bad.
But, also give it time to digest. 10 minutes later you may say "Wait, actually, if we do it this way, it will take 5 minutes."
But, also give it time to digest. 10 minutes later you may say "Wait, actually, if we do it this way, it will take 5 minutes."
This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines
> www.textanimatorforgames.com/unreal
This is not sponsored, endorsed, or administered by Epic Games, Inc.
This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines
> www.textanimatorforgames.com/unreal
This is not sponsored, endorsed, or administered by Epic Games, Inc.
Because it is a timelapse video recording the audio will not matter either, and no talking is necessary.
If you do talk, no worries, it wouldn't be audible in a timelapse.
Because it is a timelapse video recording the audio will not matter either, and no talking is necessary.
If you do talk, no worries, it wouldn't be audible in a timelapse.
I would say what I am interested in finding out, but saying that out loud might influence the results, so I won't.
I would say what I am interested in finding out, but saying that out loud might influence the results, so I won't.
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
And it'll be a giant pain in the ass to fix it
And it'll be a giant pain in the ass to fix it
If you are able to re-render as timelapse, so 2 hours becomes 15 minutes, that would be great!
If you are able to re-render as timelapse, so 2 hours becomes 15 minutes, that would be great!
I would say what I am interested in finding out, but saying that out loud might influence the results, so I won't.
I would say what I am interested in finding out, but saying that out loud might influence the results, so I won't.
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!