Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
No, there is also serious business to be had. With serious handshakes. Like this culmination of an important business meeting with @alecshea.com
No, there is also serious business to be had. With serious handshakes. Like this culmination of an important business meeting with @alecshea.com
It was a lovely time with lots of learning and great questions.
And thank you for this action shot, @iralmeida.bsky.social!
It was a lovely time with lots of learning and great questions.
And thank you for this action shot, @iralmeida.bsky.social!
The owner did not have a name ready for it, and I can’t find anything in reverse image searches. Does anyone know what stool this is, and where I can buy one?
The owner did not have a name ready for it, and I can’t find anything in reverse image searches. Does anyone know what stool this is, and where I can buy one?
As well as drawings of multiple different fence types!
(cc @totter87.bsky.social)
As well as drawings of multiple different fence types!
(cc @totter87.bsky.social)
It’s refreshing to hear constructive feedback!
At ‘official’ conferences for most DCCs, you tend to only hear about how great everything is.
(Talk by Luca Leonardi)
It’s refreshing to hear constructive feedback!
At ‘official’ conferences for most DCCs, you tend to only hear about how great everything is.
(Talk by Luca Leonardi)
If you have an issue, you report it, and it will be organized, tagged, and responded to by potentially dozens of people!
And then the next version of Godot had the fix they needed. They found that the Godot community is not a black box.
If you have an issue, you report it, and it will be organized, tagged, and responded to by potentially dozens of people!
And then the next version of Godot had the fix they needed. They found that the Godot community is not a black box.
I think it says a lot of good things about the maturity of Godot that this talk is being given, and indicates switching to Godot may not be as scary as folks think it is.
I think it says a lot of good things about the maturity of Godot that this talk is being given, and indicates switching to Godot may not be as scary as folks think it is.
Please watch the recording once it’s live
Please watch the recording once it’s live
…and they run into the same issues every larger project will eventually run into. No surprise!
Everyone will break a build sometime.
…and they run into the same issues every larger project will eventually run into. No surprise!
Everyone will break a build sometime.
So in-game you should do this too.
Neat, though I think I already learned this from @anyaustin.bsky.social
So in-game you should do this too.
Neat, though I think I already learned this from @anyaustin.bsky.social
You could make a “Unreal or Godot?” daily mini game with screenshots to pick between, and game devs would get it wrong at least 50% of the time.
You could make a “Unreal or Godot?” daily mini game with screenshots to pick between, and game devs would get it wrong at least 50% of the time.
He mentions there is an open source alternative to speedtree, which he has barely heard mentioned: EZ tree: www.eztree.dev
It even has an in-browser 3D viewer in which you can try different seeds for the trees!
He mentions there is an open source alternative to speedtree, which he has barely heard mentioned: EZ tree: www.eztree.dev
It even has an in-browser 3D viewer in which you can try different seeds for the trees!
Not many people know about it yet, so I’m sharing it here as well!
Not many people know about it yet, so I’m sharing it here as well!
A 2 day conference in Munich, Germany.
It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!
A 2 day conference in Munich, Germany.
It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!