Robin-Yann Storm
banner
rystorm.com
Robin-Yann Storm
@rystorm.com
Product & UX Designer for Tools, Freelance Consultant @ https://rystorm.com/

Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.

Gets really excited about workflows.
People sometimes think I go to conferences purely for fun.

No, there is also serious business to be had. With serious handshakes. Like this culmination of an important business meeting with @alecshea.com
November 14, 2025 at 11:03 PM
And don't forget that if I host an in-person workshop, there's a good chance it will include a stroopwafel break.
November 14, 2025 at 6:31 PM
Thank you to everyone who came to my Tool Design workshop at @godotfest.com!

It was a lovely time with lots of learning and great questions.

And thank you for this action shot, @iralmeida.bsky.social!
November 14, 2025 at 6:30 PM
As much as it’s supposedly normal, it will always feel weird to fly in a plane held together with tape.
November 13, 2025 at 2:40 PM
Asset Zoo spotted at 9:20!!
November 13, 2025 at 12:37 PM
I just sat on the most comfortable stool I have ever sat on in my life. I need to have one!

The owner did not have a name ready for it, and I can’t find anything in reverse image searches. Does anyone know what stool this is, and where I can buy one?
November 13, 2025 at 10:59 AM
The hotel lobby we’re re all meeting up now for the final evening has an incredible book called “Bäuerliche Baukultur” which has architectural drawings for mountain cottages.

As well as drawings of multiple different fence types!

(cc @totter87.bsky.social)
November 12, 2025 at 9:27 PM
Thank you to everyone who came to my tool design workshop! A fantastic turnout, fun exercise results, and great questions!
November 12, 2025 at 4:17 PM
One thing you can see at an open source and community organized conference: Critical views on what the editor and engine is missing.

It’s refreshing to hear constructive feedback!

At ‘official’ conferences for most DCCs, you tend to only hear about how great everything is.

(Talk by Luca Leonardi)
November 12, 2025 at 10:53 AM
Big Bavarian meal omg I’m so full
November 11, 2025 at 8:37 PM
With one major difference in the game development experience:

If you have an issue, you report it, and it will be organized, tagged, and responded to by potentially dozens of people!

And then the next version of Godot had the fix they needed. They found that the Godot community is not a black box.
November 11, 2025 at 5:23 PM
These are all slides that you would expect to see in modern game development.

I think it says a lot of good things about the maturity of Godot that this talk is being given, and indicates switching to Godot may not be as scary as folks think it is.
November 11, 2025 at 5:16 PM
There are great tips of how to work with Godot in this talk, but they’re hard to simplify into this Bluesky thread!

Please watch the recording once it’s live
November 11, 2025 at 4:55 PM
Now seeing how a 30 person team is using Godot to build a game.

…and they run into the same issues every larger project will eventually run into. No surprise!

Everyone will break a build sometime.
November 11, 2025 at 4:49 PM
Every conference should have a swing, thank you @godotfest.com

(📸 by @winston-yallow.bsky.social)
November 11, 2025 at 4:36 PM
Turns out foliage in real life sometimes grows in ‘unnatural straight lines’, and this is due to underground water currents, like underground rivers, which you can see on satellite photos.

So in-game you should do this too.

Neat, though I think I already learned this from @anyaustin.bsky.social
November 11, 2025 at 2:56 PM
Look at this foliage!

You could make a “Unreal or Godot?” daily mini game with screenshots to pick between, and game devs would get it wrong at least 50% of the time.
November 11, 2025 at 2:51 PM
I’m now seeing a talk about large scale vegetation rendering in Godot, by Karl Bittner.

He mentions there is an open source alternative to speedtree, which he has barely heard mentioned: EZ tree: www.eztree.dev

It even has an in-browser 3D viewer in which you can try different seeds for the trees!
November 11, 2025 at 2:39 PM
At GodotFest I am giving a Tool Design talk today at 12:25 in the Iberico room, and Tool Design workshop tomorrow at 14:30 in the Italy room.
November 11, 2025 at 10:19 AM
Here is @coppolaemilio.com talking about out the Godot priorities list. Kinda like a roadmap of Godot features and workflows: godotengine.org/priorities/

Not many people know about it yet, so I’m sharing it here as well!
November 11, 2025 at 10:09 AM
Welcome to GodotFest 2025!

A 2 day conference in Munich, Germany.

It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!
November 11, 2025 at 9:40 AM
See y'all soon!
November 10, 2025 at 2:04 PM
November 9, 2025 at 8:18 AM
November 9, 2025 at 8:18 AM
November 9, 2025 at 8:14 AM