Godot & Unity // “Text Animator for Unity” // gamedev blog // #unitytips and more. Head of @team.febucci.com
website: febucci.com
tutorials: blog.febucci.com
The new version includes:
- UI Toolkit support!! (Unity 6.3+)
- A completely redesigned animation system
- Improved the Editor experience
- New Documentation
and much more! #madewithunity #unity
Link in the first reply! 👇
🐧👊🧱🎦😅
#GodotEngine #gamedev #indiedev #VR
🐧👊🧱🎦😅
#GodotEngine #gamedev #indiedev #VR
This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines
> www.textanimatorforgames.com/unreal
This is not sponsored, endorsed, or administered by Epic Games, Inc.
This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines
> www.textanimatorforgames.com/unreal
This is not sponsored, endorsed, or administered by Epic Games, Inc.
→ blog.febucci.com/2026/01/global-game-jam-2026-guide-text-animator-giveaway
It's a nice experiment and I'd love to expand this for the next ones!
→ blog.febucci.com/2026/01/global-game-jam-2026-guide-text-animator-giveaway
It's a nice experiment and I'd love to expand this for the next ones!
We added an integration guide for Dialogue System from @pixelcrushers.bsky.social , some bug fixes and we are already working on the next one.
Thank you for all the support!! 🫶
-> More info here: www.textanimatorforgames.com/posts/text-a...
We added an integration guide for Dialogue System from @pixelcrushers.bsky.social , some bug fixes and we are already working on the next one.
Thank you for all the support!! 🫶
-> More info here: www.textanimatorforgames.com/posts/text-a...
Wrote a small post about the Holidays here: blog.febucci.com/2026/01/we-a...
( And tech AI freaking out D: )
Wrote a small post about the Holidays here: blog.febucci.com/2026/01/we-a...
( And tech AI freaking out D: )
HAZE is still 50% off, so it's a great chance to try it out if you haven't!
That's bonkers, thank you so much 🥹
BUT we also had a lot of requests and we want to make sure we do not miss any of them, so we're focusing the end of this year to improve our support pipeline!
I wrote a bit about it here (post below)
That's bonkers, thank you so much 🥹
BUT we also had a lot of requests and we want to make sure we do not miss any of them, so we're focusing the end of this year to improve our support pipeline!
I wrote a bit about it here (post below)
we're pretty happy with this one
yarnspinner.dev/blog/yarn-sp...
we're pretty happy with this one
yarnspinner.dev/blog/yarn-sp...
We improved the Yarn Spinner integration with the lovely folks from @yarnspinner.dev, added new typewriter events and more.
Cheers! It feels so good to be back up and running 🥹
-> More info here: blog.febucci.com/2025/12/text-animator-for-unity-3-1/ #unity
We improved the Yarn Spinner integration with the lovely folks from @yarnspinner.dev, added new typewriter events and more.
Cheers! It feels so good to be back up and running 🥹
-> More info here: blog.febucci.com/2025/12/text-animator-for-unity-3-1/ #unity
There were some heartwarming moments that I will never forget as well, so I wrote a bit about my experience
→ blog.febucci.com/2025/11/my-experience-at-unite-2025/
See you at the next thing!!
There were some heartwarming moments that I will never forget as well, so I wrote a bit about my experience
→ blog.febucci.com/2025/11/my-experience-at-unite-2025/
See you at the next thing!!
The new version includes:
- UI Toolkit support!! (Unity 6.3+)
- A completely redesigned animation system
- Improved the Editor experience
- New Documentation
and much more! #madewithunity #unity
Link in the first reply! 👇
The new version includes:
- UI Toolkit support!! (Unity 6.3+)
- A completely redesigned animation system
- Improved the Editor experience
- New Documentation
and much more! #madewithunity #unity
Link in the first reply! 👇
- Talk: "Self funding through the asset store" (Nov 19, 12:30PM)
- Panel: talking with other creators about making tools (Nov 20, 10:45 AM)
- Live with Text Animator 3.0 shortly after
Full schedule: unity.com/unite
See you there 🫶🏻 @unity.com
- Talk: "Self funding through the asset store" (Nov 19, 12:30PM)
- Panel: talking with other creators about making tools (Nov 20, 10:45 AM)
- Live with Text Animator 3.0 shortly after
Full schedule: unity.com/unite
See you there 🫶🏻 @unity.com
#EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)!
You can get it here: www.febucci.com/tools/easy-o...
#EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)!
You can get it here: www.febucci.com/tools/easy-o...
My workshop is Today at 2.30PM (Workshop hall, 1st floor).
"Creating Tools and Assets for Everyone" 🥹 (Using Godot and GDScript as a starting point, but it applies to all engines.)
See you there! ❤️
My workshop is Today at 2.30PM (Workshop hall, 1st floor).
"Creating Tools and Assets for Everyone" 🥹 (Using Godot and GDScript as a starting point, but it applies to all engines.)
See you there! ❤️
We added:
- Support for default tag modifiers
- Typewriters by word
You can get it here: www.febucci.com/tools/text-a...
Thank you for all the support!!
Ciao! 🫶 #FebucciTextAnimator
We added:
- Support for default tag modifiers
- Typewriters by word
You can get it here: www.febucci.com/tools/text-a...
Thank you for all the support!!
Ciao! 🫶 #FebucciTextAnimator
Daniel wrote a bit here: blog.febucci.com/2025/10/minecraft-is-removing-code-obfuscation-in-java/
Looking forward for the procedural generation 👀
Daniel wrote a bit here: blog.febucci.com/2025/10/minecraft-is-removing-code-obfuscation-in-java/
Looking forward for the procedural generation 👀
Link here: blog.febucci.com/2025/10/how-...
Link here: blog.febucci.com/2025/10/how-...
Let's make some tools and discover how many things go into it and all the infinite directions we could take (which is scary AND fun).
I wrote a little bit about it here: blog.febucci.com/2025/10/devg...
Thanks so much for having me and see you soon!
🎟️ Nov 6: devgamm.com/portugal2025...
Let's make some tools and discover how many things go into it and all the infinite directions we could take (which is scary AND fun).
I wrote a little bit about it here: blog.febucci.com/2025/10/devg...
Thanks so much for having me and see you soon!
We worked a lot to port the majority of the core features and we're looking forward to what you all create (🥹) while we update and ship new things as frequently as we can!! 🔥
Info & link below!
We worked a lot to port the majority of the core features and we're looking forward to what you all create (🥹) while we update and ship new things as frequently as we can!! 🔥
Info & link below!
handy for debugging visual/graphical effects to see what stencil values are present!
like peeking into a hidden world 🔎
handy for debugging visual/graphical effects to see what stencil values are present!
like peeking into a hidden world 🔎
-> Here are some news about its release (👀) and more:
blog.febucci.com/2025/10/text...
Let me know if you like it and hear you soon with the new updates 🫶
-> Here are some news about its release (👀) and more:
blog.febucci.com/2025/10/text...
Let me know if you like it and hear you soon with the new updates 🫶
Get it here -> blog.febucci.com/2025/09/crea...
<3 #godotengine
Get it here -> blog.febucci.com/2025/09/crea...
<3 #godotengine
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
It's a resource class that lets you edit props of other objects. An inspector for workflows rather than nodes. You can have many different proxy inspectors for different workflows. No plugins
It's a resource class that lets you edit props of other objects. An inspector for workflows rather than nodes. You can have many different proxy inspectors for different workflows. No plugins