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it helps a lot to have an intuitive understanding of how they work in gamedev especially when making shaders
it helps a lot to have an intuitive understanding of how they work in gamedev especially when making shaders
You may not at the time have the skills or resources to do that, but the fact that no problem is unsolvable makes all the difference in the long run
You may not at the time have the skills or resources to do that, but the fact that no problem is unsolvable makes all the difference in the long run
It's incredibly hard to make a public general-purpose game engine. A project of this scale is only possible due to contributors putting in countless hours and to people supporting it and making games with it!
Thank you for making gamedev open-source ❤️
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
It's incredibly hard to make a public general-purpose game engine. A project of this scale is only possible due to contributors putting in countless hours and to people supporting it and making games with it!
Thank you for making gamedev open-source ❤️
Narrative deduction / audio drama
"Outstanding" - PC Gamer
"Politically fierce" - Polygon
"One of the best" - Thinky Games
"I wanted to know everything" - RPS
"Impressive - very impressive indeed" - Eurogamer
$6.99 / ~6 hours
Steam: tinyurl.com/2jvt9ewk
iOS: tinyurl.com/4ucwx4s7
Made dependency viewer show arrows for out of folder textures (will turn pink if blend file is moved), icons for packed ones, a list of unpacked ones on disk that arent used by this blend anymore
All needed to work with a lot of materials, otherwise chaos
Made dependency viewer show arrows for out of folder textures (will turn pink if blend file is moved), icons for packed ones, a list of unpacked ones on disk that arent used by this blend anymore
All needed to work with a lot of materials, otherwise chaos
A new editor theme, inverse kinematics, standalone library support, and more await in this production-ready build 🚀
Help us get it over the finish line with one final round of testing:
godotengine.org/article/rele...