passivestar.xyz
if the active face is not a rectangle just make it into one by running Unwrap on it first
if the active face is not a rectangle just make it into one by running Unwrap on it first
compare i.e the size of UI is in godot by default compared to blender's default on a hidpi 16'' macbook:
compare i.e the size of UI is in godot by default compared to blender's default on a hidpi 16'' macbook:
could be useful for generating game content or full standalone games at runtime 🤔
could be useful for generating game content or full standalone games at runtime 🤔
A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot
Let me know what you think about it so far!
A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot
Let me know what you think about it so far!
If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.
👉 fund.godotengine.org
no addons on either side, no build steps, just a single js module file that's loaded in tauri that has code in all 6 languages (html, css, js, python, gdscript, bash)
no addons on either side, no build steps, just a single js module file that's loaded in tauri that has code in all 6 languages (html, css, js, python, gdscript, bash)