passivestar
banner
passivestar.bsky.social
passivestar
@passivestar.bsky.social
Game Developer and Tech Artist ✨
passivestar.xyz
btw you can use "-rigid" object hint instead of making rigid body by hand
November 14, 2025 at 5:01 PM
brutal for 2k 😩
November 14, 2025 at 5:00 PM
🔥
November 13, 2025 at 6:14 PM
based
November 12, 2025 at 7:25 PM
November 12, 2025 at 6:12 PM
video up
Steam Hardware Announcement
YouTube video by Valve
youtu.be
November 12, 2025 at 6:02 PM
November 12, 2025 at 5:58 PM
November 12, 2025 at 5:51 PM
hardware yeah but what about the GAMEEEZZZ
November 12, 2025 at 5:43 PM
the most important part
November 11, 2025 at 10:54 PM
time for a fork
November 11, 2025 at 10:42 PM
the technology is not there yet 😔
WHYYYYY BLENDRE ????
November 10, 2025 at 6:13 PM
no, Z up is correct!
November 10, 2025 at 6:09 PM
thank you for making texturing in blender possible 🤝
November 10, 2025 at 1:54 PM
smart material workflow through copying ucupaint layers from the asset library (also my contribution):
Smart materials in ucupaint
I recently added a button to ucupaint to make it possible to copy layers from an ucupaint material from blender asset library into the current ucupaint material: Previously to do that you’d need to dr...
passivestar.xyz
November 10, 2025 at 12:03 PM
improved floater baking workflow (my contribution):
November 10, 2025 at 12:02 PM
exactly
November 8, 2025 at 11:54 PM
mmm seems mostly through plugins now and requires a separate MCP server and arbitrary script execution command isn't guaranteed. very overkill compared to an rcp plugin. but good to know
November 8, 2025 at 11:48 PM