ameye
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ameye.dev
ameye
@ameye.dev
rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧

ameye.dev
Yeah I can imagine UAS has tons more eyes on it, hopefully over the years it can grow into something more substantial. Maybe I should port over some of my work to be the change I want to see 😄
February 10, 2026 at 10:26 AM
I use wgpu (based on WebGPU) and generating the vertices myself based on the polylines data I get from OSM so I can pretty much do what I want! I added a miter join and already much better thanks
February 9, 2026 at 10:15 PM
So pretty!! Loving this
February 9, 2026 at 9:48 PM
Does something like paid plugins work in the Godot ecosystem? Similar to unity asset store? I know @febucci.com funds their game endeavours at least partly from plugin development so that might be an option?
February 9, 2026 at 8:58 PM
Meanwhile the roads in my OpenStreetMap renderer are just rectangles pieced together!

I wonder what the best next improvement is that I could make, these rectangles were the easiest thing I could think of but of course very ugly
February 9, 2026 at 9:45 AM
Nice!
February 8, 2026 at 7:32 PM
The frontend now knows what I picked in the backend! Not a lot of info to show though but that's fine
February 6, 2026 at 9:08 PM
fake tweet was all I needed
February 6, 2026 at 7:51 PM
It works! I can select individual features 😀

Now let's integrate this with some nice UI on the web, thanks to WASM
February 6, 2026 at 5:35 PM
Reposted by ameye
The time has come…

Presenting Skate Style, a next-Gen skating game built from the ground up.

🛹 Animation editor
🛹 Realistic graphics
🛹 Replay editor
🛹 Advanced character customization
⛔ No BS, just the good stuff.

Try the demo now: store.steampowered.com/app/3862790/...
February 5, 2026 at 3:03 PM
Definitely selecting *something*
February 5, 2026 at 11:08 PM
Trying to add GPU-based object picking this evening to my map data renderer. The idea is to render each building with their unique ID and then read the pixel value under the mouse to know which object it belonged to (in theory 😀)
February 5, 2026 at 5:54 PM
From last June! Sadly I didn’t have to go so just took a picture
February 5, 2026 at 8:03 AM
Just watched and thoroughly enjoyed it! Great artistry
February 4, 2026 at 10:38 PM
Thanks for sharing I love this! are they on bsky as well?
February 4, 2026 at 2:05 PM
Added some profiling to my map renderer so I can see what needs optimizing 👀⚡ A lot!
February 4, 2026 at 9:14 AM
Reposted by ameye
Finally, a place to rest.
#gamedev #madewithunity
February 2, 2026 at 9:01 AM
Such a good detail to know! You do love SDF modelling 😄
February 2, 2026 at 10:27 PM
Added most land types! This means water/parks/roads/sand etc. 🌳

Next: a sky!

Also need to do some performance improvements since all tiles stay rendered and in-memory right now.
February 2, 2026 at 9:55 PM
Continued working on the OpenStreetMap renderer!

Added building heights + some nicer shading using a gradient. Next is water and roads! Maybe a sky?
February 2, 2026 at 4:56 PM
So good! Fits the game theme well
February 1, 2026 at 4:48 PM
Reposted by ameye
WIP so far on my #GlobalGameJam. It's a #VR experience where masked govt thug pigs have come to your neighborhood, harassing your neighbors. All you have is a smartphone w/ 2% battery left. Capture whatever you can to challenge the "official" narrative (lies).
#gamedev #ggj #ggj26
January 31, 2026 at 7:57 PM
Outlines!
Handcrafted by a team of three, OKU takes you on a poetic journey through the Japanese countryside 🌸

Pack your bags and wishlist on Steam: store.steampowered.com/app/3590650/...
January 31, 2026 at 2:22 PM
Congratulations! I often shine through parts of the plant with a flashlight to see if I can spot new leaves growing inside, can’t wait 😄
January 30, 2026 at 12:57 PM
Enjoy your stay in Belgium!
January 29, 2026 at 11:49 AM