Daniel Zeller
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zellah.bsky.social
Daniel Zeller
@zellah.bsky.social
Wishlisting is the best way of supporting Skate Style 🫶
February 9, 2026 at 2:22 PM
Thank you!
February 7, 2026 at 11:05 AM
I got this from one of the demo players. It’s so cool to see the in-game animation editor being put into action! 🤘🫶
February 6, 2026 at 3:41 PM
It's on the list, but further down the line.
February 6, 2026 at 10:39 AM
Sick! 🤘
February 6, 2026 at 7:56 AM
Getter - Leap Of Faith
February 5, 2026 at 11:18 PM
I’ve always wanted to post one of these — we’re in 2nd place, yo!
February 5, 2026 at 10:17 PM
Thank you!
February 5, 2026 at 10:17 PM
Check out Nightspeeds reactions to Skate Style: www.youtube.com/watch?v=YnOp...
Skate Style Demo - First Gameplay (This Game is AMAZING)
YouTube video by Nightspeeds
www.youtube.com
February 5, 2026 at 3:57 PM
The time has come…

Presenting Skate Style, a next-Gen skating game built from the ground up.

🛹 Animation editor
🛹 Realistic graphics
🛹 Replay editor
🛹 Advanced character customization
⛔ No BS, just the good stuff.

Try the demo now: store.steampowered.com/app/3862790/...
February 5, 2026 at 3:03 PM
Reposted by Daniel Zeller
There are still a few days left to register for the 2025 #madewithunity awards.

We want to celebrate all the awesome stuff you do. Sign up! #gamedev

unity.com/awards
The 17th Unity Awards
The Unity Awards are a yearly celebration of the outstanding achievements of Unity developers, creators, and innovators across our global community.
unity.com
September 18, 2025 at 5:25 AM
Yeah man, the physics there are insane, soo cool! I got a similar cloth sim in the game already, but the offboard movement isn't even close. But you gotta choose your battles I guess.
September 2, 2025 at 9:04 PM
Making the game the exact way as Skate 2, doesn’t make sense simply because times have changed. I’m not saying Skate4 is doing it wrong. I think they are branding it the way that brings in most 💰💵In 2010 branding it like Skate 3 was the way to bring in most💵 so they did that.
September 2, 2025 at 2:40 PM
It’s still possible to make a great skate game with F2P and a Fortnity art style. My point is that skateboarding doesn’t have the same clear identity like it used to. So I think Skate is a result of what the devs see skateboarding as in 2025.
September 2, 2025 at 2:33 PM
September 2, 2025 at 11:28 AM
For multiple large animals spread out over distances like in Herdling I imagine instancing is the best solution actually 👍
August 5, 2025 at 12:28 PM
Looks very good Harry! ❤️Looks like, your end result is quite similar to how Fluffy is built which is cool. Fluffy is manipulating a single Mesh using Mesh.GetVertexBuffer instead of instancing or drawProcedural. But I image instancing works just as well for your use case! 😊
August 5, 2025 at 12:11 PM
Struggling with performance on Steam Deck using Unity HDRP 😅 Even on lowest settings I’m only getting 30–50fps. I’ve already done tons of GPU optimizations, with only minor CPU tweaks left. Do you think this FPS is acceptable for a high end graphics skateboarding game in 2025?
August 2, 2025 at 6:11 PM
Thanks for the detailed info, just what I was looking for, much appreciated. Plastic ey, I didn’t even consider that but I’ll definitely check it out and see if it fits my needs. I got some experimenting ahead I guess. I know GIT in and out but, for Unity it’s simply a huge pain in the butt.
May 6, 2025 at 4:22 PM
Hi everyone, I'm looking into using Perforce for my project instead of GIT. The LFS limitations drive me crazy right now. What's the easiest/best way to set it up and get started with it?
May 6, 2025 at 12:00 PM
adding the missing features. What are your thoughts on this?
April 26, 2025 at 6:00 PM
to the H-Trace dev and he could implement it into the engine. Unity does have talented devs, although many of them don't work there anymore. But still. Right now it seems like it's an issue with priorities. The cleanup after the rendering pipelines mess seems more important to them than actually
April 26, 2025 at 6:00 PM
in my project(lot's of advanced shader with custom instancing). That something like Lumen or H-trace isn't already built into Unity baffles me. I mean they spent a crazy amount of money on acquiring Ziva Dynamics, Weta Digital and so on. How bout a fraction of those money would have been given
April 26, 2025 at 6:00 PM
performance on that isn't the best. So day & night cycles are hard to implement properly. In my opinion the most important feature Unity needs right now is a good dynamic world space GI solution like Lumen or H-trace(Asset Store). H-Trace seems great, but it's shader limitations makes it hard to use
April 26, 2025 at 6:00 PM