Godot & Unity // “Text Animator for Unity” // gamedev blog // #unitytips and more. Head of @team.febucci.com
website: febucci.com
tutorials: blog.febucci.com
It depends! I'd say the C# support is half and half (everything must be public, partial, and inherit from a Godot class to be shown in the inspector etc.), so we had to work around a few things - BUT the core library in C# went smoothly! we'll port to c++ later tho, for these reasons :/
It depends! I'd say the C# support is half and half (everything must be public, partial, and inherit from a Godot class to be shown in the inspector etc.), so we had to work around a few things - BUT the core library in C# went smoothly! we'll port to c++ later tho, for these reasons :/
Plus! We're always there with support and are actively working on it, so expect a future sounds integration, an easy to use interface etc. (battle tested from the Unity version) & more <3
Plus! We're always there with support and are actively working on it, so expect a future sounds integration, an easy to use interface etc. (battle tested from the Unity version) & more <3
Text Anim helps with improved parsing ( docs.febucci.com/text-animato... ), our own typewriter (to display letters one after another) with things happening in between (coming within 1.0), and more [cont]
Text Anim helps with improved parsing ( docs.febucci.com/text-animato... ), our own typewriter (to display letters one after another) with things happening in between (coming within 1.0), and more [cont]
→ You can Grab #TextAnimatorForGodot here (let us know what you think!) : www.febucci.com/tools/text-a...
Ciao! 🫶
→ You can Grab #TextAnimatorForGodot here (let us know what you think!) : www.febucci.com/tools/text-a...
Ciao! 🫶