⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
As an intro, my primary side-project is Tides of Revival, an first-person RPG set in a massive world that will play over decades and change with and without your actions.
I also run the Open World Gamedev newsletter and Discord, hosted over here: discord.gg/rzByav6Y7Z
Organize compute with automatic dependency detection and aggressive memoization. Especially made for hot loops like your renderer update cycle~
hello-terrain.kenny.wtf/work
Organize compute with automatic dependency detection and aggressive memoization. Especially made for hot loops like your renderer update cycle~
hello-terrain.kenny.wtf/work
Are they offloading work from the team and making sure they can focus on the development..
..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
Just as good producers are force multipliers, bad producers are like throwing sand into a gearbox.
A producer beholden to methodology or who does not understand the needs of the game they're working, however, can do irreparable damage very easily.
Are they offloading work from the team and making sure they can focus on the development..
..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
Steam reviews are for the players, not for the developers.
And that's probably the way it ought to be. A review system tipped the other way would likely be worse for everyone, I think.
Steam reviews are for the players, not for the developers.
And that's probably the way it ought to be. A review system tipped the other way would likely be worse for everyone, I think.
The camera was acting really wonky and it made no sense, it was looking some 10° off from where it ought to be looking...
Turns out I put the camera logic *on* the head, as in, it's the same entity. And I had scaled the entity by a factor of 0.5 to make it's shadow look less.. alien.
The camera was acting really wonky and it made no sense, it was looking some 10° off from where it ought to be looking...
Turns out I put the camera logic *on* the head, as in, it's the same entity. And I had scaled the entity by a factor of 0.5 to make it's shadow look less.. alien.
This *has* to be a turning point.
This *has* to be a turning point.
www.youtube.com/watch?v=e1nE...
www.youtube.com/watch?v=e1nE...
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
I really felt that if they are ever gonna make a new 24 (yes please) Stana Katic would be great as a new Jack Bauer. Her role in Absentia has many of the same qualities and she sells it.
I really felt that if they are ever gonna make a new 24 (yes please) Stana Katic would be great as a new Jack Bauer. Her role in Absentia has many of the same qualities and she sells it.
www.greyaliengames.com/flash/island...
www.greyaliengames.com/flash/island...