Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
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gmodarelli.com
Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
@gmodarelli.com
Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival
He/Him
Valencia, Spain
https://gmodarelli.com
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
🎨 We’re hiring an Art Lead / Art Director!

📍 Hybrid role based in Valencia, Spain
 🧭 Define and own the visual direction of our games
 🎮 Hands-on work in Unreal Engine.
 💼 35-hour work week + flexible hours and great perks

👉 Apply now or tell a friend! 👈
February 10, 2026 at 2:03 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
There is a pretty good way to evaluate if a producer is good:

Are they offloading work from the team and making sure they can focus on the development..

..or are they making the team do work *for the producer*, e.g. filling out jiras, reporting work, following rituals and procedures.
There are a lot of roles in game dev where someone bad in a role can do damage, but a bad producer can be so unbelievably damaging that it truly would be better to have no one in the role at all.

Just as good producers are force multipliers, bad producers are like throwing sand into a gearbox.
A good producer is absolutely an incredible force multiplier and allows the folks who are creating the actual artifacts to be more effective.

A producer beholden to methodology or who does not understand the needs of the game they're working, however, can do irreparable damage very easily.
February 2, 2026 at 4:49 AM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Time for my semi annual reshare of this starter pack of ADs who hire artists!

If you're an AD who regularly hires/commissions artists for commercial work and want to be added lmk.

go.bsky.app/RSV4VwA
January 27, 2026 at 11:13 PM
I've kept exploring GPU-driven rendering and I've implemented a proof of concept for a GPU-based runtime object scattering system. I use it for grass but it can be used for all small objects that don't require physics interaction. 1/3
January 27, 2026 at 8:46 AM
I've been working for a quite a while now on the GPU-driven renderer for Tides of Revival and it's really nice to finally see results like these 💚It wouldn't have been possible without the help of @srekel.net
January 17, 2026 at 12:50 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
I just posted the yearly update video for Tides of Revival, our little CRPG side project that has a big big world!

www.youtube.com/watch?v=e1nE...
Tides of Revival: 2025-2026 Update
YouTube video by Tides of Revival
www.youtube.com
January 17, 2026 at 7:10 AM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
For my holiday break project I’ve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.
December 29, 2025 at 10:31 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
New post up!

Bindless Oriented Graphics Programming
alextardif.com/BindlessProg...
Alex Tardif: Graphics Programmer
alextardif.com
December 30, 2025 at 9:45 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???
December 19, 2025 at 7:11 AM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
6 years of thinking I can make a better portfolio.
1 year of actually building it.

My new portfolio is LIVE 🚀
Please, don't break anything!
👉 bruno-simon.com
December 9, 2025 at 2:00 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
In an effort to fight back against AI, I will be giving away a free copy of @aseprite.org to help support artwork made by humans 💜

How to participate:
-Like this post
-Comment "pixel"
-Follow me

Please repost to spread the word! 🙏

Winner randomly chosen on 12/13/25!
December 5, 2025 at 6:51 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
December 3, 2025 at 5:37 AM
The peas have got AI Janet!
November 14, 2025 at 6:35 AM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
I wrote more words about how it feels to be a translator watching the games press report on AI and labor, coming from a field that's fought these battles for decades. It may look like I'm beating up on one outlet, but it's not about them; I've been trying to write this for me and my peers all year.
You Can't Report on Hunger While Taking Bread Off the Table
On the proliferation of machine translation in video game outlets covering the effects of AI on labor.
dateemups.com
November 12, 2025 at 12:13 AM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Last week was my last week at Iron Gate - After three years working on Valheim, it's time to start looking for new adventures elsewhere.

If you know someone looking for a kickass Tech Artist/Programmer, hit me up. Happy to work either remote, or on-site in Stockholm.

Portfolio's at dahnberg.se
November 4, 2025 at 9:41 AM
I've implemented a GPU-driven debug line renderer for Tides based on this great article by @belgianrenderer.gijskaerts.com www.gijskaerts.com/wordpress/?p.... Now I can debug why my GPU-driven LOD selection doesn't work 😅
October 29, 2025 at 7:29 AM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
We've just finished another iteration on Tides! This one took three months to do. @gmodarelli.com's renderer is more GPU driven and I have gotten a long way on the release's gameplay goals!

We have a more stuff we wanna do and then release something playable in December!
bsky.app/profile/srek...
October 24, 2025 at 8:11 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
Hi, I'm an Art Director & 3D Game Artist
Available for hire 👐

I worked on award-winning stylized games
Looking for the next project I can contribute to 👀

Please reach out!
💌 boury.charles@gmail.com

RT appreciated ✨
October 7, 2025 at 2:21 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
New blog site (with RSS!), and

UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!

Read it AGAIN!
panthavma.com/articles/lin...
October 18, 2025 at 3:11 PM
Fuck AI, now and always
“Fuck AI”

— Guillermo del Toro

🎥 Vanity Fair
October 18, 2025 at 4:05 PM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
“Fuck AI”

— Guillermo del Toro

🎥 Vanity Fair
October 18, 2025 at 3:20 PM
Tell me you rewrote the renderer multiple times without telling me you rewrote the renderer multiple times!
October 18, 2025 at 12:17 PM
After a couple of months of on-and-off work on Tides of Revival I have completed the implementation of Meshlet-based GPU-driven rendering and cascaded shadow maps. I had to touch every aspect of the renderer to make this possible and I'm happy it's now over :) Onto new rendering features now!
October 18, 2025 at 11:08 AM
Reposted by Giuseppe "Juice" Modarelli 🏹 Tides of Revival RPG
New blog post: Outlining an alternative path to learn graphics programming.

themaister.net/blog/2025/10...
A case for learning GPU programming with a compute-first mindset – Maister's Graphics Adventures
themaister.net
October 5, 2025 at 12:58 PM