https://panthavma.com
check out my game guys its inspired by blazblue and super robot wars and i have fun when i play it
Steam page: store.steampowered.com/app/2355660/...
Discord: discord.gg/CWjWfC9K9T
It's a 3v3 tag fighter with simple controls where you play as pop culture icons such as Alice or Gatzby!
(I'm not involved with the project)
store.steampowered.com/app/3626300/...
It's a 3v3 tag fighter with simple controls where you play as pop culture icons such as Alice or Gatzby!
(I'm not involved with the project)
store.steampowered.com/app/3626300/...
This will allow me to show how my projects evolve, castagne tutorials and changelogs, and rendering videos! The editing time has always been an issue before, but this should fix that.
This will allow me to show how my projects evolve, castagne tutorials and changelogs, and rendering videos! The editing time has always been an issue before, but this should fix that.
I also upgraded the prototype sprites with COLOR so they can stay up for a while! It will allow iterating on the gameplay a lot more
#fgc #moltenwinds #gamedev
I also upgraded the prototype sprites with COLOR so they can stay up for a while! It will allow iterating on the gameplay a lot more
#fgc #moltenwinds #gamedev
ONE OF THEM IS A TECH REPORT IN LATEX
not publishing anytime soon tho lol
ONE OF THEM IS A TECH REPORT IN LATEX
not publishing anytime soon tho lol
UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!
Read it AGAIN!
panthavma.com/articles/lin...
UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!
Read it AGAIN!
panthavma.com/articles/lin...
That prototyping pipeline was so good I had to implement it there too, with seamless switching to sprites
That prototyping pipeline was so good I had to implement it there too, with seamless switching to sprites
Made using the Castagne Engine by @panthavma.bsky.social (Seriously, check out Castagne if you're at all interested in fighting game dev.)
#gamedev #fgc
Made using the Castagne Engine by @panthavma.bsky.social (Seriously, check out Castagne if you're at all interested in fighting game dev.)
#gamedev #fgc
WORLD RECORD SPEEDRUN: CASTAGNE ATTACK MOVE IN 5:34.01 (ANY%)
With a long breakdown of every moving part! youtu.be/2U_Ai072u8g
WORLD RECORD SPEEDRUN: CASTAGNE ATTACK MOVE IN 5:34.01 (ANY%)
With a long breakdown of every moving part! youtu.be/2U_Ai072u8g
ALSO THE CASTAGNE SURVEY 2025 IS NOW OPEN ! PLEASE ANSWER AND SHARE ! (~10 minutes)
forms.gle/aM6RGZYpoFJd...
ALSO THE CASTAGNE SURVEY 2025 IS NOW OPEN ! PLEASE ANSWER AND SHARE ! (~10 minutes)
forms.gle/aM6RGZYpoFJd...
#moltenwinds
#moltenwinds
The main mechanic of MW is its leveling system, so the maximum HP and MP change during the match! You can see the difference between lvl 1 and 10 here.
The main mechanic of MW is its leveling system, so the maximum HP and MP change during the match! You can see the difference between lvl 1 and 10 here.
Anyway here's a 7 attack rekka that takes only one slot and needs a resource to activate.
#moltenwinds #gamedev #fgc
Anyway here's a 7 attack rekka that takes only one slot and needs a resource to activate.
#moltenwinds #gamedev #fgc
Anyway another character added to the prototype, the speed of iteration allowed me to find the fun in a few days even though I was stuck in how he would play! Highly speed focused as you can tell.
#moltenwinds #fgc #gamedev
Anyway another character added to the prototype, the speed of iteration allowed me to find the fun in a few days even though I was stuck in how he would play! Highly speed focused as you can tell.
#moltenwinds #fgc #gamedev
Yesterday's combo with actual mechanics, you can only use it at level 8 as an anchor but it's a strong fullscreen confirm! I'll show individual moves later.
#moltenwinds #gamedev
Yesterday's combo with actual mechanics, you can only use it at level 8 as an anchor but it's a strong fullscreen confirm! I'll show individual moves later.
#moltenwinds #gamedev
Returning characters end up a lot saucier than I expected, Aster's gonna be a menace at high levels
#moltenwinds
Returning characters end up a lot saucier than I expected, Aster's gonna be a menace at high levels
#moltenwinds
Should help quickly prototype character ideas
Should help quickly prototype character ideas
#moltenwinds #fgc
#moltenwinds #fgc
castagneengine.com/changelogs/v...
castagneengine.com/changelogs/v...