Panthavma
panthavma.bsky.social
Panthavma
@panthavma.bsky.social
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
Pinned
NEW KRONIAN TITANS TRAILER

check out my game guys its inspired by blazblue and super robot wars and i have fun when i play it

Steam page: store.steampowered.com/app/2355660/...
Discord: discord.gg/CWjWfC9K9T
Today is the release of the first commercial game made with Castagne: Parable Academy by @snuffysam.bsky.social !

It's a 3v3 tag fighter with simple controls where you play as pop culture icons such as Alice or Gatzby!
(I'm not involved with the project)
store.steampowered.com/app/3626300/...
Save 10% on Parable Academy on Steam
A one-button fighter that’ll have you hitting the books! Legends from classic fiction clash in 3 vs 3 tag battles. Unlock fighters in single-player skill challenges, then put your combos to the test i...
store.steampowered.com
November 10, 2025 at 5:07 PM
Heyo! Quick peek at what I've been working on recently: an automatic video editor!

This will allow me to show how my projects evolve, castagne tutorials and changelogs, and rendering videos! The editing time has always been an issue before, but this should fix that.
November 10, 2025 at 12:09 PM
why is he wearing that
November 6, 2025 at 4:37 PM
Reposted by Panthavma
We've got super moves!
#gamedev #indiedev #fgc
November 4, 2025 at 2:47 AM
Realized it's been so long since I posted anything on Molten because dev goes too fast now, I got like 5 playable characters
I also upgraded the prototype sprites with COLOR so they can stay up for a while! It will allow iterating on the gameplay a lot more
#fgc #moltenwinds #gamedev
October 30, 2025 at 8:29 PM
Learning Godot 4 now
October 25, 2025 at 3:29 PM
I sorted my draft and found not one, but TWO watercolor rendering articles that are fairly complete

ONE OF THEM IS A TECH REPORT IN LATEX

not publishing anytime soon tho lol
October 19, 2025 at 1:04 AM
New blog site (with RSS!), and

UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!

Read it AGAIN!
panthavma.com/articles/lin...
October 18, 2025 at 3:11 PM
peak computer graphics incoming
October 17, 2025 at 11:18 AM
I know I should wait for my tech to be more stable, to get more experience, finish some other things before I go back to Kronian but like... I gotta do it sometimes

That prototyping pipeline was so good I had to implement it there too, with seamless switching to sprites
October 16, 2025 at 12:13 AM
Reposted by Panthavma
Didn't want to show anything off until it was real enough. Fraud Fight begins.

Made using the Castagne Engine by @panthavma.bsky.social (Seriously, check out Castagne if you're at all interested in fighting game dev.)
#gamedev #fgc
October 14, 2025 at 10:43 PM
How to make a Castagne move... FAST?

WORLD RECORD SPEEDRUN: CASTAGNE ATTACK MOVE IN 5:34.01 (ANY%)
With a long breakdown of every moving part! youtu.be/2U_Ai072u8g
Castagne Attack Move Speedrun Any% in 5:34.01 (WR) + Breakdown
YouTube video by Panthavma (Gamedev / Stylized Rendering)
youtu.be
October 10, 2025 at 10:46 AM
Castagne v0.56.02 released on main + unstable (cl next post), mainly bugfixes

ALSO THE CASTAGNE SURVEY 2025 IS NOW OPEN ! PLEASE ANSWER AND SHARE ! (~10 minutes)

forms.gle/aM6RGZYpoFJd...
October 9, 2025 at 11:45 PM
AI can't handle my glitched move
#moltenwinds
October 3, 2025 at 12:27 PM
I'm gonna start playing with the system mechanics, so it's good to get to know the debug UI so you know what's going on!

The main mechanic of MW is its leveling system, so the maximum HP and MP change during the match! You can see the difference between lvl 1 and 10 here.
September 27, 2025 at 10:28 AM
What I like about Molten Winds is the restraint of the design - I only have two buttons so attack slots are limited, making for a more focused, pure and simple game.

Anyway here's a 7 attack rekka that takes only one slot and needs a resource to activate.
#moltenwinds #gamedev #fgc
September 26, 2025 at 4:27 PM
Late night addition... characters now drop their weapon on death. No real reason, I just thought it would be funny / cool. Everybody has a unique weapon of sorts, so it's universal.
September 24, 2025 at 11:51 PM
The fun part of making some moves easier is that you can find stupid combos

Anyway another character added to the prototype, the speed of iteration allowed me to find the fun in a few days even though I was stuck in how he would play! Highly speed focused as you can tell.
#moltenwinds #fgc #gamedev
September 22, 2025 at 5:11 PM
It's incredible to have the complete regular moveset in two days dang, and this guy has like twice the moves of others!
Yesterday's combo with actual mechanics, you can only use it at level 8 as an anchor but it's a strong fullscreen confirm! I'll show individual moves later.
#moltenwinds #gamedev
September 20, 2025 at 3:33 PM
So uh new workflow is pretty efficient... 19 attacks in one day lmao, that's half his moveset! Including his custom mechanics! All playable!

Returning characters end up a lot saucier than I expected, Aster's gonna be a menace at high levels
#moltenwinds
September 19, 2025 at 4:33 PM
Added a fast workflow to takes simple krita layers, fills up the transparency, and automatically makes them into Castagne spritesheets and imports them into the engine!
Should help quickly prototype character ideas
September 18, 2025 at 12:23 PM
Castagne v0.56.01 release ! (unstable branch)

Adds AI mostly, which is cool

#castagne #fgc
September 17, 2025 at 12:39 PM
Castagne now has a real AI system! It's gonna stay simple / manual for a while, but you can randomize strings and react to distances / blocking.
See it in action here! It's doing a string on block and combo on hit!
#castagne #fgc
September 14, 2025 at 11:58 PM
That's one character almost done, it's time to prepare for the next one... still iterating a bit on that design
#moltenwinds #fgc
September 12, 2025 at 5:51 PM
Castagne v0.56! Now you can make your fighting game, with less bugs! And more ease of use.

castagneengine.com/changelogs/v...
September 11, 2025 at 4:17 PM