Armand Castro
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evilplanets.bsky.social
Armand Castro
@evilplanets.bsky.social
Randomly assembled sack of atoms, aimlessly drifting through the Multiverse™, trying to figure out its true purpose.

You like my work and want something like that in your game? Comms are open!

https://linktr.ee/EvilPlanetStudios
Pinned
I recently opened a #Patreon page! Will be uploading content regularly on there! If you like my work, please feel free to swing by!

patreon.com/EvilPlanetGames

www.youtube.com/shorts/5QK7T...
New Patreon! (Link in description!)
Announcing my first Patreon page EVER! Still new to this, so if you have suggestions, DO let me know in the comments! https://www.youtube.com/shorts/5QK7T4Cwv90
patreon.com
Reposted by Armand Castro
Like what do you mean a special townhall on who controls the future of AI is only reserved for Stanford alumni, students and staff?!?

Artist cannot be left out of these conversations! Especially in progressive circles!

Really gotta find a way to connect with folks. They must know our plight! 😭
February 16, 2026 at 6:26 AM
Reposted by Armand Castro
I would love to find a way to connect @SenSanders , @RoKhanna and @AOC to artists orgs and unions who are fighting GenAi companies for their original sin: taking our creative works to build their models without our consent, credit or compensation.

Especially with them hosting events like these
A Townhall w/ Sen. Bernie Sanders and Rep. Ro Khanna on Who Controls the Future of AI: THE OLIGARCHS or THE PEOPLE?
events.stanford.edu
February 16, 2026 at 6:26 AM
Reposted by Armand Castro
February 14, 2026 at 5:28 PM
Reposted by Armand Castro
3 card pulls from my prototype Oracle deck are available in very limited quantities!

Get em here: www.kellymckernan.com/shop/a9v21f3...
February 13, 2026 at 11:11 PM
Reposted by Armand Castro
I’m signing batches of 3 card pulls tonight! The chrome marker and holo foil combo really hits ✨

www.kellymckernan.com/shop/a9v21f3...
February 14, 2026 at 1:29 AM
Reposted by Armand Castro
February 10, 2026 at 1:03 PM
Reposted by Armand Castro
I tried to make something similar to the imitation of alien robot sounds, communication. Here is the first Unreal Engine MetaSound patch, its secret is the use of Bitcrusher filter #UE5 #UnrealEngine #sounds #gamedev
February 10, 2026 at 1:26 PM
Reposted by Armand Castro
Helionaut – Out now. Helionaut is an open-world space adventure game focused on exploration, crafting, and travelling between procedurally generated planets. https://f.mtr.cool/fltsbkhzby #RGS #indiegames #indiedev
Helionaut | Open-World Space Adventure Game
Helionaut is an open-world space adventure game focused on exploration, crafting, and travelling between procedurally generated planets.
f.mtr.cool
February 9, 2026 at 4:02 AM
Reposted by Armand Castro
Forsworn – In development. Turn based tactical roguelike where resurrected heroes fight gods, evolve new abilities each run, and battle through a corrupted world. https://f.mtr.cool/lyvithwock #RGS #indiegames #indiedev
Forsworn on Steam — Tactical Roguelike RPG with Co-op
Explore Forsworn, a turn based tactical roguelike where resurrected heroes evolve new builds each run. Play solo or in co-op across a world ruined by divine war
f.mtr.cool
February 9, 2026 at 4:02 AM
Reposted by Armand Castro
Sir Ian McKellen performing a monologue from Shakespeare’s Sir Thomas More on the Stephen Colbert show. Never have I heard this monologue performed with such a keen sense of prescience. Nor have I ever been in this exact historical moment.TY Sir Ian, for reaching us once again.
#Pinks #ProudBlue
February 5, 2026 at 11:50 AM
Some areas can become inaccessible if you make the wrong moves, in this case, if the acid tank breaks, you can flood an entire area with corrosive acid.

#IndyGameDev #FPSgame
February 5, 2026 at 1:45 AM
Reposted by Armand Castro
Implemented rudimentary face sliders for procedural NPCs by simply adding a normal aligned offset to the face mesh in the vertex shader using a mask. For now it only changes the size of the cheeks, nose, and lips encoded in the red, green, and blue channels of the mask.

#gamedev #indiegame #procgen
February 2, 2026 at 6:56 AM
Reposted by Armand Castro
New Area - new concept art. Here's a couple of concepts I came up with for the Blood Area.

Live on Itch.io: wiswis.itch.io/heartgunshoot

#IndieGame #IndieGameDev #GameDev
February 2, 2026 at 7:01 AM
Reposted by Armand Castro
drift!
February 1, 2026 at 3:22 AM
The Dynamic Forest asset pack is all done! It's got over 200 assets, interactive foliage, weather systems (rain/snow), season settings and even surface-aware footsteps and ambient sounds!

You can learn more at:
www.fab.com/listings/fa4...

#UE5 #AssetPack
February 2, 2026 at 2:04 AM
Reposted by Armand Castro
In a week I made a prototype of a scene that will be in the game as a checkpoint, meaning the player will see it often. There will be a lot actions here. This is a multitool system for robots. Can I already be called a level designer and an entry-level 3D artist?
January 26, 2026 at 8:44 AM
So, I also added an aurora borealis, 'cause WHY NOT! The asset pack IS based on a northern hemisphere forest, so I guess this would be part of it, since we also have snow!

#WIP #IndieGameDev
January 26, 2026 at 11:04 PM
The footprints are not too visible 'cause the snow is a bit raised from ground level (need to adjust that still), but I am loving the winter biome. It turned out to be very versatile!

#WIP #UnrealEngine5 #IndieGameDev
January 26, 2026 at 1:08 AM
The dynamic weather system is all done! There's so much stuff I left out, just because of time constraints, but damn! I am loving it! Only available for UE5 and up. I really wanted to do a version for my 4.27 peeps, but it just won't render properly there!

#WIP #UnrealEngine
January 26, 2026 at 12:04 AM
The Dynamic Forest is almost done, complete with seasons, weather and effects! Wait to see the videos!

#WIP #UnrealEngine
January 24, 2026 at 4:16 AM