Armand Castro
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evilplanets.bsky.social
Armand Castro
@evilplanets.bsky.social
Randomly assembled sack of atoms, aimlessly drifting through the Multiverse™, trying to figure out its true purpose.

You like my work and want something like that in your game? Comms are open!

https://linktr.ee/EvilPlanetStudios
Pinned
I recently opened a #Patreon page! Will be uploading content regularly on there! If you like my work, please feel free to swing by!

patreon.com/EvilPlanetGames

www.youtube.com/shorts/5QK7T...
New Patreon! (Link in description!)
Announcing my first Patreon page EVER! Still new to this, so if you have suggestions, DO let me know in the comments! https://www.youtube.com/shorts/5QK7T4Cwv90
patreon.com
Devlog, Episode 14: The Interactivity of "Dungeon! Where the idea behind a world that pops with life came from, the origin behind the interactivity of "Dungeon".

#Indiegamedev #SoloGameDev
January 2, 2026 at 1:32 AM
Working on some trees.

#wipart
January 1, 2026 at 12:47 AM
I gave that birch some stripes, birches LOVE stripes

#B3D #TextureArtist
December 31, 2025 at 9:11 PM
Reposted by Armand Castro
Better late than never!

I've been slowly chipping away at updating renders and getting my #mayterials from earlier this year ready to post. I finally sat down knocked the last of it out over the holiday break.

They're up on Artstation now, let me know what you think!
December 28, 2025 at 6:10 PM
Devlog, Episode 13: The humor of "Dungeon", in this episode, we take a look at the humor in my upcoming game, and where it came from.

#Indiegamedev #SoloGameDev
December 28, 2025 at 2:16 AM
The nature area is the only area with "life". Plant life, that is. Everything else is dead.

From my #IndieGame, Dungeon, Like and follow fir more!

#Indiegamedev
December 26, 2025 at 1:44 AM
Working on a dynamic weather system, I'm loving it so far!

#IndieGameDev #environmentartist
December 25, 2025 at 5:51 PM
Reposted by Armand Castro
I loooove yellow clay renders 🫧 very cheesy 🐭… This is my last project done at my masters, still a wip until I get some more feedback!

What’s your go-to color for clay renders?
December 24, 2025 at 11:18 PM
Devlog, Episode 12: The secrets of "Dungeon", in this episode, how secrets and hidden areas spice-up the gaming experience.

#Indiegamedev #SoloGameDev
December 25, 2025 at 1:03 AM
Dungeon is a game inspired by 90's boomer shooters, but more focused on exploration and secrets!
#WishlistWednesdays
December 24, 2025 at 3:48 PM
Reposted by Armand Castro
Got so mad about AI they put me on TV
December 23, 2025 at 11:04 PM
Devlog, Episode 11: The weapons of "Dungeon", in this episode, the plasma rifle!!! Highlights how this game was a labor of love.

#Indiegamedev #SoloGameDev
December 23, 2025 at 2:56 AM
Good morning, everyone... Starting the week with a bang!

#MotivationalMonday
December 22, 2025 at 3:33 PM
Got an #IndieGame project you need 3D graphics for? I'm a #3Dmodeler, Comms open, DM me with questions! Not only am I a 3D generalist, but also a developer myself. I know the pipeline and the challenges that come with it. Not sure you can afford me? I got budget-friendly plans!
December 21, 2025 at 2:33 AM
Hello #screenshotsaturday, have you seen my new game, "Dungeon" yet?
December 20, 2025 at 11:49 PM
Reposted by Armand Castro
Nashville! I’m hosting an open studio and Yule market Saturday 12/20 from 5-8pm! Come check out what I’ve been making, visit the new space , make some crafts, and support local artisans if you have any last minute shopping needs! 🌟

Studio 615 is at 276 Broadmoor Ave at building B. Free parking!
December 20, 2025 at 12:25 AM
Devlog, Episode 10: The weapons of "Dungeon", in this episode, the RPG rifle, also known as the micro-missile launcher; A weird mix between a WWII tank and a futuristic rifle.

Want to support development? You can buy me a coffee: tinyurl.com/DngnGame

#Indiegamedev #SoloGameDev
December 20, 2025 at 1:42 AM
The teratoma, part of my Eldritch horrors collection...

#B3D #SoloGameDev
December 17, 2025 at 2:17 AM
Reposted by Armand Castro
some more CS 1.6 retextures I made between 2008-2012 (the hands texture is mine as well)
December 16, 2025 at 5:15 PM
Reposted by Armand Castro
The Royal Oak pub
Columbia Road, London E2

Cut stone pub front with glazed brick wall and brick upper floor.

#reference #buildingreference #materialreference
December 16, 2025 at 11:13 AM
Reposted by Armand Castro
ok i think i'm done with this CS 1.6 FAMAS retexture i was working on, i could keep messing with it still but i'm wayyy past diminishing returns already.

just need to recompile the .mdl to fix shading issues (and maybe make a HD version with a smoothed model/UV fixes) and then release.
December 16, 2025 at 3:29 AM
#Devlog, Episode 9: The weapons of "Dungeon", in this episode, the minigun, a staple of the FPS genre. What's so special about it? EVERYTHING!

Want to support development? You can buy me a coffee:
tinyurl.com/DngnGame

#Indiegamedev #SoloGameDev
December 16, 2025 at 4:21 AM