Vuntra City
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vuntracity.bsky.social
Vuntra City
@vuntracity.bsky.social
City exploration game in development for VR and flat screen.

Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/UU3CbNnJDp
New devlog! In this one I discuss what is still missing from my technically feature-complete procedural NPCs.

www.youtube.com/watch?v=-xu_...

#gamedev #indiegame
I’ve Got a Million Persistent And Interactive NPCs - Now What?
YouTube video by Vuntra City
www.youtube.com
February 14, 2026 at 4:09 PM
I got the NPC eye movement working, so they now make eye contact with the player and with each other. Such a small touch, but it makes them feel so much more alive!

#gamedev #indiegame
February 14, 2026 at 1:09 PM
It's #screenshotsaturday, and that means it's time for more rainy Vuntra City.

#gamedev #indiegame
February 14, 2026 at 8:37 AM
I forgot to add a check if the item an NPC decided to pick up is already held by someone else. So they will just yank items out of your hands 😆 Already fixed but I thought it was a funny bug. Also don't mind the floating through the chair, that's just how we sit down in Vuntra City.

#indiegame
February 10, 2026 at 3:17 PM
By the way, the umbrellas can be picked up by the player as well. Although they can be hard to find, as they rarely spawn in the world by themselves and the NPCs won't give you theirs 😉

#gamedev #indiegame
February 9, 2026 at 3:08 PM
Guess what? Umbrellas!

Actually, NPCs can now hold any type of item in either hand. Umbrellas are just the first thing I gave them.

#indiegame #gamedev #procgen
February 8, 2026 at 12:04 PM
Just a rainy evening in Vuntra City.

#screenshotsaturday #gamedev #indiegame
February 7, 2026 at 3:45 PM
I just have to boost @thelucian.bsky.social's latest video. He's just recently started a devlog working on his first game, but it's so entertaining and high effort, he deserves more views. Check it out: www.youtube.com/watch?v=lqEl...
I added simple movement and controls | Devlog #3
YouTube video by Lucian's Devlog
www.youtube.com
February 6, 2026 at 8:36 PM
Watching The Making of Disco Elysium by /noclip tonight. I must say, Disco Elysium is the game I recognized as Eastern European immediately without knowing anything about it. Even though it's set in a fictional universe, just a few minutes in, I thought "Holy sh*t, I've lived in this place".
February 3, 2026 at 7:28 PM
Implemented rudimentary face sliders for procedural NPCs by simply adding a normal aligned offset to the face mesh in the vertex shader using a mask. For now it only changes the size of the cheeks, nose, and lips encoded in the red, green, and blue channels of the mask.

#gamedev #indiegame #procgen
February 2, 2026 at 6:56 AM
Been working on the person lookup UI today. Added gender and appearance information and the ability to favorite or delete a person. Also to only show favorite persons. It's getting quite usable now.

#gamedev #indiegame
February 1, 2026 at 3:36 PM
I've added a dialog option to ask an NPC if they know a particular person's whereabouts. They will respond differently if that person is currently in the same building, in the broader area, or not around at all.

#gamedev #indiegame
January 31, 2026 at 12:43 PM
Spent all day rigging the NPC hairstyles to the skeleton (they were static meshes before) and making sure they fit each head model perfectly. It was a lot of work but had to be done. Still have more jank and bugs to clean up before the NPC playtest though.

#gamedev #indiegame
January 29, 2026 at 8:36 PM
Reposted by Vuntra City
None of your favorite games ever became masterpieces because of the critics.

They became what you love because of the creators making a daring attempt, often taking risks, often against the grain.

You want these moments again, you need to relearn how to uplift.
January 28, 2026 at 7:15 AM
Been experimenting with using @runevision.bsky.social's noise shader for post-processing effects in Unreal and I made this: www.youtube.com/watch?v=Qxu_...
Obsession (WARNING: FLASHY AND TRIPPY)
YouTube video by Vuntra City
www.youtube.com
January 23, 2026 at 4:31 PM
New devlog about the dialogue system I've planned for my procedural NPCs that I just recently started working on: www.youtube.com/watch?v=sHXO...

#gamedev #indiegame #procgen
Dynamic Dialogue System for Procedural NPCs
YouTube video by Vuntra City
www.youtube.com
January 22, 2026 at 1:56 PM
Reposted by Vuntra City
Today on the 'dame – @jbarnes1926.bsky.social chats with @vuntracity.bsky.social dev Lara Davidova about the city exploration game she's been working on since 2022 videoda.me/the-open-wor...
The Open-World Game Being Made by a Single Developer
Lara Davidova forges ahead on her massive undertaking.
videoda.me
January 21, 2026 at 9:53 PM
Bluesky friends, I need some game recommendations to get my mind off things. Preferably something with a chill vibe, but not about farming or management. Can contain combat, but not solely focused on it. Puzzle, story, or exploration are all good. Preferably 3D and indie. Any suggestions?
January 21, 2026 at 4:43 PM
Having a lot of fun with the NPC AI and dialogue. The NPCs will now freak out and run away if you hit them (or throw anything at them) and refuse to talk to you. They will calm down shortly, but still expect an apology.

#gamedev #indiegame
January 16, 2026 at 2:50 PM
I refactored some of my NPC spawn code to make them aware of their work and home locations no matter where they currently are. So now they can tell you where they live or work if they like you enough.

Now excuse me while I fix the million bugs I've just created 😆

#gamedev #indiegame #procgen
January 15, 2026 at 3:39 PM
Implemented the NPC dialogue interaction in VR as well. This is probably not the final state of it, but for now I am moving on to the dialogue + personality + relationship system that I've planned for the NPCs.

#gamedev #indiegame
January 12, 2026 at 4:34 PM
Working on the NPC dialogue UX. Don't mind the text, it's just a placeholder for now. The sounds are also not final. What do you think so far?

#gamedev #indiegame
January 11, 2026 at 6:59 PM
Youtube alerted me that my channel got over a million views, and my mind is blown 🤯 I know it's not a lot by youtuber standards but I just can't wrap my head around the idea that a number of people equivalent to a small nation saw my videos.
January 11, 2026 at 11:53 AM
People watching in Vuntra City today.

#screenshotsaturday #gamedev #procgen
January 10, 2026 at 10:00 AM
The NPC talking interaction is very straightforward in flat screen, but less so in VR. So far the one I came up with is targeting the NPC with your hand the same way you target items and then pressing "Interact". But I'm open to other suggestions.

#gamedev #indiegame
January 9, 2026 at 12:21 PM