Vuntra City
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vuntracity.bsky.social
Vuntra City
@vuntracity.bsky.social
City exploration game in development for VR and flat screen.

Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/UU3CbNnJDp
All the wall art in Vuntra City is procedural, and I love it when the game generates something that actually looks good!

#gamedev #indiegame #procgen
November 9, 2025 at 8:48 AM
Reposted by Vuntra City
I recently had some fun taking texture photos in both a rural and urban environment. I'm definitely no professional, but the quality of the images is pretty good.

I made two texture packs you can use for FREE:
cashew-olddew.itch.io/village-high... cashew-olddew.itch.io/urban-high-r...

#GameAssets
Village High-Res Textures by OldDewS
Textures from a traditional 1800s Romanian village
cashew-olddew.itch.io
November 6, 2025 at 8:31 PM
Tomorrow I will be giving a presentation on my solo dev experience for the local gamedev community. It will be live streamed on the Transylvania Association for Gamedev and Art Projects (TAGAP) youtube channel: www.youtube.com/@TAGAP-org

The stream will start at around 7:30 EET.

#gamedev #indiedev
November 6, 2025 at 2:41 PM
The transitions could still use some work, but I got the basic "at home" idle routine working! The NPCs now pick a random available seat within a range, sit there for a bit, then get up and pick another. I can add other animations and build more complex idle behaviors on top of this.

#gamedev
November 5, 2025 at 6:10 PM
Ok I think I'm getting somewhere. This is how y'all sit down, right?

#gamedev #indiegame
November 4, 2025 at 1:09 PM
Trying to teach my NPCs to sit on the furniture. Nailed it? 😖

#gamedev #indiegame
November 2, 2025 at 1:21 PM
Saw this cool world aligned halftone shader in Cyberpunk 2077 and tried to recreate it in Unreal Engine. Don't think this is how they did it, but close enough!
November 1, 2025 at 7:26 PM
New devlog about the freshly added modular NPCs that replace the old low poly placeholders: youtu.be/h8ga0hLpfp0

#gamedev #indiegame #procgen
Implementing Modular NPCs For The Procedural City
YouTube video by Vuntra City
youtu.be
October 22, 2025 at 3:09 PM
Reposted by Vuntra City
Biolune is officially coming soon on Steam! 🌳🐌🌲🌘🐁🌲☀️

Play as a little robot fascinated by organic life. Terraform moons, cultivate ecosystems, and build a strange, beautiful home in an uncaring void. Wishlist now! ✨

store.steampowered.com/app/3070190/...
Biolune on Steam
An artificial life simulation about a robot cultivating ecosystems on the moons of a ruined planet. Grow fantastical plants and animals, facilitate their evolution, and gather resources while discover...
store.steampowered.com
October 21, 2025 at 6:21 PM
Made a little showcase of the NPC variety I can generate with just 3 body types, 3 faces, and 4 hairstyles per gender. I will be adding more of course, so this is just the start!

#gamedev #indiegame #procgen
October 21, 2025 at 10:28 AM
I think I just found the most hilarious procedural NPC name yet! Bonus hilarity for the NPC being male and his first name being obstructed by the wall.

#gamedev #indiegame #procgen
October 19, 2025 at 2:29 PM
I made a fix for Shadertoy Exporter to help out @runevision.bsky.social, here's the repo: github.com/larathedev/s...

I couldn't make builds for MacOS and Linux as I don't have the hardware, but if anyone is experienced with those platforms and knows how to build for them, let me know.
GitHub - larathedev/shadertoy-exporter: Export images and videos from Shadertoy - Fixed for Cloudflare
Export images and videos from Shadertoy - Fixed for Cloudflare - larathedev/shadertoy-exporter
github.com
October 18, 2025 at 2:18 PM
Just saw Tron: Ares in the cinema and man what a disappointment. Tron: Legacy is one of my favorite movies despite its flaws simply for the art direction, worldbuilding, and the music. And this new one lacks all of those things, it's just a regular action movie with flashy SFX. Bummer.
October 12, 2025 at 6:52 PM
This is what the new modular NPCs look like in the game right now. Although I am still tweaking their materials and colors, as well as working on adding more hairstyles, clothes, and accessories, so this is still not the final look.

#gamedev #indiegame #procgen
October 12, 2025 at 7:48 AM
Good morning from Vuntra City!

#screenshotsaturday #gamedev #indiegame
October 11, 2025 at 6:33 AM
The first iteration of modular NPCs is a go! The variety of clothes and hairstyles is a bit lacking for now, but I will be adding more over time. Also facial feature sliders will be coming. What do you guys think?

#gamedev #indiegame #procgen
October 9, 2025 at 3:11 PM
Found this cozy street bar.

#gamedev #indiegame #vr
October 7, 2025 at 2:48 PM
Always fun to find a double firework station on a rooftop and just sitting back for a bit to enjoy the show.

#gamedev #indiegame
October 5, 2025 at 2:49 PM
Haven't posted any pretty cityscapes from my environment demo in a while, so here's one.

#indiegame #gamedev
September 29, 2025 at 7:12 PM
Reposted by Vuntra City
I’ve been training my cat to play ambient music.

Last night he hit me with this hauntingly beautiful chord change after 10 minutes of A7sus4
September 28, 2025 at 2:59 PM
Changed the sound from piano to synth. Might add a few more variants and make them random. Although I think I should stop messing around and get back to working on the NPCs. But this is just too damn fun!

#screenshotsaturday #gamedev #indiegame
September 27, 2025 at 3:08 PM
This is more fun than I expected! Although it's really hard to play, feels like playing the piano in a dream.

#gamedev #indiegame #procgen
September 26, 2025 at 7:03 PM
Been procrastinating today by making procedural keyboards for Vuntra City. And yes the keys can be pressed and they will be fully functional once I hook up the sounds.

#gamedev #indiegame #procgen
September 25, 2025 at 6:28 PM
Reposted by Vuntra City
September 25, 2025 at 12:58 AM
The NPCs in Vuntra City don't just walk around the player randomly and disappear when they're out of sight like in most games with crowds. Each one of them has a schedule to follow and I demonstrate it in my new video. Check it out! www.youtube.com/watch?v=sxLC...

#gamedev #indiegame #procgen
Finalizing The NPC Schedules And Transitions
YouTube video by Vuntra City
www.youtube.com
September 24, 2025 at 3:39 PM