Armand Castro
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evilplanets.bsky.social
Armand Castro
@evilplanets.bsky.social
Randomly assembled sack of atoms, aimlessly drifting through the Multiverse™, trying to figure out its true purpose.

You like my work and want something like that in your game? Comms are open!

https://linktr.ee/EvilPlanetStudios
Oh, I didn't mean have it explode perse, but mostly spawn an explosion particle system at point of impact, so it conveys the power of the electricity acting on the object. Like I said, it's such a small thing, but it makes such a huge difference visually. Just like the sound effects.
November 10, 2025 at 10:03 PM
Prolly gonna mess the shit out of your optimization, but consider adding a small explosion at the point of impact. Early in development I made a similar effect and the difference this particle effect at the point of impact makes is abyssmal!
November 10, 2025 at 9:31 PM
Yooooo I missed those gorgeous renders!!!
November 10, 2025 at 4:33 AM
I am building a Dungeon crawler! It's not Carmack-produced, tho.
November 10, 2025 at 3:42 AM
I miss this game. I named Dr predator "Sqworg"
November 10, 2025 at 2:02 AM
Dungeon
November 9, 2025 at 10:35 AM
Is that an eye on the door or just my rampant pareidolia?
November 8, 2025 at 2:01 AM
Congratulations, Dough, good luck and much success with the film! Wish you the best!
November 7, 2025 at 12:54 AM
I shall call them Deerphonzo and Deerbert.
November 7, 2025 at 12:36 AM
Brought to you by AI!
November 7, 2025 at 12:30 AM