Oliver Franzke
banner
p1xelcoder.bsky.social
Oliver Franzke
@p1xelcoder.bsky.social
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island.
Reposted by Oliver Franzke
Here are some techniques I discovered through 14 years of shader programming:
February 10, 2026 at 11:35 PM
Reposted by Oliver Franzke
Reposted by Oliver Franzke
Since it was never blessed with the big box release - I MADE ONE! Many thanks to @leepetty.bsky.social, @timoflegend.bsky.social, and @doublefine.com for a fun and funny game and Happy 15th Birthday to "Stacking"!
February 7, 2026 at 10:06 PM
Reposted by Oliver Franzke
Stacking's 15 anniversary sharing continues! Today I'm sharing the Game Design Document I wrote for that game, all those years ago, which was part of our pre-production deliverables. You can download the PDF here: www.dropbox.com/scl/fi/8jk0e...
February 5, 2026 at 9:08 PM
Reposted by Oliver Franzke
Some early, abandoned concepts for Stacking to celebrate its 15 year anniversary! First is a take on a Natural History Museum where you'd eventually stack into dinosaurs to chase away the misbehaving children. Second is a Baba Yaga house, when I was thinking about having more folklore in the game
February 4, 2026 at 6:52 PM
Reposted by Oliver Franzke
'for an estimated 4% of people, this mental imagery is weak or absent. When researchers ask them to imagine something familiar, they might have a concept of what it is, and words and associations might come to mind, but they describe their mind’s eye as dark or even blank.'
Many people have no mental imagery. What’s going on in their brains?
People with aphantasia are offering a window into consciousness.
www.nature.com
February 4, 2026 at 8:19 AM
Reposted by Oliver Franzke
Happy 12th birthday, Broken Age Part 1! Look how adorable we all were! youtu.be/ssUFuZyu5bw?...
Double Fine Adventure! EP14: "I Think This is a Winner"
YouTube video by Double Fine
youtu.be
January 28, 2026 at 7:21 PM
Reposted by Oliver Franzke
Happy 12th birthday, Broken Age, Part 1 ! Here's a clip from a very early previz we did while the engine was still being stood up, all done in After Effects using concept art. @doublefine.com
January 28, 2026 at 3:57 PM
The RAM-price induced GPU shortage has led some folks to switch to alternatives…
January 27, 2026 at 4:22 PM
Reposted by Oliver Franzke
Rocaille 2

vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+t)/f);o=tanh(o*o);
January 26, 2026 at 3:48 PM
Oh wow. It's been 11 years already? Working on Grim was a lot of fun indeed. If you wanna know more check out the mini documentary made by @2playerproductions.bsky.social www.youtube.com/watch?v=r7-6...
bsky.app/profile/leep...
January 26, 2026 at 7:13 PM
Reposted by Oliver Franzke
🚨🏺Introducing our newest game: KILN!🏺🚨

An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!

youtu.be/mi0iRV0U3VY
Kiln Announce Trailer - YouTube
An online multiplayer, pottery party brawler! Launching 2026
youtu.be
January 22, 2026 at 6:53 PM
Reposted by Oliver Franzke
BEHOLD, EARLY LIGHTHOUSE VISUALS FROM KEEPER. 😍

Gamedev is so cool and weird and awesome sometimes!
Some of my early visual development of the lighthouse from Keeper.
January 22, 2026 at 5:13 AM
Gotta keep 'em at bay you know!
January 20, 2026 at 8:22 PM
Reposted by Oliver Franzke
a fantastic video on the relatively recently described emergent property 'branched flow'. the connection to caustic patterns on a swimming pool was a great connection to something i was familiar with. youtu.be/6aZ45RNHa6U?...
We Just Discovered Why Light Does This
YouTube video by The Action Lab
youtu.be
January 17, 2026 at 11:32 PM
Reposted by Oliver Franzke
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
YouTube video by Double Fine
youtu.be
January 16, 2026 at 7:29 PM
Reposted by Oliver Franzke
We have multiple Double Fine devs speaking at GDC this year, and if you love locomotion, James Collins is going to talk about about his gameplay programming and his work on KEEPER!
🐦 Keeper's Twig: From spirited seabird to technical marvel!
Pathfinding, splines & physics secrets for lifelike bird companions at GDC Festival of Gaming 2026!

Join James Collins (Senior Gameplay Programmer, @doublefine.com ) for this exciting session.

schedule.gdconf.com/session/fixe...
January 13, 2026 at 10:36 PM
Reposted by Oliver Franzke
It was great chatting with @aricwilmunder.bsky.social about what it takes to build a game engine! #maniacmansion #lucasarts #scumm

youtu.be/628d6-pTRzI
Let's Chat with Aric Wilmunder - Habitat co-creator and LucasArts historian!
YouTube video by Ron's Computer Videos
youtu.be
January 13, 2026 at 6:59 PM
Reposted by Oliver Franzke
What a fun— and long— conversation!
January 12, 2026 at 8:35 PM
Reposted by Oliver Franzke
Flying through a bit of the first level of Keeper, directly in UE Editor. It's really important that editor view match the game as much as possible for faster iteration.
January 9, 2026 at 4:32 PM
Reposted by Oliver Franzke
Some very early character concepts I did for Keeper that we didn't use. These little sundial folks gradually forked into the Rocklings and more mechanical clockwork beings.
January 8, 2026 at 6:55 PM
Reposted by Oliver Franzke
Some early KEEPER creature concepts
January 7, 2026 at 6:50 PM
Reposted by Oliver Franzke
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM