Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
bsky.app/profile/leep...
bsky.app/profile/leep...
advances.realtimerendering.com/s2025/conten...
youtu.be/8O44TBN4sQc?...
advances.realtimerendering.com/s2025/conten...
youtu.be/8O44TBN4sQc?...
youtu.be/qG4ektofzkI?...
youtu.be/qG4ektofzkI?...
📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.
📥 View here: gpuopen.com/learn/public...
📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.
📥 View here: gpuopen.com/learn/public...
tv.apple.com/fr/show/plur...
tv.apple.com/fr/show/plur...
█ CORE MEMORY: CONTINUING
Part 2 of our Developer Q&A is available now. Further insights and responses from the team have been compiled.
> transmission resumed_
store.steampowered.com/news/app/606...
█ CORE MEMORY: CONTINUING
Part 2 of our Developer Q&A is available now. Further insights and responses from the team have been compiled.
> transmission resumed_
store.steampowered.com/news/app/606...
momentsingraphics.de/SpectralRend...
momentsingraphics.de/SpectralRend...