MAK
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makramd.bsky.social
MAK
@makramd.bsky.social
⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Pinned
Been a while since I did some photogrammetry based work & man was I rusty. No fancy Structured light/Photometry setup. Just n old Sony ILC-E6000 with its 16-50 kit lens in horrendous lighting conditions and everything else done by hand (cleaning/sculpting, materials creation etc).
Reposted by MAK
This is on a 3770K system, but CPU is not that important as a Pentium 4+Voodoo 5 actually runs faster:
www.youtube.com/watch?v=iu82...
Meshlet Rendering on Voodoo 5
YouTube video by Mustafa Korkmaz
www.youtube.com
January 2, 2026 at 12:44 AM
Reposted by MAK
As my holiday project, I went back to my retro engine project after a long time. Decided to add something modern, so here's meshlet rendering on Voodoo 2:
youtu.be/VOv8JqUZstQ
Meshlet Rendering on Voodoo 2
YouTube video by Mustafa Korkmaz
youtu.be
January 2, 2026 at 12:44 AM
Reposted by MAK
Were 90s kids clamoring for a Batman cartoon with 1930s Art Deco aesthetics? Is that what the market demanded? Or did some really smart creative people have a vision and make a genre-defining hit that sustained 20 years of TV shows? If you want success look for vision, not just metrics.
January 1, 2026 at 12:54 AM
Reposted by MAK
Yeah I was fooled for a bit at first by the cool visualizations, but after reading it some more I would actively tell people to avoid this article because of the misinformation.
December 31, 2025 at 7:34 PM
Reposted by MAK
This is almost certainly LLM generated. It's not just a copy-edit either; some of the text seems semi accurate, some things seem like half-truths, and some is just nonsensical.

Maybe this helps someone understand the cache mechanics, but I'd rather see expert human written content on the subject.
December 31, 2025 at 7:19 PM
Reposted by MAK
New post up!

Bindless Oriented Graphics Programming
alextardif.com/BindlessProg...
Alex Tardif: Graphics Programmer
alextardif.com
December 30, 2025 at 9:45 PM
Reposted by MAK
I've seen this over a decade ago for the first time and it's becoming more and more relevant today.
This aged better than most single malts.
youtu.be/ngZ0K3lWKRc?...
Hayao Miyazaki's thoughts on an artificial intelligence
YouTube video by Manhattan Project for a Nuclear-Free World
youtu.be
December 30, 2025 at 1:57 PM
Reposted by MAK
December 29, 2025 at 10:48 PM
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
youtu.be/dmmN8_c8Tb0?...
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
December 29, 2025 at 7:44 PM
2025 Advances in RT Rendering: RT Subsurface Scattering via Hybrid RESTIR-Path Tracing & Diffusion
youtu.be/uIYzBb_qbm8?...
2025 Advances in RT Rendering: RT Subsurface Scattering via Hybrid RESTIR-Path Tracing & Diffusion
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
December 29, 2025 at 7:43 PM
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
youtu.be/VTrdeqMMMK0?...
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
December 29, 2025 at 7:41 PM
Reposted by MAK
Here's my top 9 for 2025. This has been a very difficult year both personally & for games / films as we saw even more job losses. But it's time to stop waiting for my future to find me, & it's time to make my own future. More to come soon. In the meantime, I wish everyone the very best end of year!
December 29, 2025 at 4:00 PM
Reposted by MAK
another robot highlight for 2025: man wearing humanoid mocap suit kicks himself in the balls
December 27, 2025 at 5:27 PM
Reposted by MAK
wayhey
December 27, 2025 at 6:40 PM
Youtube has just gifted me the wildest recommendation for Xmas 😳😂😅
youtu.be/AbT1yJYyAjM?...
Techno Syndrome (Mortal Kombat) - The Immortals [Speed Bag Cover]
YouTube video by Speedbag Bard
youtu.be
December 26, 2025 at 1:03 AM
Reposted by MAK
December 24, 2025 at 9:48 PM
Reposted by MAK
Have recently been obsessed with (again) optimizing my "low-mid size" bitonic GPU sorter even more than it was.

The current state summerized in the images below for a 7900 XTX for the red team and a 4090 for the green team.

For once the former handedly beats the latter across the board!
December 23, 2025 at 9:41 PM
This looks amazing!
youtu.be/jAAyJFBzG4k?...
GTA x Gymkhana One: Los Santos
YouTube video by IceVip
youtu.be
December 23, 2025 at 9:47 PM
Reposted by MAK
Just so I'm clear on this, computer memory has tripled in price because a bunch of it that hasn't been produced yet has been ordered to populate GPUs that aren't installed in data centers that aren't built yet in order to service a demand that doesn't exist to make profits that don't happen.
December 15, 2025 at 12:21 PM
Reposted by MAK
I got the first post about direct lighting material occlusion up on my blog. On this one I go over the commonly used micro-occlusion approach and its limitations, and I start digging into micro-shadowing as an improvement.

irradiance.ca/posts/micros...
December 20, 2025 at 9:31 PM
Reposted by MAK
Over the past two months, I’ve been diving into the Essence morph tech we built for Keeper - how we got here, how it works and some neat-looking results. I’m really proud of this system (and the game in general), and I hope you’ve enjoyed learning more about it. :)
December 19, 2025 at 8:15 PM
Reposted by MAK
So, if a Normal Map can make something flat imply the direction of the light - maybe our game could have lighting from all directions! (4/7)
December 19, 2025 at 12:05 PM
Reposted by MAK
Our upcoming game The Hearth and Harbour is fully 2D, but with some neat tricks we’ve made it look 3D. Ethan, our environment artist, did this with a special type of texture called a Normal Map. (Thread! 1/7)
December 19, 2025 at 12:05 PM
Reposted by MAK
The Eroded Settlement and the Graverobber Knight
December 19, 2025 at 5:28 PM
Reposted by MAK
The morph of the week is the "nightmare bridge". Nick did the initial pass and I tweaked the morph to make it more weird and "tentacely". This whole sequence is one of my favorites in the game.
December 18, 2025 at 7:23 PM