meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
zeux.io/2025/12/09/m...
If you’re looking for some reading to do over the break, consider revisiting these.
zeux.io/2025/12/09/m...
If you’re looking for some reading to do over the break, consider revisiting these.
Tomorrow (Sunday, Dec 21) at 11 AM PST (7 PM GMT), we will work on reducing the startup time by "cooking" the geometry and, if that gets done quickly enough, optimizing texture loading.
www.youtube.com/live/d04h0sZ...
Tomorrow (Sunday, Dec 21) at 11 AM PST (7 PM GMT), we will work on reducing the startup time by "cooking" the geometry and, if that gets done quickly enough, optimizing texture loading.
www.youtube.com/live/d04h0sZ...
Implementation is based on exploration by John Hable (thanks!) and is used by Wicked Engine
meshoptimizer.org#visibility-b...
Implementation is based on exploration by John Hable (thanks!) and is used by Wicked Engine
meshoptimizer.org#visibility-b...
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
- The code almost compiles and runs... needed a couple SPIRV fixes to align with latest Vulkan SDK for some reason.
- This was using meshoptimizer v0.9 (17 versions ago!)
- Update to v0.25 needed a...
- The code almost compiles and runs... needed a couple SPIRV fixes to align with latest Vulkan SDK for some reason.
- This was using meshoptimizer v0.9 (17 versions ago!)
- Update to v0.25 needed a...
Tomorrow (Saturday, Aug 23) at 11 AM PST (6 PM GMT), we will talk about and work on simplifying Vulkan synchronization code, following recent developments in the ecosystem like unified layouts.
youtube.com/live/0rqWe1M...
Tomorrow (Saturday, Aug 23) at 11 AM PST (6 PM GMT), we will talk about and work on simplifying Vulkan synchronization code, following recent developments in the ecosystem like unified layouts.
youtube.com/live/0rqWe1M...
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...