Mustafa Korkmaz
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mukork.bsky.social
Mustafa Korkmaz
@mukork.bsky.social
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social‬ and ‪‪‪@mountandblade.taleworlds.com‬
I got bored again, so built another retro PC 😅K6-3 450 MHz, Rendition Verite 2200 AGP, Diamond Monster 3D(Voodoo), Matrox m3D(PowerVR) and Sound Blaster AWE64. At least 5 graphics APIs in one system 😀.
August 5, 2025 at 7:41 PM
New job! I guess I can officially call myself a "rockstar programmer" now 😂
June 21, 2025 at 7:56 PM
Played Oblivion Remastered for a couple of hours. It's great in general, I especially liked the graphics and animations. But needs some serious patching for performance and AI issues.
April 22, 2025 at 10:15 PM
Reposted by Mustafa Korkmaz
Also, why is it always 'open world survival crafting'? Can we get some arcade racing game clones or something? :D
November 28, 2024 at 9:41 AM
I hate Intel's habit of deleting old versions of drivers and tools from their website. I need VTune 2022.2 or earlier to be able to profile on my CPU and looks like it's impossible to find it 🙄.
November 19, 2024 at 9:00 PM
I built a new Windows XP monster for Glide/SW rasterizer development. 3770K, Quadro K4000, X-Fi Titanium Fatal1ty and Voodoo 2 SLI 🔥. Also have Win10 as dual-boot, so I can use VS2022 and Superluminal.
November 10, 2024 at 8:53 PM
Software renderer update: Vertex processing is complete and I'm happy with the performance. Most of the code is ported from my C89/Win9x retro engine project to C++. Implemented line drawing today. It's not tiled yet, so not exactly like a baklava at the moment 😅
October 28, 2024 at 5:24 PM
Reposted by Mustafa Korkmaz
We are a tiny #indie #gamedev team creating a game that mimics the aesthetics of Greek Shadow Theater.

How about a quick look at its history?

This is often referred to as Karagiozis or Karaghiozis (Greek: Καραγκιόζης [karaˈɟozis]; Turkish: Karagöz [kaɾaˈɟœz]).
October 23, 2024 at 12:27 PM
Yeah, I'm happy with the name I chose for my new tile-based software renderer 🔸😊.
October 22, 2024 at 8:03 PM
Hello there! I'm Mustafa, I do game engine stuff. Currently working at Splash Damage on Project Astrid. Before that I worked on Mount&Blade series(engine programming, console ports). I also have this weird hobby of "collecting PC tech between 1995-2005 and doing retrocoding experiments on them" 😊.
October 21, 2024 at 7:42 PM