Mustafa Korkmaz
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mukork.bsky.social
Mustafa Korkmaz
@mukork.bsky.social
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social‬ and ‪‪‪@mountandblade.taleworlds.com‬
As my holiday project, I went back to my retro engine project after a long time. Decided to add something modern, so here's meshlet rendering on Voodoo 2:
youtu.be/VOv8JqUZstQ
Meshlet Rendering on Voodoo 2
YouTube video by Mustafa Korkmaz
youtu.be
January 2, 2026 at 12:44 AM
Reposted by Mustafa Korkmaz
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
I got bored again, so built another retro PC 😅K6-3 450 MHz, Rendition Verite 2200 AGP, Diamond Monster 3D(Voodoo), Matrox m3D(PowerVR) and Sound Blaster AWE64. At least 5 graphics APIs in one system 😀.
August 5, 2025 at 7:41 PM
New job! I guess I can officially call myself a "rockstar programmer" now 😂
June 21, 2025 at 7:56 PM
Played Oblivion Remastered for a couple of hours. It's great in general, I especially liked the graphics and animations. But needs some serious patching for performance and AI issues.
April 22, 2025 at 10:15 PM
Reposted by Mustafa Korkmaz
Also, why is it always 'open world survival crafting'? Can we get some arcade racing game clones or something? :D
November 28, 2024 at 9:41 AM
I hate Intel's habit of deleting old versions of drivers and tools from their website. I need VTune 2022.2 or earlier to be able to profile on my CPU and looks like it's impossible to find it 🙄.
November 19, 2024 at 9:00 PM
I built a new Windows XP monster for Glide/SW rasterizer development. 3770K, Quadro K4000, X-Fi Titanium Fatal1ty and Voodoo 2 SLI 🔥. Also have Win10 as dual-boot, so I can use VS2022 and Superluminal.
November 10, 2024 at 8:53 PM
Software renderer update: Vertex processing is complete and I'm happy with the performance. Most of the code is ported from my C89/Win9x retro engine project to C++. Implemented line drawing today. It's not tiled yet, so not exactly like a baklava at the moment 😅
October 28, 2024 at 5:24 PM
Reposted by Mustafa Korkmaz
We are a tiny #indie #gamedev team creating a game that mimics the aesthetics of Greek Shadow Theater.

How about a quick look at its history?

This is often referred to as Karagiozis or Karaghiozis (Greek: Καραγκιόζης [karaˈɟozis]; Turkish: Karagöz [kaɾaˈɟœz]).
October 23, 2024 at 12:27 PM
Yeah, I'm happy with the name I chose for my new tile-based software renderer 🔸😊.
October 22, 2024 at 8:03 PM
Hello there! I'm Mustafa, I do game engine stuff. Currently working at Splash Damage on Project Astrid. Before that I worked on Mount&Blade series(engine programming, console ports). I also have this weird hobby of "collecting PC tech between 1995-2005 and doing retrocoding experiments on them" 😊.
October 21, 2024 at 7:42 PM