Mustafa Korkmaz
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mukork.bsky.social
Mustafa Korkmaz
@mukork.bsky.social
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social‬ and ‪‪‪@mountandblade.taleworlds.com‬
Oh nice, it's one of the first 3D accelerators as far as I know. Will try to do some programming with it at some point but its API looks a bit more complicated than Rendition's and 3DFX's.
August 6, 2025 at 12:29 AM
Congratulations!
July 8, 2025 at 4:02 PM
Thanks!
June 22, 2025 at 6:00 PM
Thanks!
June 22, 2025 at 8:14 AM
Thank you!
June 22, 2025 at 8:01 AM
Thanks :)
June 21, 2025 at 8:13 PM
A similar thing happened in Turkey a while ago. It almost caused a blackout in whole Europe: en.wikipedia.org/wiki/2015_Tu...
2015 Turkey blackout - Wikipedia
en.wikipedia.org
April 28, 2025 at 1:34 PM
Reposted by Mustafa Korkmaz
Also, why is it always 'open world survival crafting'? Can we get some arcade racing game clones or something? :D
November 28, 2024 at 9:41 AM
Things I plan to explore for Glide backend at the moment: multithreaded T&L, software earlyZ, meshlet culling. And if I can figure out somehow: virtual texturing, SSAO... I'm also curious if I can beat V2 SLI with a quad core CPU rasterizer 😅
November 10, 2024 at 8:53 PM
Hey 👋
October 24, 2024 at 9:52 PM