Philip Hammer
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phammer.bsky.social
Philip Hammer
@phammer.bsky.social
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM

graphicsprogrammingconference.com/archive/2025...
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
graphicsprogrammingconference.com
January 6, 2026 at 12:10 PM
It was a pleasure!
Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...
static.graphicsprogrammingconference.com
January 6, 2026 at 12:06 PM
Reposted by Philip Hammer
The final day
December 31, 2025 at 11:55 AM
I've seen this over a decade ago for the first time and it's becoming more and more relevant today.
This aged better than most single malts.
youtu.be/ngZ0K3lWKRc?...
Hayao Miyazaki's thoughts on an artificial intelligence
YouTube video by Manhattan Project for a Nuclear-Free World
youtu.be
December 30, 2025 at 1:57 PM
We made it to the nice list! 🤘
Today on Digital Foundry, Alex and John compare notes on the best - and the worst - PC ports of 2025: youtu.be/s3_0yhXDKTs
December 28, 2025 at 5:38 PM
DOOM: The Dark Ages won @digitalfoundry.bsky.social 's "Best Graphics of 2025"!
Awesome achievement for our small group of idTech folks!

youtu.be/nZ7pc4M-Uuk?...
Digital Foundry's Best Game Graphics of 2025 - PC/PS5/Xbox/Switch 2 - Another Amazing Year
YouTube video by Digital Foundry
youtu.be
December 17, 2025 at 2:05 PM
City is in full blade runner mode again.
December 10, 2025 at 5:04 PM
Iteration #3, variation of recipe #2.
Wish me luck 🌶️♥️
December 6, 2025 at 5:35 PM
Reposted by Philip Hammer
Honored for #TheGameAwards nominations for Best Action Game & Innovation in Accessibility for DOOM: The Dark Ages.
Voting is now open: thegameawards.com
November 17, 2025 at 8:34 PM
Made a batch of Hot Sauce with my home-grown orange Scotch Bonnets.
Quite happy with the taste!
November 4, 2025 at 7:34 AM
I'm coming back to Universal Paperclips almost every year or two.
Probably the game I've "finished" the most and blows my mind again and again.

RELEASE THE HYPNODRONES
November 1, 2025 at 12:00 PM
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social .
If you happen to attend #GPC2025 next month, feel free to say hello!
October 20, 2025 at 11:29 AM
Super nice to feature and call out individual artists that designed the new T-shirt collection.
doom.com DOOM @doom.com · Oct 9
Hugo ushers in Wave 1 of the id Signature Series capsule collection
Available for a limited time - go get yours today!
gear.bethesda.net/collections/...
October 16, 2025 at 8:04 AM
Classic Volumetric Cloud Rendering
October 9, 2025 at 1:03 PM
Reposted by Philip Hammer
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...

Thank you to the awesome people at Machine Games and id Software!
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
martinfullerblog.wordpress.com
September 26, 2025 at 9:31 AM
Reposted by Philip Hammer
Catch my talk about DOOM:The Dark Ages at devcom today!
August 19, 2025 at 6:39 AM
Reposted by Philip Hammer
In the wake of Quakecon, we had the opportunity to talk in depth about Doom: The Dark Ages path tracing with the developers. Many thanks to id's Billy Khan and Nvidia's Matt Stack for this one! youtu.be/CCBWtRMnMh8
August 12, 2025 at 2:31 PM
TIL - the 1997 release event for Biosphere's Substrata was on Svalbard archipelago close to the north pole. And MTV filmed it.
www.youtube.com/watch?v=9mZ-...
Biosphere @ North Pole MTV Special
YouTube video by tmtkview
www.youtube.com
August 8, 2025 at 1:01 PM
Reposted by Philip Hammer
Lecture completed #CEDEC2025 - slides will be available soon.
July 22, 2025 at 5:13 AM
Stellar material work from Kat.
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
DOOM: The Dark Ages - Painted Metal Panel Materials, Kat Tamburello
I had the pleasure of developing DOOM: The Dark Ages along side the talented team at iD Software. During my time there, one of my main responsibilities as a Senior Material Artist was the creation of ...
www.artstation.com
July 18, 2025 at 3:52 PM
Not the book that I expected to find in the shelve of a croatian bar in the middle of nowhere.
July 18, 2025 at 10:19 AM
Reposted by Philip Hammer
More new art! Shredder from #DOOMTheDarkAges
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social
July 1, 2025 at 10:16 AM
Caught all of our amazing concept art team :)
Thank you so much for the generous gifts, @phammer.bsky.social! Big shout out to everyone at id, who signed the game for me, too! You guys are awesome!!! 🥰 And now, lets play some #Doom!!! 🔥
June 4, 2025 at 2:07 PM