Philip Hammer
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phammer.bsky.social
Philip Hammer
@phammer.bsky.social
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
Made a batch of Hot Sauce with my home-grown orange Scotch Bonnets.
Quite happy with the taste!
November 4, 2025 at 7:34 AM
I'm coming back to Universal Paperclips almost every year or two.
Probably the game I've "finished" the most and blows my mind again and again.

RELEASE THE HYPNODRONES
November 1, 2025 at 12:00 PM
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social .
If you happen to attend #GPC2025 next month, feel free to say hello!
October 20, 2025 at 11:29 AM
Super nice to feature and call out individual artists that designed the new T-shirt collection.
doom.com DOOM @doom.com · Oct 9
Hugo ushers in Wave 1 of the id Signature Series capsule collection
Available for a limited time - go get yours today!
gear.bethesda.net/collections/...
October 16, 2025 at 8:04 AM
Classic Volumetric Cloud Rendering
October 9, 2025 at 1:03 PM
Reposted by Philip Hammer
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...

Thank you to the awesome people at Machine Games and id Software!
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
martinfullerblog.wordpress.com
September 26, 2025 at 9:31 AM
Reposted by Philip Hammer
Catch my talk about DOOM:The Dark Ages at devcom today!
August 19, 2025 at 6:39 AM
Reposted by Philip Hammer
In the wake of Quakecon, we had the opportunity to talk in depth about Doom: The Dark Ages path tracing with the developers. Many thanks to id's Billy Khan and Nvidia's Matt Stack for this one! youtu.be/CCBWtRMnMh8
August 12, 2025 at 2:31 PM
TIL - the 1997 release event for Biosphere's Substrata was on Svalbard archipelago close to the north pole. And MTV filmed it.
www.youtube.com/watch?v=9mZ-...
Biosphere @ North Pole MTV Special
YouTube video by tmtkview
www.youtube.com
August 8, 2025 at 1:01 PM
Reposted by Philip Hammer
Lecture completed #CEDEC2025 - slides will be available soon.
July 22, 2025 at 5:13 AM
Stellar material work from Kat.
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
DOOM: The Dark Ages - Painted Metal Panel Materials, Kat Tamburello
I had the pleasure of developing DOOM: The Dark Ages along side the talented team at iD Software. During my time there, one of my main responsibilities as a Senior Material Artist was the creation of ...
www.artstation.com
July 18, 2025 at 3:52 PM
Not the book that I expected to find in the shelve of a croatian bar in the middle of nowhere.
July 18, 2025 at 10:19 AM
Reposted by Philip Hammer
More new art! Shredder from #DOOMTheDarkAges
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social
July 1, 2025 at 10:16 AM
Caught all of our amazing concept art team :)
Thank you so much for the generous gifts, @phammer.bsky.social! Big shout out to everyone at id, who signed the game for me, too! You guys are awesome!!! 🥰 And now, lets play some #Doom!!! 🔥
June 4, 2025 at 2:07 PM
DOOM: The Dark Ages launch party in Dallas downtown was 🔥
June 3, 2025 at 12:55 PM
Claycat's DOOM The Dark Ages
YouTube video by Lee Hardcastle
www.youtube.com
May 16, 2025 at 3:44 PM
** LUMEN **
May 16, 2025 at 9:22 AM
Reposted by Philip Hammer
As a technical reviewer of PC games, I wish EVERY game had the level of frame-time perfection that Doom The Dark Ages has. It is masterfully optimised on PC! In this video I go over what the settings do, how lower end GPUs can increase performance, and much more!
Enjoy!
youtu.be/-FjdOQmAHpk?...
May 15, 2025 at 3:14 PM
Launch the Slayer!
DOOM: The Dark Ages is released today.
Very happy, grateful, humbled and proud to be a small part of this legendary IP.
May 15, 2025 at 1:29 PM
Thanks man, means a lot from you 🤜🤛
Congratulations to my friends at id! I'm really happy to see that the new DOOM is being well-received by the press and players! I'm hyped for this. 😍
ign.com IGN @ign.com · May 14
Different from anything the series has done before and still immensely satisfying.
May 14, 2025 at 1:24 PM
John did an awesome deep dive into our new tech!
Very proud on what we've achieved - best team in the world ♥️
#DOOM
Today on Digital Foundry, a deep dive into Doom: The Dark Ages and the stunning id Tech 8 engine. New features are showcased, behind-the-scenes engine visualisations are shared. A lot of effort went into this one and we hope you enjoy it: youtu.be/Ed4vNNQwCDU
May 13, 2025 at 7:20 PM
I might post an unreasonable amount of #DOOM content this week. So, sorry in advance for the inconvenience!
May 12, 2025 at 11:42 AM