graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
graphicsprogrammingconference.com/archive/2025...
graphicsprogrammingconference.com/archive/2025...
This aged better than most single malts.
youtu.be/ngZ0K3lWKRc?...
This aged better than most single malts.
youtu.be/ngZ0K3lWKRc?...
Awesome achievement for our small group of idTech folks!
youtu.be/nZ7pc4M-Uuk?...
Awesome achievement for our small group of idTech folks!
youtu.be/nZ7pc4M-Uuk?...
Wish me luck 🌶️♥️
Wish me luck 🌶️♥️
Voting is now open: thegameawards.com
Voting is now open: thegameawards.com
Quite happy with the taste!
Quite happy with the taste!
Probably the game I've "finished" the most and blows my mind again and again.
RELEASE THE HYPNODRONES
Probably the game I've "finished" the most and blows my mind again and again.
RELEASE THE HYPNODRONES
If you happen to attend #GPC2025 next month, feel free to say hello!
If you happen to attend #GPC2025 next month, feel free to say hello!
Available for a limited time - go get yours today!
gear.bethesda.net/collections/...
Thank you to the awesome people at Machine Games and id Software!
Thank you to the awesome people at Machine Games and id Software!
www.youtube.com/watch?v=9mZ-...
www.youtube.com/watch?v=9mZ-...
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social
modeled in MODO and textured in substance painter. Concept art by
@teamcolin.bsky.social