Martin Fuller
martinfuller.bsky.social
Martin Fuller
@martinfuller.bsky.social
Principal Engineer - Microsoft ATG
Pinned
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...

Thank you to the awesome people at Machine Games and id Software!
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
martinfullerblog.wordpress.com
Reposted by Martin Fuller
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social .
If you happen to attend #GPC2025 next month, feel free to say hello!
October 20, 2025 at 11:29 AM
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...

Thank you to the awesome people at Machine Games and id Software!
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
martinfullerblog.wordpress.com
September 26, 2025 at 9:31 AM
Reposted by Martin Fuller
Today on Digital Foundry, a deep dive interview hosted at CD Projekt RED earlier this week. Alex speaks with key CDPR and Epic staff about the stunning Witcher 4 Unreal Engine 5 tech demo - lots of new detail in this candid conversation: youtu.be/OplYN2MMI4Q
June 14, 2025 at 2:17 PM
Reposted by Martin Fuller
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo www.youtube.com/live/0X6amtH...
Livestream 2, Day 2 | Unreal Fest 2025
YouTube video by Unreal Engine
www.youtube.com
June 14, 2025 at 3:23 PM
Reposted by Martin Fuller
It’s Showcase week! 🔥

Join us this Sunday, June 8 at 10 am PDT / 1pm EDT / 6pm BST as we reveal upcoming games from our studios and partners around the world, and get a deep dive from the devs at Obsidian Entertainment during The Outer Worlds 2 Direct. Hope you can join us! 💚
June 2, 2025 at 2:24 PM
Machine Games did an outstanding job here with IDTech and got a huge lift from VRS on Xbox
Indiana Jones and the Great Circle reviewed on PlayStation 5 and PlayStation 5 Pro. How does the base Sony console measure up to Xbox Series X - and to what extent does MachineGames tap into the Pro's extra horsepower? youtu.be/DqMOBz-yFR8
April 20, 2025 at 9:47 AM
Great side by side edit of Doom Eternal and Dark Ages trailers, showing just how far ID have raised the bar youtu.be/qx8yZzsZ_4U?...
I RECREATED THE DOOM: THE DARK AGES TRAILER IN DOOM ETERNAL!
YouTube video by MuricanEagle
youtu.be
March 24, 2025 at 1:28 PM
Reposted by Martin Fuller
Interesting to see a bit of details behind the amazing DLSS tech: research.nvidia.com/labs/adlr/DL...
DLSS 4: Transforming Real-Time Graphics with AI
research.nvidia.com
March 13, 2025 at 10:14 PM
Reposted by Martin Fuller
meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression + even faster on Apple Silicon), improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for ...
March 14, 2025 at 4:05 PM
Reposted by Martin Fuller
This is pretty amazing to see directly from Epic - a primer about the problem with stuttering in Unreal Engine: specifically about shaders compilation ctutters mainly. Really honest, and proactive, and even has a history lesson in there about the beginnings of DX12 and why DX11 was different. Cool!
February 4, 2025 at 7:49 PM
Reposted by Martin Fuller
Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...
How do Graphics Cards Work? Exploring GPU Architecture
YouTube video by Branch Education
www.youtube.com
February 2, 2025 at 3:52 PM
Reposted by Martin Fuller
For (new) gaming friends here, here's the info you'll need to publish your game in the MS store:
developer.microsoft.com/en-us/games/
Microsoft Game Dev
Microsoft Game Dev can help you find the right mix of tools and services to fit your game development needs.
developer.microsoft.com
January 28, 2025 at 4:19 PM
Reposted by Martin Fuller
Graphics Programming weekly - Issue 374 - January 12th, 2025 www.jendrikillner.com/post/graphic...
January 13, 2025 at 3:37 PM
By request, a small follow up to my previous blog on DRS, this time covering PC specific difficulities. Interestingly due to the platform rather than the hardware. martinfullerblog.wordpress.com/2025/01/06/d...
Dynamic Resolution Scaling (DRS) on PC
DRS is one of those technique that is a lot easier to implement on console than PC, or perhaps more accurately, its easier to run closer to the wire, maximising GPU use without dropping frames. My …
martinfullerblog.wordpress.com
January 9, 2025 at 10:45 AM