Martin Fuller
martinfuller.bsky.social
Martin Fuller
@martinfuller.bsky.social
Principal Engineer - Microsoft ATG
Not as advertised. For the right candidate maybe, worth asking!
October 1, 2025 at 7:11 PM
100% you can bet an overall win my throttling certain workloads. Quite a common optimisation on console
August 22, 2025 at 9:05 PM
Path of Exile 2. Elden Ring. Star Wars Outlaws.
May 31, 2025 at 8:32 PM
I wouldn’t like to speculate
April 22, 2025 at 3:20 PM
That doesn’t look like VRS exactly. VRS on console is 2x2 as the lowest rate. Those tiles are much larger than 2 pixels.
April 21, 2025 at 10:16 PM
Very cool, that’s expected 😉 The power of occlusion culling 👍
March 23, 2025 at 10:20 PM
That is an impressive uplift from just frustum culling, large meshes I guess. We recommend EI over AS, but YMMV.
March 9, 2025 at 7:41 AM
Thanks for sharing, very interesting. I’d be interested in your results on AMD HW
March 2, 2025 at 7:40 PM
I’m actually surprised that someone paying to support DF would do this…. maybe I’m naive…..
February 28, 2025 at 10:24 PM
Awesome! Great to work with you Nico. Keep it up :)
February 28, 2025 at 10:22 PM
Agree entirely, sometimes optimisation attempts can have unexpected consequences. GPU’s are complex machines
January 30, 2025 at 8:37 PM