@idsoftwaretiago.bsky.social
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Reposted
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social .
If you happen to attend #GPC2025 next month, feel free to say hello!
If you happen to attend #GPC2025 next month, feel free to say hello!
October 20, 2025 at 11:29 AM
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social .
If you happen to attend #GPC2025 next month, feel free to say hello!
If you happen to attend #GPC2025 next month, feel free to say hello!
Reposted
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...
Thank you to the awesome people at Machine Games and id Software!
Thank you to the awesome people at Machine Games and id Software!
Anisotropic Scaling in Indiana Jones and the Great Circle and DOOM: The Dark Ages
While working on Indiana Jones and the Great Circle and later DOOM: The Dark Ages, it became apparent that both titles are particularly sensitive to anisotropic sampling cost on the Xbox Series con…
martinfullerblog.wordpress.com
September 26, 2025 at 9:31 AM
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...
Thank you to the awesome people at Machine Games and id Software!
Thank you to the awesome people at Machine Games and id Software!
The cinematics team did an amazing job ❤️
All Real-Time, in Engine, >= 60hz #idTech8 ( note: spoilers )
All Real-Time, in Engine, >= 60hz #idTech8 ( note: spoilers )
Enjoy the Official Full Cinematics from DOOM: The Dark Ages in 4K here:
beth.games/466tZ0s
beth.games/466tZ0s
September 4, 2025 at 5:41 PM
The cinematics team did an amazing job ❤️
All Real-Time, in Engine, >= 60hz #idTech8 ( note: spoilers )
All Real-Time, in Engine, >= 60hz #idTech8 ( note: spoilers )
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Tickets are up! graphicsprogrammingconference.com/tickets/
August 28, 2025 at 4:13 PM
Tickets are up! graphicsprogrammingconference.com/tickets/
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#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:09 AM
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:15 AM
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:22 AM
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 3:59 PM
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....
August 27, 2025 at 2:09 AM
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....
Slides from my SIGGRAPH 2025 and CEDEC 2025 talks “Fast as Hell: idTech 8 Global Illumination”, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 12:52 PM
Slides from my SIGGRAPH 2025 and CEDEC 2025 talks “Fast as Hell: idTech 8 Global Illumination”, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.
Reposted
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
August 26, 2025 at 5:25 AM
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
Reposted
Together with @phammer.bsky.social, we'll talk about some of the rendering optimizations using triangle visibility buffers and VRS on Doom: The Dark Ages at GPC 2025. Hope to see some of you there!
graphicsprogrammingconference.com
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
graphicsprogrammingconference.com
August 21, 2025 at 11:03 AM
Together with @phammer.bsky.social, we'll talk about some of the rendering optimizations using triangle visibility buffers and VRS on Doom: The Dark Ages at GPC 2025. Hope to see some of you there!
graphicsprogrammingconference.com
graphicsprogrammingconference.com
Reposted
Catch my talk about DOOM:The Dark Ages at devcom today!
August 19, 2025 at 6:39 AM
Catch my talk about DOOM:The Dark Ages at devcom today!
Spent the day at Advances in Real-Time Rendering course - was great.
Done with my “Fast as Hell: idTech8 Global Illumination” talk.
Slides will be up at the course page very soon.
Done with my “Fast as Hell: idTech8 Global Illumination” talk.
Slides will be up at the course page very soon.
We are back to the Advances in Real-Time Rendering in Games course and if you’re not here, you’re missing Tiago Sousa’s talk about “Fast as Hell: idTech8 Global Illumination”!
August 13, 2025 at 1:41 AM
Spent the day at Advances in Real-Time Rendering course - was great.
Done with my “Fast as Hell: idTech8 Global Illumination” talk.
Slides will be up at the course page very soon.
Done with my “Fast as Hell: idTech8 Global Illumination” talk.
Slides will be up at the course page very soon.
Reposted
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
blog.selfshadow.com
August 10, 2025 at 2:47 PM
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
Reposted
It's time to share the program for the 2025 Advances in Real-time Rendering in Games.
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
August 6, 2025 at 5:53 AM
It's time to share the program for the 2025 Advances in Real-time Rendering in Games.
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
Reposted
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).
Stay Tuned for the program and the speakers - the line up is very strong this year!
Stay Tuned for the program and the speakers - the line up is very strong this year!
June 12, 2025 at 4:08 AM
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).
Stay Tuned for the program and the speakers - the line up is very strong this year!
Stay Tuned for the program and the speakers - the line up is very strong this year!
Reposted
OPEN SCIENCE IS THE FUTURE!
Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!!
#ACM #open #access #science #publication #journal #compsci
Very pleased to see the Association for Computing Machinery (ACM — the parent organization to my “home” conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!!
#ACM #open #access #science #publication #journal #compsci
Open Access Publication & ACM
Open Access Publication & ACM
www.acm.org
July 29, 2025 at 6:55 PM
Lecture completed #CEDEC2025 - slides will be available soon.
July 22, 2025 at 5:13 AM
Lecture completed #CEDEC2025 - slides will be available soon.
Made it to CEDEC !
July 22, 2025 at 12:27 AM
Made it to CEDEC !
Reposted
Stellar material work from Kat.
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
DOOM: The Dark Ages - Painted Metal Panel Materials, Kat Tamburello
I had the pleasure of developing DOOM: The Dark Ages along side the talented team at iD Software. During my time there, one of my main responsibilities as a Senior Material Artist was the creation of ...
www.artstation.com
July 18, 2025 at 3:52 PM
Stellar material work from Kat.
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
I had the pleasure of working with her and Nick on the dynamic material damage system in #DOOM where some of those materials were used. That kind art+tech collaboration is amazing.
www.artstation.com/artwork/8BaymQ
Will be talking about idTech 8 Global Illumination at CEDEC 2025.
Visiting Tokyo/Japan for first time - very excited.
cedec.cesa.or.jp/2025/timetab...
Visiting Tokyo/Japan for first time - very excited.
cedec.cesa.or.jp/2025/timetab...
Fast as hell: idTech8 Global Illumination./大迫力な地獄を再現 :idTech8 グローバルイルミネーション | CEDEC2025
国内最大級のゲーム開発者向けカンファレンス CEDEC 2025公式サイト。「Fast as hell: idTech8 Global Illumination./大迫力な地獄を再現 :idTech8 グローバルイルミネーション」のページです。
cedec.cesa.or.jp
July 9, 2025 at 9:33 PM
Will be talking about idTech 8 Global Illumination at CEDEC 2025.
Visiting Tokyo/Japan for first time - very excited.
cedec.cesa.or.jp/2025/timetab...
Visiting Tokyo/Japan for first time - very excited.
cedec.cesa.or.jp/2025/timetab...
At the DOOM The Dark Ages release party ❤️
May 30, 2025 at 2:55 AM
At the DOOM The Dark Ages release party ❤️
A big thank you to all our fans ❤️
Thank you for making DOOM: The Dark Ages the biggest launch in id's history - 7x faster to 3 million players than DOOM Eternal.
May 20, 2025 at 9:00 PM
A big thank you to all our fans ❤️
Reposted
Launch the Slayer.
DOOM: The Dark Ages is available now.
DOOM: The Dark Ages is available now.
May 15, 2025 at 12:30 AM
Launch the Slayer.
DOOM: The Dark Ages is available now.
DOOM: The Dark Ages is available now.