Dominik Lazarek
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domlaz.bsky.social
Dominik Lazarek
@domlaz.bsky.social
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
Together with @phammer.bsky.social, we'll talk about some of the rendering optimizations using triangle visibility buffers and VRS on Doom: The Dark Ages at GPC 2025. Hope to see some of you there!
graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
graphicsprogrammingconference.com
August 21, 2025 at 11:03 AM
Had a great time at the Doom release party in downtown Dallas last night with a bunch of the other engine guys. Met most of the US-side team face to face for the first time since joining id a few years ago - awesome people!
May 30, 2025 at 12:09 PM
Check out some of the tech we‘ve been adding for idTech 8 these past years. Really proud to be part of this amazing team!
Doom: The Dark Ages releases tomorrow, thumbs pressed people will enjoy some beautiful visuals and decent performance.

youtu.be/Ed4vNNQwCDU?...
Doom: The Dark Ages - DF Deep Dive Review - The id Tech 8 Engine Is Stunning
YouTube video by Digital Foundry
youtu.be
May 14, 2025 at 6:23 PM
We‘ve finally shared some extensive look at Doom: The Dark Ages
Couldn‘t be more proud to be part of this team!

youtu.be/FGFuaVUI6_E?...
DOOM: The Dark Ages | Developer_Direct 2025 (4K) | Coming May 15, 2025
YouTube video by Bethesda Softworks
youtu.be
January 24, 2025 at 4:59 AM