banner
idsoftwaretiago.bsky.social
@idsoftwaretiago.bsky.social
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Not doing anything - clears only triggered, for affected probes, whenever cascades snap to new location.
September 5, 2025 at 4:54 PM
Thank you! Each probe frame uses different set of rays, total rays is distributed over frames. (needs state per probe: frame id|active|clear|etc).
Filter and accumulate (slide 20), e.g lerp(prev,new,1/(frameId+1)).
September 3, 2025 at 4:36 PM
My talk encore at Siggraph 2025 Advances in Real-Time Rendering course, slides will be available for all + videos on youtube.
August 21, 2025 at 1:19 PM