@idsoftwaretiago.bsky.social
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Not doing anything - clears only triggered, for affected probes, whenever cascades snap to new location.
September 5, 2025 at 4:54 PM
Not doing anything - clears only triggered, for affected probes, whenever cascades snap to new location.
Thank you! Each probe frame uses different set of rays, total rays is distributed over frames. (needs state per probe: frame id|active|clear|etc).
Filter and accumulate (slide 20), e.g lerp(prev,new,1/(frameId+1)).
Filter and accumulate (slide 20), e.g lerp(prev,new,1/(frameId+1)).
September 3, 2025 at 4:36 PM
Thank you! Each probe frame uses different set of rays, total rays is distributed over frames. (needs state per probe: frame id|active|clear|etc).
Filter and accumulate (slide 20), e.g lerp(prev,new,1/(frameId+1)).
Filter and accumulate (slide 20), e.g lerp(prev,new,1/(frameId+1)).
My talk encore at Siggraph 2025 Advances in Real-Time Rendering course, slides will be available for all + videos on youtube.
August 21, 2025 at 1:19 PM
My talk encore at Siggraph 2025 Advances in Real-Time Rendering course, slides will be available for all + videos on youtube.