all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
and @tiagocostav.bsky.social from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!
and @tiagocostav.bsky.social from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!
Enjoy!
Enjoy!
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
Tianyi Zhang from NVIDIA is sharing the approach developed for “Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion“ in ACM SIGGRAPH 2025 Advances in Real-Time Rendering in Games course now
Tianyi Zhang from NVIDIA is sharing the approach developed for “Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion“ in ACM SIGGRAPH 2025 Advances in Real-Time Rendering in Games course now
“Stochastic Tile-Based Lighting in HypeHype” talk at Advances in Real-Time Rendering in Games course at #SIGGRAPH 2025
“Stochastic Tile-Based Lighting in HypeHype” talk at Advances in Real-Time Rendering in Games course at #SIGGRAPH 2025
tinyurl.com/yv7zt4n6
tinyurl.com/yv7zt4n6
advances.realtimerendering.com/s2008/SIGGRA...
advances.realtimerendering.com/s2008/SIGGRA...
advances.realtimerendering.com/s2008/index....
advances.realtimerendering.com/s2008/index....