Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Easiest eternal boycott of all time.
Easiest eternal boycott of all time.
imadr.me/pbr/
imadr.me/pbr/
are now online
advances.realtimerendering.com/s2025/index....
I was on Bluesky early & it was great. Mostly. I hit the eject button in January.
I came back, many colleagues are here, but still don’t know I am.
I co-created Halt and Catch Fire. I write TV & comics.
Here’s two favorite set photos.
Repost? I am in the wilderness.
youtu.be/vIQ74_DRWEM
youtu.be/vIQ74_DRWEM
tech4gamers.com/sony-patents...
tech4gamers.com/sony-patents...
We're incredibly proud to announce that Second Reality has now been finally ported to a modern operating system, and you can watch it tear up your system: no video, no emulation, just code - as it should be.
conspiracy.hu/files/w32nd_...
github.com/ConspiracyHu...
We're incredibly proud to announce that Second Reality has now been finally ported to a modern operating system, and you can watch it tear up your system: no video, no emulation, just code - as it should be.
conspiracy.hu/files/w32nd_...
github.com/ConspiracyHu...
Wishlist Alterspective on Steam: store.steampowered.com/app/3868200/
#gamedev #indiedev #solodev #gameart
Wishlist Alterspective on Steam: store.steampowered.com/app/3868200/
#gamedev #indiedev #solodev #gameart
Also I found a draft of the script online that has a different ending than what made it to screen. Glad they didn’t go this way, would’ve really changed the feeling of that ending (spoilers)
Also I found a draft of the script online that has a different ending than what made it to screen. Glad they didn’t go this way, would’ve really changed the feeling of that ending (spoilers)
www.youtube.com/watch?v=T1tX...
www.youtube.com/watch?v=T1tX...
www.videogamer.com/news/dune-aw...
www.videogamer.com/news/dune-aw...
Not only does it look and run well, but he also got the background monitor screens working, which are doing advanced framebuffer tricks!
#gamedev #retrogaming #n64
Not only does it look and run well, but he also got the background monitor screens working, which are doing advanced framebuffer tricks!
#gamedev #retrogaming #n64
Relevant to any GPU perf considerations, not specific to CUDA.
www.youtube.com/watch?v=QQce...
Relevant to any GPU perf considerations, not specific to CUDA.
www.youtube.com/watch?v=QQce...
www.youtube.com/watch?v=0D4A...
github.com/TheRealMJP/S...
www.youtube.com/watch?v=0D4A...
github.com/TheRealMJP/S...
It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were!
It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were!
www.mattkeeter.com/blog/2025-05...
If you've got Lipschitz-continuous distance fields, you can use single-point samples to do tricks that normally require interval arithmetic – like hierarchical evaluation and expression simplification!
www.mattkeeter.com/blog/2025-05...
If you've got Lipschitz-continuous distance fields, you can use single-point samples to do tricks that normally require interval arithmetic – like hierarchical evaluation and expression simplification!
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...