My rendering notes: https://nelari.us/
GitHub: https://github.com/nelarius
8 spp images, before and after. Details of journey from Gaussian blur to À-Trous wavelet denoiser in thread 🧵👇
#raytracing
8 spp images, before and after. Details of journey from Gaussian blur to À-Trous wavelet denoiser in thread 🧵👇
#raytracing
Pardon the fireflies, I need to get proper denoising set up ✨
#raytracing
Pardon the fireflies, I need to get proper denoising set up ✨
#raytracing
Putting off other tasks in the #voxel project to work on a much nicer ray-marched sky for the ray tracer.
#screenshotsaturday #raymarching #raytracing
Putting off other tasks in the #voxel project to work on a much nicer ray-marched sky for the ray tracer.
#screenshotsaturday #raymarching #raytracing
Added a simple SIMD optimization in my RLE algorithm, yielding a 6x #voxel chunk compression speed up 🏎️
#screenshotsaturday
Added a simple SIMD optimization in my RLE algorithm, yielding a 6x #voxel chunk compression speed up 🏎️
#screenshotsaturday
#indiedev
#indiedev
Björn Ottoson has a great write-up about the colorspace here: bottosson.github.io/posts/colorp...
Björn Ottoson has a great write-up about the colorspace here: bottosson.github.io/posts/colorp...
#cprogramming
#cprogramming
Now for the fun part, implementing it all by hand in C 🙂
#claude #anthropic
Now for the fun part, implementing it all by hand in C 🙂
#claude #anthropic
nelari.us/post/wavefro...
#raytracing #rendering
nelari.us/post/wavefro...
#raytracing #rendering
Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social for the help and encouragement
Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social for the help and encouragement
Impl from github.com/boksajak/ref...
#raytracing
Impl from github.com/boksajak/ref...
#raytracing
A really large sun disk makes it possible to test what the direct sun light contribution looks like in a simple brute-force renderer.
#cprogramming
A really large sun disk makes it possible to test what the direct sun light contribution looks like in a simple brute-force renderer.
#cprogramming
Behold, a quick and dirty sampling distribution visualizer to check that points are correctly sampled & transformed.
#raytracing #cpgrogramming
Behold, a quick and dirty sampling distribution visualizer to check that points are correctly sampled & transformed.
#raytracing #cpgrogramming
Simple to implement for rendering, but the UI had to be scaled correctly.
#cprogramming
Simple to implement for rendering, but the UI had to be scaled correctly.
#cprogramming
Loosely based on: jacco.ompf2.com/2019/07/18/w...
#raytracing #computergraphics
Loosely based on: jacco.ompf2.com/2019/07/18/w...
#raytracing #computergraphics
It's not exactly a real-time renderer, getting around ~10 FPS on an M2 chip in this scene 📽️
#computergraphics
It's not exactly a real-time renderer, getting around ~10 FPS on an M2 chip in this scene 📽️
#computergraphics
#cprogramming
#cprogramming