Nelarius
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nelarius.bsky.social
Nelarius
@nelarius.bsky.social
Maps @ Mapbox 🗺️ | Ray tracing ✨ | Voxels ◽️

My rendering notes: https://nelari.us/

GitHub: https://github.com/nelarius
The planetary sunrises and sunsets you get with the Unreal sky model are probably overkill for the #voxel renderer, but makes for nice #screenshotsaturday material 🪐
October 4, 2025 at 3:42 PM
The images show a 2D look-up table of scattered light.

The sun position and camera altitude can be played around with in real time. But zooming to space and back just looks so good 😄
September 20, 2025 at 12:17 PM
Adding an editable color palette to the #voxel editor made it feel more like a real tool. I was finally able to actually make something in it 🤓 Perfect playground for making scenes to test #raytracing algorithms!

#indiedev
September 5, 2025 at 5:17 AM
Experimenting with a face extrusion and retraction brush in my toy #voxel editor. Threw a bit of #raytracing in there while I was at it ✨
August 4, 2025 at 7:28 PM
More sliders in the #voxel editor UI! Added okhsl sliders alongside the regular hsl ones. The okhsl color space is much more uniform along its axes (look at the lightness slider).

Björn Ottoson has a great write-up about the colorspace here: bottosson.github.io/posts/colorp...
July 12, 2025 at 6:53 AM
Basics of the new #voxel UI layout implemented. Apple's RGB sliders are really nice and decided to try implementing those.

#cprogramming
July 9, 2025 at 5:09 AM