My rendering notes: https://nelari.us/
GitHub: https://github.com/nelarius
Pixel peepers will see all sorts of problems with the filtered result, and the edge stopping function could be improved using tricks from the SVGF paper. Still, it's better than waiting for an 2048 spp image to converge 😄
Pixel peepers will see all sorts of problems with the filtered result, and the edge stopping function could be improved using tricks from the SVGF paper. Still, it's better than waiting for an 2048 spp image to converge 😄
8 spp images, before and after. Details of journey from Gaussian blur to À-Trous wavelet denoiser in thread 🧵👇
#raytracing
8 spp images, before and after. Details of journey from Gaussian blur to À-Trous wavelet denoiser in thread 🧵👇
#raytracing
Pardon the fireflies, I need to get proper denoising set up ✨
#raytracing
Pardon the fireflies, I need to get proper denoising set up ✨
#raytracing
The sun position and camera altitude can be played around with in real time. But zooming to space and back just looks so good 😄
The sun position and camera altitude can be played around with in real time. But zooming to space and back just looks so good 😄
Putting off other tasks in the #voxel project to work on a much nicer ray-marched sky for the ray tracer.
#screenshotsaturday #raymarching #raytracing
Putting off other tasks in the #voxel project to work on a much nicer ray-marched sky for the ray tracer.
#screenshotsaturday #raymarching #raytracing
Added a simple SIMD optimization in my RLE algorithm, yielding a 6x #voxel chunk compression speed up 🏎️
#screenshotsaturday
Added a simple SIMD optimization in my RLE algorithm, yielding a 6x #voxel chunk compression speed up 🏎️
#screenshotsaturday
#indiedev
#indiedev
Björn Ottoson has a great write-up about the colorspace here: bottosson.github.io/posts/colorp...
Björn Ottoson has a great write-up about the colorspace here: bottosson.github.io/posts/colorp...
#cprogramming
#cprogramming
Now for the fun part, implementing it all by hand in C 🙂
#claude #anthropic
Now for the fun part, implementing it all by hand in C 🙂
#claude #anthropic
nelari.us/post/wavefro...
#raytracing #rendering
nelari.us/post/wavefro...
#raytracing #rendering
Impl from github.com/boksajak/ref...
#raytracing
Impl from github.com/boksajak/ref...
#raytracing
Looks close enough to make it a new baseline for the reference renderer 🤞
Looks close enough to make it a new baseline for the reference renderer 🤞