My rendering notes: https://nelari.us/
GitHub: https://github.com/nelarius
Pixel peepers will see all sorts of problems with the filtered result, and the edge stopping function could be improved using tricks from the SVGF paper. Still, it's better than waiting for an 2048 spp image to converge 😄
Pixel peepers will see all sorts of problems with the filtered result, and the edge stopping function could be improved using tricks from the SVGF paper. Still, it's better than waiting for an 2048 spp image to converge 😄
The atmosphere is rendered into a small 2D angular coordinate lookup table using raymarching integrators from section 3. The LUT is small enough that it can be updated in real-time on the CPU.
The atmosphere is rendered into a small 2D angular coordinate lookup table using raymarching integrators from section 3. The LUT is small enough that it can be updated in real-time on the CPU.
The sun position and camera altitude can be played around with in real time. But zooming to space and back just looks so good 😄
The sun position and camera altitude can be played around with in real time. But zooming to space and back just looks so good 😄