Once again my cpu is on fire
That can only mean one thing
Raytracing gratuitous water at full subsampling.
That can only mean one thing
Raytracing gratuitous water at full subsampling.
November 11, 2025 at 10:42 PM
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Did a quick and dirty implementation of a spatial hash structure to speedup RTAO, ray results are stored in cells indexed by pos/normal/cell size and after storing a few rays occlusion can be queried from the cell instead of raytracing it. 3x faster raytraced AO for that scene with no denoising.
November 11, 2025 at 11:30 PM
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AMD lists “Next-Gen AI & Raytracing” for future Radeon GPUs, confirms Ryzen “Gorgon” and Zen6 “Medusa”
AMD lists "Next-Gen AI & Raytracing" for future Radeon GPUs, confirms Ryzen "Gorgon" and Zen6 "Medusa" - VideoCardz.com
AMD Radeon Next-Gen with AI and Raytracing The Financial Analyst Day did not bring any substantial updates for gamers. AMD has not provided any details on the successor to RDNA4, beyond two bullet points....
videocardz.com
November 11, 2025 at 9:30 PM
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I just released Raycore.jl - a high-performance ray tracing engine for Julia with CPU and GPU support!
It will power a new photorealistic rendering backend for Makie.jl, but we made it modular and flexible to support any other use case
Full post: makie.org/website/blog...
#JuliaLang #RayTracing
It will power a new photorealistic rendering backend for Makie.jl, but we made it modular and flexible to support any other use case
Full post: makie.org/website/blog...
#JuliaLang #RayTracing
November 10, 2025 at 1:23 PM
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hansen: quem quer jogar cyberpunk no psycho raytracing?
November 8, 2025 at 12:15 PM
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Realized I never shared this short crummy little breakdown I made back in 2023, showcasing the datamoshing workflow with the DXR raytracing setup I was working on at the time.
"Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup."
"Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup."
November 4, 2025 at 2:34 AM
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No one is this weird about anything else you don't see people talking about how fornite needs raytracing or whatever
November 5, 2025 at 8:05 PM
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In the perfect future, video games will look like Cyberpunk 2077 and read like QUD
November 9, 2025 at 4:12 PM
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It's not that it's *off* in render view, it's just that raytracing algorithms really don't like weird normals, and by all accounts this is normal behaviour. Just gotta figure out how to go around that limitation... I'll message you later.
November 6, 2025 at 2:32 AM
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3d mark raytracing test ass location
Dead quiet: Paris Catacombs close for renovations.
The final resting place for millions of bodies disinterred from the Paris’ cemeteries between the Middle Ages and the French Revolution, the Catacombs are to be improved with better ventilation, lighting and layout
u.afp.com/Semc
The final resting place for millions of bodies disinterred from the Paris’ cemeteries between the Middle Ages and the French Revolution, the Catacombs are to be improved with better ventilation, lighting and layout
u.afp.com/Semc
November 3, 2025 at 8:20 AM
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Analog Horror | @starheart.bsky.social
#shorts #twitch #vtuber #vtuberclips #vtubers #3dvtuber #vtubermodel #raytracing #horror #analoghorror
www.twitch.tv/starheartvr
youtube.com/shorts/-84R3...
#shorts #twitch #vtuber #vtuberclips #vtubers #3dvtuber #vtubermodel #raytracing #horror #analoghorror
www.twitch.tv/starheartvr
youtube.com/shorts/-84R3...
Analog Horror | #starheartvr on #Twitch
YouTube video by Twitch Mainframe
youtube.com
November 2, 2025 at 7:11 PM
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How did we go from 80% off steam sales and great games that you could run on a $300 NIC to raytracing and 10 minutes compiling shaders for every single game every time you update your drivers
November 2, 2025 at 12:25 PM
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"Ria Chan's Fight!"
*Using RealToon Shader HDRP (Non-RayTracing Mode).
*RealToon's Perspective Adjustment (Anime Perspective).
*Directional Light & Spot Light.
*Captured in 4K UHD - Unity HDRP.
#Unity #unity6 #unityengine #madewithunity #realtoon #hdrp #gamedev #VRoid #anime #VTuber #unity3d
*Using RealToon Shader HDRP (Non-RayTracing Mode).
*RealToon's Perspective Adjustment (Anime Perspective).
*Directional Light & Spot Light.
*Captured in 4K UHD - Unity HDRP.
#Unity #unity6 #unityengine #madewithunity #realtoon #hdrp #gamedev #VRoid #anime #VTuber #unity3d
October 30, 2025 at 9:48 AM
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Still Wakes the Deep (PC, own Universal Unreal Engine Unlocker for camera/scene tweaks/custom lights/post processing/more, Reshade).
Hardware raytracing based lumen gets you very far towards real time realism. DOF is my own IGCSDOF.
Hardware raytracing based lumen gets you very far towards real time realism. DOF is my own IGCSDOF.
October 29, 2025 at 4:34 PM
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I Have Made The First Ever Working Projector In Vanilla Minecraft
YouTube video by Sit Back and Minecraft
youtu.be
October 29, 2025 at 4:05 PM
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CADÊ PACIÊNCIA EM 4K/120FPS COM RAYTRACING???
October 29, 2025 at 9:11 PM
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also most of raytracing so far is making life easier for lighting artists 😭
October 28, 2025 at 6:06 PM
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1 likes
I would turn on path tracing in all the games that support it, but apart from it being compuationally wastefull, it's making things too dark and the bright spots too quantisized. I have difficulty seeing things in the scenery. So I usually only turn on standard raytracing.
(bottom is path tracing)
(bottom is path tracing)
October 26, 2025 at 3:28 PM
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8 likes
someone needs to put raytracing into normal basic halo ce à la quake and half-life rtx. please
October 25, 2025 at 4:27 AM
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i will say this is prob some of the best lighting ive seen in a game, in terms of really selling a mood, it has that stark contrast between light and dark that works for a horror game, i feel like if they tried to make it look more "realistic" with raytracing it would not have the same atmosphere
October 25, 2025 at 9:35 AM
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Maybe, just maybe, we don't need the raytracing motion-capture horse testicles stuff to make a fun, emotional, relevant game!
October 23, 2025 at 5:30 PM
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auch überall die Raytracing Artefakte. Was fantastisch ist für ein Spiel bei dem du durch erstaunlich viele dunkle Gänge rennst.
Wenn sie wenigstens versucht hätten irgendeine der neuen Waffen zu zeigen, statt nur alles was jetzt schwächer ist.
Wenn sie wenigstens versucht hätten irgendeine der neuen Waffen zu zeigen, statt nur alles was jetzt schwächer ist.
October 24, 2025 at 9:17 PM
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AAA game studios: but we NEED to charge $100! Do you know how much millions of dollars we spent on making sure the arm hair of random NPCs had the correct physics and raytracing interaction???
indie games: here have the most addicting thing ever it costs $25
indie games: here have the most addicting thing ever it costs $25
you can make cheaper games actually
you don't need to make Unreal Engine 5 Super Graphics Open World Hyper-Deep Character Creator Online Only Invasion System Five Billion Side Activities
you don't need to make Unreal Engine 5 Super Graphics Open World Hyper-Deep Character Creator Online Only Invasion System Five Billion Side Activities
October 23, 2025 at 4:43 PM
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HW RayTracing Acceleration Structure(TLAS) Debug view
Completed building the BVH - Bottom Level and Top Level Acceleration Structures
. The debug view the is hit distance shown - similar to depth buffer
Completed building the BVH - Bottom Level and Top Level Acceleration Structures
. The debug view the is hit distance shown - similar to depth buffer
October 22, 2025 at 6:26 PM
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PS1 has better raytracing
October 21, 2025 at 8:51 AM
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250 likes
8 saves