Nikita Lisitsa
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lisyarus.bsky.social
Nikita Lisitsa
@lisyarus.bsky.social
He/him

I teach C++ & computer graphics and make videogames

Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1

Check out my cozy road building traffic sim: https://t.ly/FfOwR
Pinned
A new devlog about my village building game! 📺

Learn about how and why I transformed my game's world from a tiny 200m patch to a mighty 100km island! 🔥

#gamedev #indiedev #indiegames #devlog

youtu.be/00f5GLnVtok
I Made My Game's Map 1000x Bigger! - Village Builder Devlog #11
YouTube video by Nikita Lisitsa
youtu.be
Hmmmm, added the gradient of some fractal perlin noise to the position before sampling voronoi, and it produces something really cool, reminiscent of some stone fractures? Might be what I need

#indiedev #gamedev #indiegames
February 2, 2026 at 3:21 PM
Starting to work on bedrock distribution, instead of hard-coded granite everywhere. It should probably depend on climate somehow (different erosion/formation properties, etc), but for now I think something voronoi-based should suffice

#indiedev #gamedev #indiegames
February 2, 2026 at 3:15 PM
Added two more stone types! Just the materials, the rocks themselves aren't in the game yet. Here are all the four stone types existing in the game (basalt, granite, sandstone, limestone) and what you can build with them 🥰

#indiedev #gamedev #indiegames
February 2, 2026 at 2:54 PM
Always amazes me when I see a person online who I don't like just due to some nitpicks in how they talk and I shame myself for being like that

...only to find out they repost accounts like "top 1% men", "exposing climate change faux" and "COVID is a scam"
February 2, 2026 at 5:37 AM
Added stone paths! They are purely for aesthetics right now, but later I'll make movement faster on them.

And like with all floor types, you can rotate it to create some nice symmetric (or asymmetric!) patterns 🥰

#indiedev #gamedev #indiegames
February 1, 2026 at 6:48 PM
Rustic dry stone walled house made in my game. Probably sandstone walls would fit nicer here color-wise?

#indiedev #gamedev #indiegames
February 1, 2026 at 5:56 PM
Prototyping dry stone fences. Kinda feels like the stones should be more round-ish?...

#indiedev #gamedev #indiegames
February 1, 2026 at 2:19 PM
Consider the following: french omelette with pico de gallo
February 1, 2026 at 10:15 AM
I'm in my "adding absolutely random content for funsies" era, so now your villagers can mine rocks! 🪨 There isn't anything you can do with them yet, though 😅

#indiedev #gamedev #indiegames
January 30, 2026 at 6:33 PM
A cool bay generated by my game's world generator. Always amazed how far you can get with just enough layers of Perlin noise 😆

#indiedev #gamedev #indiegames
January 30, 2026 at 5:11 PM
Reposted by Nikita Lisitsa
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
January 29, 2026 at 12:22 PM
Made a cozy rustic chicken coop! Though the chickens constantly try to escape from the enclosure (they don't work well with the doors yet), so I guess it's more of a...chicken coup?

#indiedev #gamedev #indiegames
January 28, 2026 at 2:04 PM
Chickens now lay eggs! By default they just drop these on the ground, but you can build some nests which they will use instead. The animation needs some tweaking though 😅

#gamedev #indiedev #indiegames
January 27, 2026 at 5:57 PM
Now you can build chicken roosts to give your chickens some place to sleep 🥰 And also to prevent them from scattering around too much 😅

All this chicken work forced me to refactor & clean up a lot of the AI code, which is a nice side effect!

#indiedev #gamedev #indiegames
January 27, 2026 at 3:40 PM
Iterating on a simple hen nest design

#indiedev #gamedev #indiegames
January 26, 2026 at 8:13 PM
Lovely chicken clucking noises

#indiedev #indiegames #gamedev
January 26, 2026 at 7:45 PM
Look at all those chickens!

#indiedev #gamedev #indiegames
January 26, 2026 at 3:07 PM
Reposted by Nikita Lisitsa
Me and my wife have been creating Burn With Me, a narrative deckbuilder, for a year already.

After work, during weekends, slowly shaping the cozy but eerie world of personal desires and forbidden rituals.

Next week, January 29th, we open first public playtest!

#ScreenshotSaturday #GodotEngine
January 24, 2026 at 11:11 AM
I think my animation skills are getting better
January 25, 2026 at 8:53 PM
Sooo my latest devlog just surpassed 20k views, making it the all-time-most-viewed video on my channel. Oh, and it brought about +20% new subscribers.

ALL IN LESS THAN 24 HOURS.

Did I finally crack youtube or was I just lucky? The answer is yes
January 25, 2026 at 7:02 PM
Sometimes YouTube stats are just comically predictable. Case study: every 10 views give 1 like, every 10 likes give 1 comment

(I've seen this on other videos as well, but here it's much more pronounced)
January 25, 2026 at 5:07 PM
Reposted by Nikita Lisitsa
A new devlog about my village building game! 📺

Learn about how and why I transformed my game's world from a tiny 200m patch to a mighty 100km island! 🔥

#gamedev #indiedev #indiegames #devlog

youtu.be/00f5GLnVtok
I Made My Game's Map 1000x Bigger! - Village Builder Devlog #11
YouTube video by Nikita Lisitsa
youtu.be
January 24, 2026 at 11:02 PM
A new devlog about my village building game! 📺

Learn about how and why I transformed my game's world from a tiny 200m patch to a mighty 100km island! 🔥

#gamedev #indiedev #indiegames #devlog

youtu.be/00f5GLnVtok
I Made My Game's Map 1000x Bigger! - Village Builder Devlog #11
YouTube video by Nikita Lisitsa
youtu.be
January 24, 2026 at 11:02 PM
For every 10 seconds of script you need to 1) record voice-over 2) figure out what to show on screen 3) record footage / draw pictures 4) fit it in the sequencer, which together can easily take 5-10 minutes.

Meaning a 10-minute devlog is easily 10 hours of work in the best case
Making youtube devlogs is constantly swinging between "yay game devlogs cool" and "why do I subject myself to such hadean levels of torture"
January 24, 2026 at 1:44 PM
Making youtube devlogs is constantly swinging between "yay game devlogs cool" and "why do I subject myself to such hadean levels of torture"
January 23, 2026 at 10:03 PM