I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
#indiedev #gamedev #indiegames #devlog
www.youtube.com/watch?v=fymx...
It's raylib-like, written in Odin, has emscripten-free web builds and easy to modify.
It's raylib-like, written in Odin, has emscripten-free web builds and easy to modify.
The 16-byte SP alignment rule caught me by surprise, ngl
The 16-byte SP alignment rule caught me by surprise, ngl
#gamedev #indiedev #indiegames
#gamedev #indiedev #indiegames
#gamedev #indiedev #indiegames
#gamedev #indiedev #indiegames
#gamedev #indiedev #indiegames
lisyarus.github.io/blog/posts/a...
lisyarus.github.io/blog/posts/a...
It's generally benign but makes my tongue hypersensitive to certain otherwise rather mild acids (tomatoes, kiwis, pineapples), strong tannings (walnuts), ...
I'm allergic to cold.
No, really. It's a thing, look it up.
Eating ice cream usually makes my lips break out in hives, but it's totally worth it.
I interned in the Licensing Dept at Marvel Comics my senior year in college, before Spider-Man or X-Men hit theaters. Got to see a very early cut of the Spider-Man trailer.
It's generally benign but makes my tongue hypersensitive to certain otherwise rather mild acids (tomatoes, kiwis, pineapples), strong tannings (walnuts), ...
1. Create an invisible box with an outer shadow
2. Create an invisible box with an inner shadow
3. Place randomly...
TA-DA. Free depth in your texture!
1. Create an invisible box with an outer shadow
2. Create an invisible box with an inner shadow
3. Place randomly...
TA-DA. Free depth in your texture!
Though I've realized that opcodes are the easy part! I also need conversion to SSA & register allocation & other stuff...
Though I've realized that opcodes are the easy part! I also need conversion to SSA & register allocation & other stuff...