Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social for the help and encouragement
Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social for the help and encouragement
Currently available for work!
Currently available for work!
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
github.com/redorav/hlslpp
github.com/redorav/hlslpp
Also, some peeps asked for a clip with less & slower spheres intersecting so here it is! 🙏
Also, some peeps asked for a clip with less & slower spheres intersecting so here it is! 🙏
C++20, fairly minimal, a good hash map, arena allocator support. Zero includes excluding my own.
Let's see how it goes!
C++20, fairly minimal, a good hash map, arena allocator support. Zero includes excluding my own.
Let's see how it goes!