Emilio López
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redorav.bsky.social
Emilio López
@redorav.bsky.social
Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Thank you for your comment, we put in a great effort into it, SSR will always look bad in many situations but when it looks good, it can be great!
July 14, 2025 at 9:48 AM
Yep I was promised that it would get released but eventually I left and that never got anywhere. A real shame, everyone put in so much effort into the game and the presentation shows aspects of every system and contributions
July 14, 2025 at 9:47 AM
Yeah I think you'll find issues as soon as you try to interoperate with other libraries that do use the stl. If you can control that, it's probably ok. One of those quirks of C++ where something that should have been a language feature is instead a library implementation with compiler magic
November 15, 2024 at 4:57 PM
Maybe use afore and beyond?
November 15, 2024 at 4:54 PM
Things like initializer_list, stddef or stdint proved to be quite difficult to ignore. Windows headers are possible to ignore because the API is so stable but I doubt Linux structures can be forward declared trivially
November 15, 2024 at 1:45 PM
I had a go at my own stl here: github.com/redorav/crstl I found that some includes you cannot avoid and there's some hackery involved sometimes. I'm really curious to see where you arrive in terms of this
GitHub - redorav/crstl: STL whose aim is to compile fast, run fast, and be clear to read
STL whose aim is to compile fast, run fast, and be clear to read - redorav/crstl
github.com
November 15, 2024 at 11:57 AM