Board games: https://hollandspiele.com
video essays: youtube.com/@hollandspiele
Patreon: patreon.com/amabelholland
sidekicking: youtube.com/@SBPlaysGames
- I design & publish weird board games via Hollandspiele
- I research the uncredited game designers of the twentieth century
- I make video essays about board games
- I talk about transition, politics, trauma, and my hypersexuality
me: J'ACCUSE!
Samhain: What.
me: J'ACCUSE!
Samhain: I don't understand what I am being accused of.
me: you're saying nice things about me
Samhain: Yes...?
me (narrows eyes): you're in the pocket of big amabel
me: J'ACCUSE!
Samhain: What.
me: J'ACCUSE!
Samhain: I don't understand what I am being accused of.
me: you're saying nice things about me
Samhain: Yes...?
me (narrows eyes): you're in the pocket of big amabel
More details soon!
More details soon!
Play as song characters brought to life by singer Wendy Miasma and forced to compete as lifestyle influencers to promote her new necrocurrency*, WENDYBUXXX. Gain the most followers by setting and following trends, while balancing controversy.
Play as song characters brought to life by singer Wendy Miasma and forced to compete as lifestyle influencers to promote her new necrocurrency*, WENDYBUXXX. Gain the most followers by setting and following trends, while balancing controversy.
but last night this punchline absolutely took me the fuck out, and she looked over at me, utterly bewildered, and I got to explain the career of a mid-century TV ventriloquist
but last night this punchline absolutely took me the fuck out, and she looked over at me, utterly bewildered, and I got to explain the career of a mid-century TV ventriloquist
Round 1
Draw a horse. Best horse worth 1 point.
Round 2 onward:
Look up a random noun in a dictionary or a random Wikipedia article. Add that thing to the drawing, riding the thing drawn in the previous round. Best drawing scores pts equal to round number.
21 pts+ wins.
Round 1
Draw a horse. Best horse worth 1 point.
Round 2 onward:
Look up a random noun in a dictionary or a random Wikipedia article. Add that thing to the drawing, riding the thing drawn in the previous round. Best drawing scores pts equal to round number.
21 pts+ wins.
@amabel.bsky.social of Hollandspiele made some wonderful essays on board game design, but in particular the place board games have in our culture. Her search to find an uncredited board game designer is fantastic.
youtu.be/MWteJW-wYas
@amabel.bsky.social of Hollandspiele made some wonderful essays on board game design, but in particular the place board games have in our culture. Her search to find an uncredited board game designer is fantastic.
youtu.be/MWteJW-wYas
Round 1
Draw a horse. Best horse worth 1 point.
Round 2 onward:
Look up a random noun in a dictionary or a random Wikipedia article. Add that thing to the drawing, riding the thing drawn in the previous round. Best drawing scores pts equal to round number.
21 pts+ wins.
Round 1
Draw a horse. Best horse worth 1 point.
Round 2 onward:
Look up a random noun in a dictionary or a random Wikipedia article. Add that thing to the drawing, riding the thing drawn in the previous round. Best drawing scores pts equal to round number.
21 pts+ wins.
The year is 1969, a 25 year old Jim Dunnigan designs the wargame "Up Against the Wall, Motherf*****", a game about the student demonstrations at Columbia. One player plays the Administration and the other the Radicals.
The year is 1969, a 25 year old Jim Dunnigan designs the wargame "Up Against the Wall, Motherf*****", a game about the student demonstrations at Columbia. One player plays the Administration and the other the Radicals.
It makes all of it worth it.
It makes all of it worth it.
Thank you for being a regular inspiration!
29. There are no rules for designing games. A lot of what is considered "good" design is taste & conditioning; making "bad" design decisions on purpose irritates that, but is often more interesting, more personal, more memorable, more likely to push the form forward.
29. There are no rules for designing games. A lot of what is considered "good" design is taste & conditioning; making "bad" design decisions on purpose irritates that, but is often more interesting, more personal, more memorable, more likely to push the form forward.
doesn't necessarily mean it's abusive or that you're bad people, just means there's something wrong, and if it's happening over and over again, you should think about why
love is bare minimum, the low bar
doesn't necessarily mean it's abusive or that you're bad people, just means there's something wrong, and if it's happening over and over again, you should think about why
yeah dipshit, that's all of them
yeah dipshit, that's all of them