terrehbyte 🔍🚂
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terrehbyte.com
terrehbyte 🔍🚂
@terrehbyte.com
Coder of things in Unity, Unreal and now Godot~ (He/him)

💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)
Pinned
Twitter has long left my launcher on my phone with mostly Mastodon taking its place, but I guess Bsky can go up right next to it again!

Howdy to everyone and hope you don't mind a mixture of Game Dev + Game Edu + Hololive + Hoyoverse posting and reposts~
Reposted by terrehbyte 🔍🚂
Concrete tutorial on the steps required to add support for C++ template properties so that they can be displayed and edited in Unreal Engine's editor.
https://celdevs.com/exposing-templated-properties-to-uproperty/
#UnrealEngine
Exposing templated properties to UPROPERTY
Hello everyone! While working as a contractor for Stray Kite Studios I was tasked with exposing TOptional<PropertyType> to UPROPERTY for use in the details panel in Unreal Engine. I learned a lot from exposing this and I wanted to share my knowledge with the community so that maybe you
celdevs.com
November 16, 2025 at 6:40 AM
Reposted by terrehbyte 🔍🚂
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
Finally threw together a dark theme for my gamedev blog to respect the viewer's color preferences! Decided to switch on a "data-theme" attribute applied to the element.

terrehbyte.com

No override toggle yet. Working on web stuff hurts my soul...
November 16, 2025 at 1:45 AM
Reposted by terrehbyte 🔍🚂
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM
Reposted by terrehbyte 🔍🚂
We've been working on something special for you, GDLibrary: a completely free library for Godot devs

Think of it as your go-to place whenever you need help: tutorials, guides, a glossary to look up terms, and open source demos and assets to use in your games!

Here's a quick peek at what's coming.
November 15, 2025 at 9:52 AM
Just saw that Rider 2025.3 is out w/ faster startup and feature updates~

Looking forward to reduced load times for UE projects and deeper support for GDScript's nested classes, enums, and *typed Dictionaries*!

www.jetbrains.com/rider/whatsn...
What's New in Rider
What's new in recent JetBrains Rider updates
www.jetbrains.com
November 16, 2025 at 12:45 AM
Reposted by terrehbyte 🔍🚂
If you want to start making games, instead of trying to make your magnum opus on your first go, please do some game jams. Ludum Dare. Something short with a fixed time limit and specs you need to follow. Learn about developing under restrictions, how to get creative in them, how to scope smartly.
November 15, 2025 at 4:37 PM
Reposted by terrehbyte 🔍🚂
Are you a small or solo dev in need of QA but can't afford it? Please reach out, if it looks interesting, I'll gladly volunteer my time and experience. I have been involved with over a dozen projects that shipped, with many more on the way, and would love to help you too! <3

#GameDev #IndeDev #QA
November 14, 2025 at 3:24 PM
Reposted by terrehbyte 🔍🚂
This week's video is just a little promotion for the showcase submission site, though maybe it'll help anybody struggling with what to submit: www.youtube.com/watch?v=U89_...
November 13, 2025 at 1:04 PM
Threadbare seems like a good success story for building an open-source game that has on-ramps for first-time contributors: github.com/endlessm/thr...

I've got some alumni/students who are very interested in Godot and might benefit from taking some time to contribute to build some experience. 👀
GitHub - endlessm/threadbare: Rebuild an unraveling world
Rebuild an unraveling world. Contribute to endlessm/threadbare development by creating an account on GitHub.
github.com
November 13, 2025 at 1:31 AM
Ran Topgrade for a moment only to realize it was really going to update *all the things* haha

I think I'll stick to just running "pacman -Syu" myself...
November 13, 2025 at 12:31 AM
Reposted by terrehbyte 🔍🚂
Thank you for this checkbox, @vscode.dev
November 12, 2025 at 4:28 PM
I make it a matter of personal policy to *not* work on my own stuff on holidays, so I'll be resting up today~

Probably catch up on some gaming I've been neglecting (especially since I worked on dev stuff throughout Sundayyyy)
November 11, 2025 at 6:35 PM
Reposted by terrehbyte 🔍🚂
that’s what I’ve been saaaayying maaan
November 10, 2025 at 6:32 PM
Reposted by terrehbyte 🔍🚂
Attention Indie Devs!

I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility.

The anti-spam key is "kook".

lonewulfstudio.com/indieshowcas...
Lone Wulf Studio 2025 Indie Showcase Submission
Submit 15 seconds of game footage from games you worked on in 2025!
lonewulfstudio.com
November 11, 2025 at 3:53 AM
AIE is now on Bluesky under @aieedu.bsky.social!

Some students n' grads are on here too so feel free to mention when sharing your work (or lmk so I can badger marketing staff to repost you~)
November 7, 2025 at 6:12 PM
Reposted by terrehbyte 🔍🚂
HELL YEAH!!! #GodotEngine #gamedev
November 7, 2025 at 5:10 PM
Reposted by terrehbyte 🔍🚂
It's #PitchYaGame day! Here's Our Home, My Keeper, our upcoming yuri visual novel~

A burnt out writer visits the English countryside to rekindle her passion, where she meets a helpful brownie! Will she be able to get along with her cute fae housemate?

store.steampowered.com/app/3092190/...
November 7, 2025 at 5:14 PM
Reposted by terrehbyte 🔍🚂
I am drunk on power after realizing Godot lets you embed textures in RichTextLabels, and well... ViewportTextures are textures. 🤯
#GodotEngine #gamedev #indiedev
November 7, 2025 at 5:27 PM
Reposted by terrehbyte 🔍🚂
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 7, 2025 at 4:03 PM
"Tire Trouble" was formed over two weeks as a part of AIE's intro to UE (and Perforce).

If you've ever wanted to rolling down the street and crash through walls or fall down half pipes, you should check it out!

#UnrealEngine #GameDev
Working with Academy of Interactive Entertainment Deisgners and other Programmers. We got a great feeling Physics based player controller, levels, and many more.

I feel really proud on how this Wheel rolling game turned out, especially my Player Controller.
November 6, 2025 at 5:45 PM
Reposted by terrehbyte 🔍🚂
After weeks of teasing, I'm very excited to officially show you all:
Gameplay of Calico Wilder!

I've been working with @waveparadigm.com, @littlenorwegians.bsky.social, and some friends to build the first of Calico's adventures, and I'm super thrilled with how it's coming along!
#indiegame #gamedev
November 5, 2025 at 12:35 AM
Reposted by terrehbyte 🔍🚂
Tried my hands at implementing the tips here in Godot and I'm very proud of the results! Solid stuff!
#godot #gamedev
November 3, 2025 at 12:42 AM
Moved to Codeberg!
codeberg.org/terrehbyte/c...

And adjusted how I use Build Presets, vcpkg, and set the debugger's current working directory.
November 1, 2025 at 11:20 PM
Reposted by terrehbyte 🔍🚂
Games called DELIVERY MUST COMPLETE now
#gamedev #indiedev
September 15, 2025 at 4:30 PM