Daeno Sudo
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daeno.bsky.social
Daeno Sudo
@daeno.bsky.social
(Dane-Oh Soo-Doe)

I make games

Linktree: https://linktr.ee/DaenoSudo

*pfp by @pingsley.bsky.social
Pinned
Check out this sick art of Himari by @pingsley.bsky.social
#fanart
Proud of this bit of level design. It's early on, simple, but shows how I'm gonna approach the rest of the game's stage design. #gamedev #Godot
November 12, 2025 at 5:20 AM
I have a hard time justifying the implementation of "abilities" in Himari since the base game mechanic (the physics) is so versatile and complicated on its own.

Makes me have to think harder about what abilities could actually be useful in support of the busted mechanic of moving.
Yeah just feels a bit redundant.
#GodotEngine #gamedev #indiedev #Sonic
November 9, 2025 at 10:22 AM
I've been crunching numbers on some file sizes, and I'm afraid of how much space Himari might take up. I think it might get up to around 10 GB but likely below that. #gamedev
November 8, 2025 at 3:49 AM
HELL YEAH!!! #GodotEngine #gamedev
November 7, 2025 at 5:10 PM
I just got an idea
November 7, 2025 at 5:08 PM
Got a whiteboard! Life-changer. #gamedev
November 5, 2025 at 3:49 PM
Yeah just feels a bit redundant.
#GodotEngine #gamedev #indiedev #Sonic
October 27, 2025 at 4:28 PM
I'm really excited to release the playtest demo cause I just added a skidding mechanic inspired entirely by this clip but it might not be useful or worth keeping.
October 21, 2025 at 5:36 AM
Damn
#Godot
October 21, 2025 at 3:28 AM
Reposted by Daeno Sudo
October 17, 2025 at 3:34 PM
Fell off my board on the way to class and got a game idea.
October 17, 2025 at 3:10 PM
My placeholder model for all new objects is Maxwell btw.
#Godot #gamedev
October 8, 2025 at 10:12 PM
Reposted by Daeno Sudo
game dev a vibe sometimes.
#Godot #indiedev #gamedev
October 8, 2025 at 4:01 AM
game dev a vibe sometimes.
#Godot #indiedev #gamedev
October 8, 2025 at 4:01 AM
Old clip. Holy throwback. #gamedev #Godot
October 7, 2025 at 4:22 AM
Finally unlocked the method for organic level modeling. #gamedev #blender
October 6, 2025 at 11:25 PM
I'd like to officially announce Himari's player script reached 1,676 lines long today. #GodotEngine #gamedev
October 4, 2025 at 8:51 PM
Reposted by Daeno Sudo
Made a new camera that only rotates with you if the terrain is steep.
Should help with motion sickness :)
#Sonic #GodotEngine #gamedev #indiedev
August 28, 2025 at 9:12 PM
Made a new camera that only rotates with you if the terrain is steep.
Should help with motion sickness :)
#Sonic #GodotEngine #gamedev #indiedev
August 28, 2025 at 9:12 PM
August 27, 2025 at 9:27 PM
Reposted by Daeno Sudo
A "just make it exist first"? in the "you can make it look good later" factory!?
July 27, 2025 at 5:12 PM
A "just make it exist first"? in the "you can make it look good later" factory!?
July 27, 2025 at 5:12 PM
Reposted by Daeno Sudo
Results of a Himari redesign brainstorming sesh I had with @pingsley.bsky.social.
#gamedev #sketches #screenshotsaturday
July 20, 2025 at 3:46 PM
Results of a Himari redesign brainstorming sesh I had with @pingsley.bsky.social.
#gamedev #sketches #screenshotsaturday
July 20, 2025 at 3:46 PM
I'm back, More himari soon
Sorry for no dev updates. In Greece all week. Can confirm that Unleashed got Mykonos down perfectly in aesthetics and culture. Felt ethereal walking through Windmill Isle for real.
July 17, 2025 at 10:33 PM