Daeno Sudo
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daeno.bsky.social
Daeno Sudo
@daeno.bsky.social
(Dane-Oh Soo-Doe)

I make games

Linktree: https://linktr.ee/DaenoSudo

*pfp by @pingsley.bsky.social
Everytime i see the comments of a "Rollin' Rascal" ad it urges me to remove rolling from Himari entirely. I don't want to release my work if it's not gonna be taken seriously or if it'll be treated like a rip off of sonic. And if I was a RR dev, I'd feel pretty fucking unappreciated rn.
November 19, 2025 at 3:50 AM
Alotta water in the tutorial.
November 16, 2025 at 8:02 AM
We gotta realize maybe the model ain't that bad but the framing is awful. Stop putting the camera in his face, increase the focal length and back up.
November 16, 2025 at 6:07 AM
Proud of this bit of level design. It's early on, simple, but shows how I'm gonna approach the rest of the game's stage design. #gamedev #Godot
November 12, 2025 at 5:20 AM
HELL YEAH!!! #GodotEngine #gamedev
November 7, 2025 at 5:10 PM
I just got an idea
November 7, 2025 at 5:08 PM
Got a whiteboard! Life-changer. #gamedev
November 5, 2025 at 3:49 PM
Yeah just feels a bit redundant.
#GodotEngine #gamedev #indiedev #Sonic
October 27, 2025 at 4:28 PM
I'm really excited to release the playtest demo cause I just added a skidding mechanic inspired entirely by this clip but it might not be useful or worth keeping.
October 21, 2025 at 5:36 AM
Damn
#Godot
October 21, 2025 at 3:28 AM
Fell off my board on the way to class and got a game idea.
October 17, 2025 at 3:10 PM
My placeholder model for all new objects is Maxwell btw.
#Godot #gamedev
October 8, 2025 at 10:12 PM
game dev a vibe sometimes.
#Godot #indiedev #gamedev
October 8, 2025 at 4:01 AM
Old clip. Holy throwback. #gamedev #Godot
October 7, 2025 at 4:22 AM
Finally unlocked the method for organic level modeling. #gamedev #blender
October 6, 2025 at 11:25 PM
I'd like to officially announce Himari's player script reached 1,676 lines long today. #GodotEngine #gamedev
October 4, 2025 at 8:51 PM
Made a new camera that only rotates with you if the terrain is steep.
Should help with motion sickness :)
#Sonic #GodotEngine #gamedev #indiedev
August 28, 2025 at 9:12 PM
August 27, 2025 at 9:27 PM
A "just make it exist first"? in the "you can make it look good later" factory!?
July 27, 2025 at 5:12 PM
Results of a Himari redesign brainstorming sesh I had with @pingsley.bsky.social.
#gamedev #sketches #screenshotsaturday
July 20, 2025 at 3:46 PM
Sorry for no dev updates. In Greece all week. Can confirm that Unleashed got Mykonos down perfectly in aesthetics and culture. Felt ethereal walking through Windmill Isle for real.
July 11, 2025 at 7:49 PM
I don’t want enemies in Himari to just be boring obstacles. Here’s one of my rough sketches messing with ways to make them more fun to deal with. The robot is Beepus. He will NOT be in the game. | #gamedev #indiedev
June 26, 2025 at 7:00 AM
Yup! Here's it in action:
June 24, 2025 at 5:49 AM
Little clip comp. Made rolling feel, sound, and look more satisfying. Crunching in a bunch of details to make it more immersive I guess?
#Sonic #GodotEngine #gamedev #indiedev
June 23, 2025 at 6:43 AM
Here's the models and concept art. Originally was gonna go skinnier but wide looked more bouncy I guess.
June 20, 2025 at 1:35 AM