Everytime i see the comments of a "Rollin' Rascal" ad it urges me to remove rolling from Himari entirely. I don't want to release my work if it's not gonna be taken seriously or if it'll be treated like a rip off of sonic. And if I was a RR dev, I'd feel pretty fucking unappreciated rn.
November 19, 2025 at 3:50 AM
Everytime i see the comments of a "Rollin' Rascal" ad it urges me to remove rolling from Himari entirely. I don't want to release my work if it's not gonna be taken seriously or if it'll be treated like a rip off of sonic. And if I was a RR dev, I'd feel pretty fucking unappreciated rn.
I'm really excited to release the playtest demo cause I just added a skidding mechanic inspired entirely by this clip but it might not be useful or worth keeping.
October 21, 2025 at 5:36 AM
I'm really excited to release the playtest demo cause I just added a skidding mechanic inspired entirely by this clip but it might not be useful or worth keeping.
Sorry for no dev updates. In Greece all week. Can confirm that Unleashed got Mykonos down perfectly in aesthetics and culture. Felt ethereal walking through Windmill Isle for real.
July 11, 2025 at 7:49 PM
Sorry for no dev updates. In Greece all week. Can confirm that Unleashed got Mykonos down perfectly in aesthetics and culture. Felt ethereal walking through Windmill Isle for real.
I don’t want enemies in Himari to just be boring obstacles. Here’s one of my rough sketches messing with ways to make them more fun to deal with. The robot is Beepus. He will NOT be in the game. | #gamedev#indiedev
June 26, 2025 at 7:00 AM
I don’t want enemies in Himari to just be boring obstacles. Here’s one of my rough sketches messing with ways to make them more fun to deal with. The robot is Beepus. He will NOT be in the game. | #gamedev#indiedev
Little clip comp. Made rolling feel, sound, and look more satisfying. Crunching in a bunch of details to make it more immersive I guess? #Sonic#GodotEngine#gamedev#indiedev
June 23, 2025 at 6:43 AM
Little clip comp. Made rolling feel, sound, and look more satisfying. Crunching in a bunch of details to make it more immersive I guess? #Sonic#GodotEngine#gamedev#indiedev