💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)
terrehbyte.com
No override toggle yet. Working on web stuff hurts my soul...
terrehbyte.com
No override toggle yet. Working on web stuff hurts my soul...
Hope you get some good eats (and rest) for your birthday!!
Hope you get some good eats (and rest) for your birthday!!
(pls excuse the jank hitboxes; 2lazy2tweak)
#ScreenshotSaturday #Godot #GameDev
(pls excuse the jank hitboxes; 2lazy2tweak)
#ScreenshotSaturday #Godot #GameDev
I am changing the adv exp base node which complicates things... but your reply got me thinking on a "common anim utils" node that can be resolved at design/run-time by different nodes. Ty! 💖
I am changing the adv exp base node which complicates things... but your reply got me thinking on a "common anim utils" node that can be resolved at design/run-time by different nodes. Ty! 💖
export it out and bring it back in with nanite if you must try it out on it (or modify the engine cube... but that will affect other projects)
(also TIL that the default cube is 8 tris per side, not 2 tris lol)
export it out and bring it back in with nanite if you must try it out on it (or modify the engine cube... but that will affect other projects)
(also TIL that the default cube is 8 tris per side, not 2 tris lol)
World Position Offset (WPO) appears to only operate on the geometry as imported.
World Position Offset (WPO) appears to only operate on the geometry as imported.
Always fun to get student questions on systems I'm not super familiar with. Lots of exploration/suffering to be had!
Always fun to get student questions on systems I'm not super familiar with. Lots of exploration/suffering to be had!
Looking forward to seeing what these three continue to be up to in the future~! 💜❤️🧡
Looking forward to seeing what these three continue to be up to in the future~! 💜❤️🧡
Takanashi Kiara - Most Meals Cooked
Ninomae Ina'nis - Most Time Spent on the Floor Award
Mori Calliope - Best Worst Luck Award
Takanashi Kiara - Most Meals Cooked
Ninomae Ina'nis - Most Time Spent on the Floor Award
Mori Calliope - Best Worst Luck Award
It's so fun to listennn (but also gets me feelin' things cuz last year's was fun too...)
It's so fun to listennn (but also gets me feelin' things cuz last year's was fun too...)
#MYTH5YEAR (and #MYTH5EVER!!)
I miss seeing Goobah and Ameeee (my oshiii 🔎) on stage too... but I love n' support Wawa, Calli, and Ina too! ❤️🧡💜💙💛 #Hololive
#MYTH5YEAR (and #MYTH5EVER!!)
I miss seeing Goobah and Ameeee (my oshiii 🔎) on stage too... but I love n' support Wawa, Calli, and Ina too! ❤️🧡💜💙💛 #Hololive
I ended up writing a new move test that accepts multiple poses like before, but clips movements based on obstacles along the way.
I ended up writing a new move test that accepts multiple poses like before, but clips movements based on obstacles along the way.
It's limited to phys objects for now, but that's configurable.
The threshold is *really* high here for exaggeration + debugging.
It's limited to phys objects for now, but that's configurable.
The threshold is *really* high here for exaggeration + debugging.
It was originally like a "REALLY BIG STEP" that could only occur on phys objects (while jumping) but wasn't reliable.
I originally saw it in HL2 while testing other stuff..
#ScreenshotSaturday #GodotEngine
It was originally like a "REALLY BIG STEP" that could only occur on phys objects (while jumping) but wasn't reliable.
I originally saw it in HL2 while testing other stuff..
#ScreenshotSaturday #GodotEngine
I was doing both because some pay close attention to their metrics, but I think I can now use like and save for different things. ❤️
I was doing both because some pay close attention to their metrics, but I think I can now use like and save for different things. ❤️
My Harmony MC and Remembrance MC for my Firefly and THerta teams are a huge help, so I appreciate that they've got a place on my teams, though you are limited to one MC...
My Harmony MC and Remembrance MC for my Firefly and THerta teams are a huge help, so I appreciate that they've got a place on my teams, though you are limited to one MC...
1. Crosshair changes to red under enemies
2. Enemies have limbs
3. Hit markers (RED for crits)
4. Hit sounds (different for crits)
5. Automatic blaster
6. Weapon shake (cuz I ain't an animator)
#GameDev #Godot #ScreenshotSaturday (but Sunday oops)
1. Crosshair changes to red under enemies
2. Enemies have limbs
3. Hit markers (RED for crits)
4. Hit sounds (different for crits)
5. Automatic blaster
6. Weapon shake (cuz I ain't an animator)
#GameDev #Godot #ScreenshotSaturday (but Sunday oops)
(broke the little stem that joins the scrollwheel to the encoder AGAIN so I took it from an old one)
(broke the little stem that joins the scrollwheel to the encoder AGAIN so I took it from an old one)
(keep an eye on gamescom next week...?)
(keep an eye on gamescom next week...?)
Passing it the script with the appropriate CLI switches seems to start a working session that integrates with the IDE. ✌️
Passing it the script with the appropriate CLI switches seems to start a working session that integrates with the IDE. ✌️