💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)
(pls excuse the jank hitboxes; 2lazy2tweak)
#ScreenshotSaturday #Godot #GameDev
(pls excuse the jank hitboxes; 2lazy2tweak)
#ScreenshotSaturday #Godot #GameDev
It's limited to phys objects for now, but that's configurable.
The threshold is *really* high here for exaggeration + debugging.
It's limited to phys objects for now, but that's configurable.
The threshold is *really* high here for exaggeration + debugging.
It was originally like a "REALLY BIG STEP" that could only occur on phys objects (while jumping) but wasn't reliable.
I originally saw it in HL2 while testing other stuff..
#ScreenshotSaturday #GodotEngine
It was originally like a "REALLY BIG STEP" that could only occur on phys objects (while jumping) but wasn't reliable.
I originally saw it in HL2 while testing other stuff..
#ScreenshotSaturday #GodotEngine
1. Crosshair changes to red under enemies
2. Enemies have limbs
3. Hit markers (RED for crits)
4. Hit sounds (different for crits)
5. Automatic blaster
6. Weapon shake (cuz I ain't an animator)
#GameDev #Godot #ScreenshotSaturday (but Sunday oops)
1. Crosshair changes to red under enemies
2. Enemies have limbs
3. Hit markers (RED for crits)
4. Hit sounds (different for crits)
5. Automatic blaster
6. Weapon shake (cuz I ain't an animator)
#GameDev #Godot #ScreenshotSaturday (but Sunday oops)