Charles Palmer
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meheleventyone.bsky.social
Charles Palmer
@meheleventyone.bsky.social
game designer | trying to make better games better
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Hey, I’ve had a load of new people follow over the last few days so thought I’d do an intro.🤘

I’ve been a game dev for just over twenty years now. Currently I’m working at CCP Games making EVE Online. 🚀

My posting here is mostly going to be about a side project I have. But more on that later.
Reposted by Charles Palmer
Q-UP is out NOW on Steam!

1. flip a coin on the internet
2. 50% heads, 50% tails
3. flip another coin

it's $8.99
... but more importantly it's $7.99 if you already own Unfair Flips

s.team/a/3730790
Save 10% on Q-UP on Steam
Sick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It's one part clicker, one part multiplayer strategy game, one part demented capitalism simulator,...
s.team
November 5, 2025 at 6:19 PM
Reposted by Charles Palmer
While we're finishing up Dosa Divas, we're still shopping around two smaller new projects. We wanted to let folks know with enough time and severance. Here's a spreadsheet with info on each person and I'm happy to provide any recommendations for any of them. docs.google.com/spreadsheets...
Outerloop Alumni - PUBLIC Contact Info
docs.google.com
October 21, 2025 at 11:21 PM
Today in keyboard mashing surprise results.
October 16, 2025 at 11:07 AM
Reposted by Charles Palmer
hi, looking for game programming or related work. primarily experienced in unity dev and c++. been looking for work for two years now even outside games/tech and won’t have a place to stay soon. i’m in los angeles / US
my portfolio eslee.dev/portfolio/ | her@eslee.dev
Eslee / Portfolio
eslee.dev
October 15, 2025 at 7:11 PM
Super on brand though. Building something almost useful.
Bluesky is a site explicitly founded by cryptocurrency libertarians with the idea that it would be a decentralized platform where users would be free to choose the open-source moderation and algorithmic feed tools they wanted, and by accident acquired a power userbase that hates all of those things.
Are people mad at the Bluesky ceo for a real reason or an internet madness reason?
October 3, 2025 at 6:58 PM
Reposted by Charles Palmer
😇 play this please!

i worked hard on it
September 26, 2025 at 10:17 PM
Reposted by Charles Palmer
omg the talk/speaker lineup for Roguelike Celebration (@roguelike.club) 2025 looks sooo good:
www.roguelike.club/event2025.html

So obviously one of the most vital events in videogames right now, I really hope I can make the time to attend this year.
Roguelike Celebration - Event 2025
www.roguelike.club
September 23, 2025 at 3:54 AM
Noob!
September 1, 2025 at 7:10 PM
Reposted by Charles Palmer
I wrote an Intro to Puzzle Design article🧩

This covers the usual points I discuss with people who are working on their first puzzle game. Given how some concepts can be quite abstract, I think a written piece allows everyone to digest it at their own pace.
www.ludipe.com/2025/08/18/i...
Intro to Puzzle Design – Ludipe
www.ludipe.com
August 19, 2025 at 1:55 PM
Reposted by Charles Palmer
"Öoo" the bomb caterpillar exploration puzzle platformer, is out now! 🎉

Dive into an adventure packed with discovery and clever puzzles, we hope you enjoy it!

👇
store.steampowered.com/app/2721890/...
August 7, 2025 at 3:01 PM
Reposted by Charles Palmer
July 17, 2025 at 4:40 PM
Reposted by Charles Palmer
"We are building an AI lab dedicated to a hypothetical system that exceeds the power of the human brain!"
June 10, 2025 at 3:28 PM
Reposted by Charles Palmer
New RWAC article: A case against the ‘Cult of Growth’ open.substack.com/pub/readgrav...
May 30, 2025 at 6:50 AM
Reposted by Charles Palmer
new blog post: turned my gdc 2025 level design theory talk into a blog post www.blog.radiator.debacle.us/2025/05/spac...
Space is not a wall: toward a less architectural level design
Maybe video game level design theory needs less focus on architecture? And maybe I'm part of the problem? My bad.
www.blog.radiator.debacle.us
May 10, 2025 at 8:12 PM
Reposted by Charles Palmer
applying for jobs again
May 5, 2025 at 2:03 PM
It’s like being a tiny bit magic.
honestly, why do you make games?
March 31, 2025 at 9:16 PM
Reposted by Charles Palmer
i just published...
"Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail."
www.nathalielawhead.com/candybox/mak...
about sustainable alternatives to existing in the game industry, and the positive impact of failure.
#GameDev
Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. – The Candybox Blog
www.nathalielawhead.com
March 28, 2025 at 12:14 PM
Reposted by Charles Palmer
Many good ideas don't have a "time window" to execute them, be it musically, artistically, a game you'd like to make. You can make things when you're ready. You can start and stop. You can leave things for years and pick them up again and they'll still be good once you finish them.
March 26, 2025 at 8:09 PM
😬
March 19, 2025 at 10:33 PM
Reposted by Charles Palmer
Hi, I'm transmutrix! I'm a programmer and game dev specializing in gamefeel, polish, and tools/workflows. I've spent the past 5 years making online multiplayer games with JS and TS, and now I'm looking for work! I make... all kinds of stuff. 😅

🎮 #SteamDeck #indieGameDev #gamedev #pixelart
February 16, 2025 at 11:24 PM
January 29, 2025 at 10:48 AM
Reposted by Charles Palmer
Maybe the title is clickbait but I think Leap Year, Vampire Survivors, etc. are far from "about rectangles".

IMO it's far from clear that scaling up leads to better games, if anything just the opposite. SokPop, Punkcake, and the Minit crew are the model for indies to follow; real, *special* games.
yet another issue with the “indies will save us” narrative outlined (and debunked) on the latest you are error

aftermath.site/you-are-erro...
January 23, 2025 at 12:01 AM
Reposted by Charles Palmer
I am required by law to post every article making the case for why you should have your own little personal website

www.figma.com/blog/making-...
Making Space for a Handmade Web | Figma Blog
There’s a resurgence of small, handcrafted sites challenging the current trajectory of the internet. Joining the movement is as simple as making your own.
www.figma.com
January 10, 2025 at 2:36 PM