Charles Palmer
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meheleventyone.bsky.social
Charles Palmer
@meheleventyone.bsky.social
game designer | trying to make better games better
Reposted by Charles Palmer
While we're finishing up Dosa Divas, we're still shopping around two smaller new projects. We wanted to let folks know with enough time and severance. Here's a spreadsheet with info on each person and I'm happy to provide any recommendations for any of them. docs.google.com/spreadsheets...
Outerloop Alumni - PUBLIC Contact Info
docs.google.com
October 21, 2025 at 11:21 PM
And standing on one leg!
October 15, 2025 at 5:59 PM
But ultimately hamstrung by ideological purity.
October 3, 2025 at 7:01 PM
I feel you’ve made it more penis shaped looking at the after. 🤔
September 20, 2025 at 9:39 AM
Also they’re worth more money than makes sense but not making a mobile slop game for the dolls was a mistake. What even!?
September 5, 2025 at 11:19 AM
Jesus John that’s a good start.
September 1, 2025 at 7:06 PM
Strong Abzu vibes.
August 20, 2025 at 8:09 AM
It gets really good when non-programmers end up jamming functionality together into something completely unexpected.
August 16, 2025 at 3:20 PM
Low coupling, high coherence and composable. Not sure there is a collective noun but they’re all great principles for gameplay code (and design) that results in emergent results easily.
August 16, 2025 at 3:18 PM
Definitely I think the main advantage of physical toys is it’s much easier to recontextualise them. Lego minifigs can interact with Playmo characters whilst playing with them as Fortnite. But you can’t take the symbolic elements out of Fortnite the digital game without a new representative thing.
July 24, 2025 at 7:41 AM
I disagree here. Physical toys do have an advantage because they are necessarily embodied but the power here is in imagination. Digital games exist outside of their computational confines.
July 23, 2025 at 11:06 PM
I think that’s a great sentiment including outside of the context of games.
July 23, 2025 at 1:32 PM
I think there’s little introspection sometimes or rather design isn’t often learnt from first principles but from an attempt to improve on an existing form. Which isn’t bad necessarily but is self limiting.
July 23, 2025 at 1:25 PM
I often watch my youngest playing by herself lost in her own head. I’m not sure I could author that or even if it’s something anyone other than her could author. Structure entirely in sync with the player.
July 23, 2025 at 1:05 PM
Yeah players are always inside the structure and verbs the game provides and by necessity the level of self expression possible is dictated by that structure. Maybe that’s stating the obvious though. Tyrannically focused games like Tetris vs hands off ‘worlds’ like Minecraft.
July 23, 2025 at 12:59 PM